Commit graph

24 commits

Author SHA1 Message Date
d73c8b930b Include cleanup
Also remove all uses of unistd.h by replacing unlink with std::rename
2015-02-06 19:51:20 +01:00
9e0bbcf685 Generate light layer 2015-02-03 13:13:12 +01:00
b3c1a9be2f Level: make buffer a member to prevent use-after-free 2015-02-03 12:18:25 +01:00
34857eabbc Add spawn coordinates 2015-02-02 18:33:21 +01:00
8bbc75d42f Block: don't use lighting 2015-02-02 17:31:55 +01:00
22bc6db52a Chunk: zero data buffers to avoid using unitialized data 2015-02-02 17:13:51 +01:00
89baed4ed5 Region: make visitor argument a reference 2015-02-02 04:50:08 +01:00
8c1629af42 Change region reader to a visitor pattern
Not keeping the whole region in memory reduces the needed space
to less than 5MB (from about 140).
2015-02-02 01:41:17 +01:00
1e5e315816 Chunk: refactor getTopLayer() 2015-02-02 00:46:39 +01:00
22b9cfcb8b Move ressource files to a separate directory 2015-02-02 00:31:52 +01:00
843b3abde6 Extend colors by metadata 2015-02-02 00:26:09 +01:00
9b1d92387d Use biome data 2015-02-01 15:19:18 +01:00
143b9f6c78 Add support for biome colors, fix block type indices 2015-02-01 15:10:07 +01:00
e880f8997f Performance improvements 2015-02-01 14:35:31 +01:00
8b09f6f4ec Handle lighting and depth 2015-02-01 14:02:04 +01:00
d26fe3d9f8 Write PNG files
No biome colors or light levels yet...
2015-02-01 11:58:50 +01:00
cd45c4009c Compute top non-air layer
This doesn't yet ignore non-opaque blocks.
2015-02-01 07:47:22 +01:00
2d2671a686 Use buffer API for chunk decompression 2015-02-01 06:04:56 +01:00
18ed3d4c5d Further chunk parsing 2015-02-01 05:54:42 +01:00
8403a4e71c Start analyzing the chunks 2015-02-01 05:18:35 +01:00
8a8a41a800 Parse chunk data on demand 2015-02-01 04:14:42 +01:00
fc1fc8fbbc Use template argument for list subtype, extract further information from chunks 2015-02-01 03:21:57 +01:00
a6a2a62812 More convenient tag access 2015-02-01 01:38:20 +01:00
cbe6461882 Implement most of the chunk format 2015-02-01 00:27:01 +01:00