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Update remaining repository URLs
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@ -49,4 +49,4 @@ intermediate data.
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<!-- next-url -->
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[Unreleased]: https://github.com/neocturne/MinedMap/compare/v2.0.1...HEAD
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[2.0.1]: https://github.com/neocturne/MinedMap/compare/v2.0.0...v2.0.1
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[2.0.0]: https://github.com/NeoRaider/MinedMap/compare/v1.19.1...v2.0.0
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[2.0.0]: https://github.com/neocturne/MinedMap/compare/v1.19.1...v2.0.0
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@ -5,7 +5,7 @@ members = ["crates/*"]
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edition = "2021"
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license = "MIT"
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readme = "README.md"
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repository = "https://github.com/NeoRaider/MinedMap"
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repository = "https://github.com/neocturne/MinedMap"
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[workspace.metadata.release]
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consolidate-commits = false
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@ -10,7 +10,7 @@
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* Typically uses less than 100MB of RAM in single-threaded operation (may be higher when `-j` is passed)
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* Cross-platform: runs on Linux, Windows, and likely other systems like MacOS as well
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## How to use
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@ -51,7 +51,7 @@ the generated map files to public webspace to make the map available to others.
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Building the MinedMap map generator from source requires a recent Rust toolchain (1.72.0
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or newer). The following command can be used to build the current development version:
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```shell
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cargo install --git 'https://github.com/NeoRaider/MinedMap.git'
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cargo install --git 'https://github.com/neocturne/MinedMap.git'
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```
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In addition, CMake is needed to build the zlib-ng library. If you do not have
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@ -60,5 +60,5 @@ to cargo. A pure-Rust zlib implementation will be used, which is more portable,
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but slower than zlib-ng.
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If you are looking for the older C++ implementation of the MinedMap tile renderer,
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see the [v1.19.1](https://github.com/NeoRaider/MinedMap/tree/v1.19.1) tag.
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see the [v1.19.1](https://github.com/neocturne/MinedMap/tree/v1.19.1) tag.
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