a47b34de0d
Add block types for Minecraft 1.16 (rc1)
2020-06-18 22:57:38 +02:00
7a99a19998
Section: implement new Minecraft 1.16 block state format
2020-06-18 22:57:38 +02:00
58f19e50b2
Region: allow the last 4096 byte block to be incomplete
2019-12-14 23:19:09 +01:00
f0c08f78e0
GZip: improve file open error message
2019-12-14 22:19:34 +01:00
d9af9cbc9d
Catch normal runtime errors instead of exiting with SIGABRT
2019-12-14 22:16:41 +01:00
1f10707733
Chunk: add support for Minecraft 1.15 biome map
2019-12-11 21:37:00 +01:00
466f393d26
NBT: unify API of different array types
2019-12-11 21:02:51 +01:00
c313db2994
Add block types for Minecraft 1.15
2019-12-10 23:47:34 +01:00
54932b3747
build: add install command
2019-08-28 21:00:17 +02:00
f58677b7f0
GZip: remove useless move
...
This was causing a compiler warning with GCC 9.
2019-08-28 20:57:40 +02:00
ae68c3bab4
Add quirk for stone_slab rename
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The old stone_slab block from pre-1.14 has been renamed to
smooth_stone_slab, and the name stone_slab was reused for a new block.
Resolve the palette entry depending on the chunk's dataVersion.
2019-05-25 19:51:28 +02:00
359ace4932
Update block types for Minecraft 1.14
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Based-on-patch-by: Roman Shishkin <spark@uwtech.org>
2019-05-25 18:55:29 +02:00
fb097cbb79
Chunk: allow Chunks with empty Sections tag
2019-05-25 18:55:29 +02:00
3c92f58110
Section: allow empty sections
2019-05-25 18:55:29 +02:00
Roman Shishkin
b8d6b905bf
Add new 1.14 biomes
2019-05-25 16:41:46 +02:00
Roman Shishkin
0a1b41cafc
Fix clang-tidy warning about NBT tag
2019-05-25 16:41:12 +02:00
0bdf249307
Add biome color computation
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Rather than using fixed values for all biomes, generate grass and foliage
colors based on (height-dependent) temperature and rainfall parameters.
This changes a lot of colors; in general, the new colors should be closer
to the actual Minecraft rendering. It also fixes a few colors that were
completely off (like in the badlands biomes) and adds the MC 1.13 biomes
(which were rendered in black).
Some of the newer biomes (warm/cold/... oceans) don't have proper
parameters yet, and we do not derive the water color from the biome yet.
Fixes #1 .
2018-11-08 17:49:28 +01:00
4ffa28dd63
Distinguish grass and foliage green in block types
2018-11-07 23:07:45 +01:00
a3246d98c0
Adjust for minor API differences on Windows
2018-07-26 23:18:56 +02:00
de04cce993
World/Block: return colors as struct instead of uint32_t
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Gets rid of a useless byte switch, and removes the arpa/inet.h include,
which is not available on Windows.
2018-07-26 23:18:55 +02:00
b6f14f0c72
Add support for Minecraft 1.13 sections
2018-07-24 20:31:53 +02:00
210f651807
World: factor out Section handling to a generic interface
2018-07-24 20:06:54 +02:00
dd432af298
Resolve pre-1.13 block types by mapping them to 1.13 types
2018-07-24 19:26:40 +02:00
fed9c21f5e
Resource: add mapping data from pre-1.13 block types/values to 1.13 states
2018-07-24 00:15:48 +02:00
4e3a9736b6
World/Block: remove useless blockLight accessor
2018-07-22 16:59:18 +02:00
2ed7f13268
Resource: add generated block type definiton file for Minecraft 1.13
2018-07-22 16:57:00 +02:00
a85fd8bcf4
NBT: String: add data accessor
2018-07-22 16:55:31 +02:00
59e0ce1f0c
NBT: IntArray: allow accessing individual elements
2018-07-22 16:55:04 +02:00
f3d65febf3
NBT: remove unused deep Compound accessor
2018-07-21 18:46:07 +02:00
f1f783877f
NBT: rework type system
2018-07-21 18:11:59 +02:00
315bb38444
NBT: create Tags using make_shared()
2018-07-21 16:29:26 +02:00
59fe1ba025
NBT: make Tag constructors public, remove friend declarations
2018-07-21 16:29:26 +02:00
4288935d70
NBT: fix LongArray dumping
2018-07-21 12:17:38 +02:00
956142385f
NBT: add data accessors for IntArray and LongArray
2018-07-21 11:08:27 +02:00
a588857ed0
NBT: add support for LongArray tags
2018-07-21 00:04:35 +02:00
22ae19b43a
Add regiondump tool
2018-07-20 23:49:51 +02:00
c082c8800c
Separate splitting of regions into chunks and actual parsing of chunk structure
2018-07-20 23:49:51 +02:00
4b9bb2ab48
Add Tag print functions and nbtdump tool
2018-07-20 23:49:50 +02:00
64f81ff50c
BlockType: make double plants visible
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We use the bottom block to distinguish plant types, as the top block's
data values are weird.
2017-08-19 13:28:22 +02:00
b04e1cb056
BlockType: allow specifying visible and green value per damage value
2017-08-19 13:01:01 +02:00
292f4f4f3b
Don't rely on utimensat()
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utimensat() does not work on all filesystems, in particular on Windows.
2017-06-13 16:39:17 +02:00
6177612ea4
Resource/BlockType: update for Minecraft 1.12
2017-06-13 15:39:52 +02:00
7c4254ba34
Resource/BlockType: correctly distinguish stone subtypes
2017-05-19 13:45:03 +02:00
b2a5b19422
Resource/BlockType: fix color of "ready" saplings
2017-03-01 11:51:27 +01:00
b3d5b69a32
Fix red_sand color
2016-11-22 16:32:03 +01:00
df595b3117
Add support for Minecraft 1.11 blocks
2016-11-15 23:59:28 +01:00
b97e5ddb58
Add support for Minecraft 1.10 blocks
2016-06-08 21:21:44 +02:00
f6624d04aa
Fix beetroots color/visiblity
2016-03-14 22:28:10 +01:00
b048c1eb5c
Add missing biome 128
2016-03-01 19:19:57 +01:00
e5cbd3f7ce
Add support for Minecraft 1.9 blocks
2016-03-01 19:11:35 +01:00