Commit graph

22 commits

Author SHA1 Message Date
210f651807
World: factor out Section handling to a generic interface 2018-07-24 20:06:54 +02:00
dd432af298
Resolve pre-1.13 block types by mapping them to 1.13 types 2018-07-24 19:26:40 +02:00
f1f783877f
NBT: rework type system 2018-07-21 18:11:59 +02:00
c082c8800c
Separate splitting of regions into chunks and actual parsing of chunk structure 2018-07-20 23:49:51 +02:00
b04e1cb056
BlockType: allow specifying visible and green value per damage value 2017-08-19 13:01:01 +02:00
c80f54cba7 Chunk: allow generating unlighted maps for chunks without light data 2015-09-19 23:01:41 +09:00
d677440f6d Chunk: fix check for chunks with missing light data 2015-09-19 21:44:51 +09:00
22bc6db52a Chunk: zero data buffers to avoid using unitialized data 2015-02-02 17:13:51 +01:00
1e5e315816 Chunk: refactor getTopLayer() 2015-02-02 00:46:39 +01:00
22b9cfcb8b Move ressource files to a separate directory 2015-02-02 00:31:52 +01:00
9b1d92387d Use biome data 2015-02-01 15:19:18 +01:00
e880f8997f Performance improvements 2015-02-01 14:35:31 +01:00
8b09f6f4ec Handle lighting and depth 2015-02-01 14:02:04 +01:00
d26fe3d9f8 Write PNG files
No biome colors or light levels yet...
2015-02-01 11:58:50 +01:00
cd45c4009c Compute top non-air layer
This doesn't yet ignore non-opaque blocks.
2015-02-01 07:47:22 +01:00
2d2671a686 Use buffer API for chunk decompression 2015-02-01 06:04:56 +01:00
18ed3d4c5d Further chunk parsing 2015-02-01 05:54:42 +01:00
8403a4e71c Start analyzing the chunks 2015-02-01 05:18:35 +01:00
8a8a41a800 Parse chunk data on demand 2015-02-01 04:14:42 +01:00
fc1fc8fbbc Use template argument for list subtype, extract further information from chunks 2015-02-01 03:21:57 +01:00
a6a2a62812 More convenient tag access 2015-02-01 01:38:20 +01:00
cbe6461882 Implement most of the chunk format 2015-02-01 00:27:01 +01:00