#!/usr/bin/env python3 import json import os import sys from PIL import Image if len(sys.argv) != 4: sys.exit('Usage: extract.py ') def mean_color(texture): path = os.path.join(sys.argv[2], 'assets/minecraft/textures/block', texture + '.png') im = Image.open(path) data = im.convert('RGBA').getdata() a = sum([a for (r, g, b, a) in data]) if a == 0: return None r = sum([r * a for (r, g, b, a) in data]) g = sum([g * a for (r, g, b, a) in data]) b = sum([b * a for (r, g, b, a) in data]) return { 'r': r / a, 'g': g / a, 'b': b / a, } with open(sys.argv[1]) as f: blocks = json.load(f) output = {} for name, info in blocks.items(): id = name output[id] = { 'color': {'r': 0, 'g': 0, 'b': 0}, 'opaque': False, 'grass': False, 'foliage': False, 'birch': False, 'spruce': False, 'water': False, 'wall_sign': False, 'sign_material': None, } if info is None: continue texture = info.get('texture', name) color = None if texture: color = mean_color(texture) if color: output[id]['color'] = color output[id]['opaque'] = True output[id]['grass'] = info.get('grass', False) output[id]['foliage'] = info.get('foliage', False) output[id]['birch'] = info.get('birch', False) output[id]['spruce'] = info.get('spruce', False) output[id]['water'] = info.get('water', False) output[id]['wall_sign'] = info.get('wall_sign', False) output[id]['sign_material'] = info.get('sign_material') with open(sys.argv[3], 'w') as f: json.dump(output, f)