use std::{ fs, path::{Path, PathBuf}, }; use anyhow::{Context, Result}; use clap::Parser; use minedmap::{io::storage, resource, types::*, world}; #[derive(Debug, Parser)] struct Args { /// Minecraft save directory input_dir: PathBuf, /// MinedMap data directory output_dir: PathBuf, } type RegionCoords = (i32, i32); struct Paths { region_dir: PathBuf, processed_dir: PathBuf, map_dir: PathBuf, } impl Paths { fn new(args: Args) -> Self { let region_dir = [&args.input_dir, Path::new("region")].iter().collect(); let processed_dir = [&args.output_dir, Path::new("processed")].iter().collect(); let map_dir = [&args.output_dir, Path::new("map/0")].iter().collect(); Paths { region_dir, processed_dir, map_dir, } } fn processed_path(&self, coords: RegionCoords, temp: bool) -> PathBuf { let filename = format!( "r.{}.{}.bin{}", coords.0, coords.1, if temp { ".tmp" } else { "" }, ); [&self.processed_dir, Path::new(&filename)].iter().collect() } } /// Type with methods for processing the regions of a Minecraft save directory struct RegionProcessor<'a> { block_types: resource::BlockTypes, paths: &'a Paths, } impl<'a> RegionProcessor<'a> { fn new(paths: &'a Paths) -> Self { RegionProcessor { block_types: resource::BlockTypes::default(), paths, } } /// Parses a filename in the format r.X.Z.mca into the contained X and Z values fn parse_region_filename(path: &Path) -> Option { let file_name = path.file_name()?.to_str()?; let parts: Vec<_> = file_name.split('.').collect(); let &["r", x, z, "mca"] = parts.as_slice() else { return None; }; Some((x.parse().ok()?, z.parse().ok()?)) } /// Processes a single chunk fn process_chunk(&self, data: world::de::Chunk) -> Result> { let chunk = world::chunk::Chunk::new(&data, &self.block_types)?; world::layer::top_layer(&chunk) } fn save_region( &self, region: RegionCoords, processed_data: &ChunkArray>>, ) -> Result<()> { let tmp_path = self.paths.processed_path(region, true); storage::write(&tmp_path, processed_data)?; let output_path = self.paths.processed_path(region, false); fs::rename(&tmp_path, &output_path).with_context(|| { format!( "Failed to rename {} to {}", tmp_path.display(), output_path.display(), ) })?; Ok(()) } /// Processes a single region file fn process_region(&self, path: &Path, coords: RegionCoords) -> Result<()> { println!("Processing region r.{}.{}.mca", coords.0, coords.1); let mut processed_data: ChunkArray>> = Default::default(); minedmap::io::region::from_file(path)?.foreach_chunk( |chunk_coords, data: world::de::Chunk| { let processed_chunk = self .process_chunk(data) .with_context(|| format!("Failed to process chunk {:?}", chunk_coords))?; processed_data[chunk_coords] = Some(processed_chunk); Ok(()) }, )?; self.save_region(coords, &processed_data)?; Ok(()) } /// Iterates over all region files of a Minecraft save directory /// /// Returns a list of the coordinates of all processed regions fn run(self) -> Result> { let read_dir = self.paths.region_dir.read_dir().with_context(|| { format!( "Failed to read directory {}", self.paths.region_dir.display() ) })?; fs::create_dir_all(&self.paths.processed_dir).with_context(|| { format!( "Failed to create directory {}", self.paths.processed_dir.display(), ) })?; let mut ret = Vec::new(); for entry in read_dir.filter_map(|entry| entry.ok()).filter(|entry| { // We are only interested in regular files entry .file_type() .map(|file_type| file_type.is_file()) .unwrap_or_default() }) { let path = entry.path(); let Some(coords) = Self::parse_region_filename(&path) else { continue; }; if let Err(err) = self.process_region(&path, coords) { eprintln!( "Failed to process region r.{}.{}.mca: {:?}", coords.0, coords.1, err, ); } ret.push(coords); } Ok(ret) } } struct TileRenderer<'a> { paths: &'a Paths, } impl<'a> TileRenderer<'a> { fn new(paths: &'a Paths) -> Self { TileRenderer { paths } } fn render_tile(&self, coords: RegionCoords) -> Result<()> { println!("Rendering tile r.{}.{}.png", coords.0, coords.1); Ok(()) } fn run(self, regions: &[RegionCoords]) -> Result<()> { fs::create_dir_all(&self.paths.map_dir).with_context(|| { format!( "Failed to create directory {}", self.paths.map_dir.display(), ) })?; for &coords in regions { self.render_tile(coords)?; } Ok(()) } } fn main() -> Result<()> { let args = Args::parse(); let paths = Paths::new(args); let regions = RegionProcessor::new(&paths).run()?; TileRenderer::new(&paths).run(®ions)?; Ok(()) }