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210f651807
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World: factor out Section handling to a generic interface
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2018-07-24 20:06:54 +02:00 |
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dd432af298
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Resolve pre-1.13 block types by mapping them to 1.13 types
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2018-07-24 19:26:40 +02:00 |
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f1f783877f
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NBT: rework type system
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2018-07-21 18:11:59 +02:00 |
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c082c8800c
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Separate splitting of regions into chunks and actual parsing of chunk structure
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2018-07-20 23:49:51 +02:00 |
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b04e1cb056
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BlockType: allow specifying visible and green value per damage value
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2017-08-19 13:01:01 +02:00 |
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c80f54cba7
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Chunk: allow generating unlighted maps for chunks without light data
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2015-09-19 23:01:41 +09:00 |
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d677440f6d
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Chunk: fix check for chunks with missing light data
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2015-09-19 21:44:51 +09:00 |
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22bc6db52a
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Chunk: zero data buffers to avoid using unitialized data
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2015-02-02 17:13:51 +01:00 |
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1e5e315816
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Chunk: refactor getTopLayer()
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2015-02-02 00:46:39 +01:00 |
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22b9cfcb8b
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Move ressource files to a separate directory
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2015-02-02 00:31:52 +01:00 |
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9b1d92387d
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Use biome data
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2015-02-01 15:19:18 +01:00 |
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e880f8997f
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Performance improvements
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2015-02-01 14:35:31 +01:00 |
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8b09f6f4ec
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Handle lighting and depth
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2015-02-01 14:02:04 +01:00 |
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d26fe3d9f8
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Write PNG files
No biome colors or light levels yet...
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2015-02-01 11:58:50 +01:00 |
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cd45c4009c
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Compute top non-air layer
This doesn't yet ignore non-opaque blocks.
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2015-02-01 07:47:22 +01:00 |
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2d2671a686
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Use buffer API for chunk decompression
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2015-02-01 06:04:56 +01:00 |
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18ed3d4c5d
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Further chunk parsing
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2015-02-01 05:54:42 +01:00 |
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8403a4e71c
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Start analyzing the chunks
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2015-02-01 05:18:35 +01:00 |
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8a8a41a800
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Parse chunk data on demand
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2015-02-01 04:14:42 +01:00 |
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fc1fc8fbbc
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Use template argument for list subtype, extract further information from chunks
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2015-02-01 03:21:57 +01:00 |
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a6a2a62812
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More convenient tag access
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2015-02-01 01:38:20 +01:00 |
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cbe6461882
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Implement most of the chunk format
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2015-02-01 00:27:01 +01:00 |
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