world: add sign position and material information to block entities

This commit is contained in:
Matthias Schiffer 2023-12-30 03:33:33 +01:00
parent 9aacd9cc2b
commit fb361145eb
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C
3 changed files with 83 additions and 17 deletions

View file

@ -1,5 +1,6 @@
//! Processing of block entity data
use minedmap_resource::{BlockFlag, BlockType};
use serde::{Deserialize, Serialize};
use super::{
@ -11,10 +12,14 @@ use super::{
#[derive(Debug, Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord)]
#[serde(rename_all = "snake_case")]
pub enum SignKind {
/// Standing or attached sign
/// Standing sign
Sign,
/// Sign attached to wall
WallSign,
/// Hanging sign
HangingSign,
/// Hanging sign attached to wall
HangingWallSign,
}
/// Processed sign data
@ -22,6 +27,9 @@ pub enum SignKind {
pub struct Sign {
/// The kind of the sign
pub kind: SignKind,
/// The material of the sign
#[serde(skip_serializing_if = "Option::is_none", default)]
pub material: Option<String>,
/// The sign's front text
#[serde(skip_serializing_if = "SignText::is_empty", default)]
pub front_text: SignText,
@ -32,12 +40,13 @@ pub struct Sign {
impl Sign {
/// Processes a [de::BlockEntitySign] into a [Sign]
fn new(sign: &de::BlockEntitySign, kind: SignKind) -> Sign {
fn new(sign: &de::BlockEntitySign, kind: SignKind, material: Option<String>) -> Sign {
let (front_text, back_text) = sign.text();
let front_text = front_text.decode();
let back_text = back_text.decode();
Sign {
kind,
material,
front_text,
back_text,
}
@ -68,16 +77,21 @@ pub struct BlockEntity {
impl BlockEntity {
/// Processes a [de::BlockEntity] into a [BlockEntity]
pub fn new(entity: &de::BlockEntity) -> Option<Self> {
let data = match &entity.data {
de::BlockEntityData::Sign(sign) => {
BlockEntityData::Sign(Sign::new(sign, SignKind::Sign))
}
de::BlockEntityData::HangingSign(sign) => {
BlockEntityData::Sign(Sign::new(sign, SignKind::HangingSign))
}
de::BlockEntityData::Other => return None,
pub fn new(entity: &de::BlockEntity, block_type: Option<&BlockType>) -> Option<Self> {
let wall_sign = block_type
.map(|block_type| block_type.block_color.is(BlockFlag::WallSign))
.unwrap_or_default();
let (kind, sign) = match (&entity.data, wall_sign) {
(de::BlockEntityData::Sign(sign), false) => (SignKind::Sign, sign),
(de::BlockEntityData::Sign(sign), true) => (SignKind::WallSign, sign),
(de::BlockEntityData::HangingSign(sign), false) => (SignKind::HangingSign, sign),
(de::BlockEntityData::HangingSign(sign), true) => (SignKind::HangingWallSign, sign),
(de::BlockEntityData::Other, _) => return None,
};
let material = block_type
.as_ref()
.and_then(|block_type| block_type.sign_material.as_ref());
let data = BlockEntityData::Sign(Sign::new(sign, kind, material.cloned()));
Some(BlockEntity {
x: entity.x,