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9ac3b00b6e
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Make region iteration more efficient for sparse worlds
Do not iterate over each region coordinate in the bounding box.
Closes #12
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2021-02-13 11:06:30 +01:00 |
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c06af49068
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Info: restructure mipmap level data structure
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2021-02-13 11:06:30 +01:00 |
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d2802b73f5
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Info: make tile existence map mor efficient for sparse worlds
Explicitly list the coordinates where tiles exist instead of including a
full array with the size of the bounding box.
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2021-02-13 11:06:21 +01:00 |
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22615f90aa
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Add missing include
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2015-02-03 20:17:35 +01:00 |
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4d9f29afab
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Add mipmap support to allow zooming out
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2015-02-03 20:15:58 +01:00 |
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34857eabbc
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Add spawn coordinates
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2015-02-02 18:33:21 +01:00 |
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db59b73856
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Refactor info generation
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2015-02-02 17:56:43 +01:00 |
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