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## [Unreleased] - ReleaseDate

## [2.2.0] - 2024-06-23

### Added

- Added support for Minecraft 1.21 block types

## [2.1.1] - 2024-06-14

### Fixed

- Fix crash due to incorrect counting in info message

  The calculation of the number of skipped regions could underflow when more invalid than valid
  regions were encountered.
- Ignore empty region files instead of treating them as invalid

  Minecraft generates empty region files in some cases. Just ignore them instead of printing an
  error message every time.

## [2.1.0] - 2024-01-27

### Added

- Added sign layer

  This feature is disabled by default. Use the `--sign-prefix` and `--sign-filter` options to
  configure which signs to show on the map. `--sign-transform` allows to modify the displayed
  sign text.

### Changed

- Without `--verbose`, only a single warning is printed at the end of
  processing for unknown block/biome types, rather than once for every
  section where such a block/biome is encountered.

## [2.0.2] - 2024-01-07

### Added

- Added support for Minecraft 1.20.3+

  Minecraft 1.20.3 renamed the `grass` block type to `short_grass`.

### Changed

- Updated [Leaflet](https://leafletjs.com/) to 1.9.4
- Updated attribution URL to https://github.com/neocturne/MinedMap

## [2.0.1] - 2023-11-18

### Fixed

- Proceed with missing tiles rather can failing completely when an invalid
  region file is encountered and no processed data from a previous run exists

## [2.0.0] - 2023-09-30

This is a complete rewrite of the map renderer in Rust, as the previous C++
implementation was getting more and more difficult to maintain and keep current
versions of Minecraft supported.

The new implementation is generally faster than the old one (by using better
data structures), but it also uses a bit more RAM and storage space for
intermediate data.

### Added

- Added support for Minecraft 1.20 biomes and block types
- Multithreading: Pass `-j N` to minedmap to use *N* CPU cores in parallel. Note
  that this also multiplies the RAM requirements of MinedMap.
- Extended OS support: MinedMap should now run on every system supported by Rust
  as a target. As I don't have a way to test these builds, binary releases are
  still limited to Windows and Linux for now; on other targets, MinedMap must
  be built from source.

### Changed

- Biome smoothing uses a different filter kernel now, which might result in
  nicer gradients?
- Log messages have been reduced. Pass `-v` to get a message for each
  processed file again.
- The intermediate data directory `biome` in the output directory has been
  replaced with a new `processed` directory. The `biome` directory can be
  deleted when reusing the output directory of an older MinedMap version.

### Fixed

- Warnings about unknown biomes or block types have been reduced to once per
  chunk/section, so rending is not slowed down by these message so much anymore.

  Full support for custom biomes datapacks might be added in a future release.

<!-- next-url -->
[Unreleased]: https://github.com/neocturne/MinedMap/compare/v2.2.0...HEAD
[2.2.0]: https://github.com/neocturne/MinedMap/compare/v2.1.1...v2.2.0
[2.1.1]: https://github.com/neocturne/MinedMap/compare/v2.1.0...v2.1.1
[2.1.0]: https://github.com/neocturne/MinedMap/compare/v2.0.2...v2.1.0
[2.0.2]: https://github.com/neocturne/MinedMap/compare/v2.0.1...v2.0.2
[2.0.1]: https://github.com/neocturne/MinedMap/compare/v2.0.0...v2.0.1
[2.0.0]: https://github.com/neocturne/MinedMap/compare/v1.19.1...v2.0.0