MinedMap/src/core/tile_mipmapper.rs
Matthias Schiffer 248a641035
Restructure crates
Get rid of the arbitrary bin/lib split and instead move as much as
possible into the bin crate, which becomes the main crate again.

The types and NBT handling are moved into separate crates, so they can
be reused by nbtdump and regiondump.
2023-08-20 17:00:10 +02:00

191 lines
4.7 KiB
Rust

//! The [TileMipmapper]
use anyhow::{Context, Result};
use rayon::prelude::*;
use super::common::*;
use crate::{io::fs, types::*};
/// Generates mipmap tiles from full-resolution tile images
pub struct TileMipmapper<'a> {
/// Common MinedMap configuration from command line
config: &'a Config,
/// List of populated tiles for base mipmap level (level 0)
regions: &'a [TileCoords],
}
impl<'a> TileMipmapper<'a> {
/// Constructs a new TileMipmapper
pub fn new(config: &'a Config, regions: &'a [TileCoords]) -> Self {
TileMipmapper { config, regions }
}
/// Helper to determine if no further mipmap levels are needed
///
/// If all tile coordinates are -1 or 0, further mipmap levels will not
/// decrease the number of tiles and mipmap generated is considered finished.
fn done(tiles: &TileCoordMap) -> bool {
tiles
.0
.iter()
.all(|(z, xs)| (-1..=0).contains(z) && xs.iter().all(|x| (-1..=0).contains(x)))
}
/// Derives the map of populated tile coordinates for the next mipmap level
fn map_coords(tiles: &TileCoordMap) -> TileCoordMap {
let mut ret = TileCoordMap::default();
for (&z, xs) in &tiles.0 {
for &x in xs {
let xt = x >> 1;
let zt = z >> 1;
ret.0.entry(zt).or_default().insert(xt);
}
}
ret
}
/// Renders and saves a single mipmap tile image
///
/// Each mipmap tile is rendered by taking 2x2 tiles from the
/// previous level and scaling them down by 50%.
fn render_mipmap<P: image::PixelWithColorType>(
&self,
kind: TileKind,
level: usize,
coords: TileCoords,
prev: &TileCoordMap,
) -> Result<()>
where
[P::Subpixel]: image::EncodableLayout,
image::ImageBuffer<P, Vec<P::Subpixel>>: Into<image::DynamicImage>,
{
/// Tile width/height
const N: u32 = (BLOCKS_PER_CHUNK * CHUNKS_PER_REGION) as u32;
let output_path = self.config.tile_path(kind, level, coords);
let output_timestamp = fs::read_timestamp(&output_path, FILE_META_VERSION);
let sources: Vec<_> = [(0, 0), (0, 1), (1, 0), (1, 1)]
.into_iter()
.filter_map(|(dx, dz)| {
let source_coords = TileCoords {
x: 2 * coords.x + dx,
z: 2 * coords.z + dz,
};
if !prev.contains(source_coords) {
return None;
}
let source_path = self.config.tile_path(kind, level - 1, source_coords);
let timestamp = match fs::modified_timestamp(&source_path) {
Ok(timestamp) => timestamp,
Err(err) => {
eprintln!("{}", err);
return None;
}
};
Some(((dx, dz), source_path, timestamp))
})
.collect();
let Some(input_timestamp) = sources.iter().map(|(_, _, ts)| *ts).max() else {
return Ok(());
};
if Some(input_timestamp) <= output_timestamp {
println!(
"Skipping unchanged mipmap tile {}",
output_path
.strip_prefix(&self.config.output_dir)
.expect("tile path must be in output directory")
.display(),
);
return Ok(());
}
println!(
"Rendering mipmap tile {}",
output_path
.strip_prefix(&self.config.output_dir)
.expect("tile path must be in output directory")
.display(),
);
let mut image: image::DynamicImage =
image::ImageBuffer::<P, Vec<P::Subpixel>>::new(N, N).into();
for ((dx, dz), source_path, _) in sources {
let source = match image::open(&source_path) {
Ok(source) => source,
Err(err) => {
eprintln!(
"Failed to read source image {}: {}",
source_path.display(),
err,
);
continue;
}
};
let resized = source.resize(N / 2, N / 2, image::imageops::FilterType::Triangle);
image::imageops::overlay(
&mut image,
&resized,
dx as i64 * (N / 2) as i64,
dz as i64 * (N / 2) as i64,
);
}
fs::create_with_timestamp(&output_path, FILE_META_VERSION, input_timestamp, |file| {
image
.write_to(file, image::ImageFormat::Png)
.context("Failed to save image")
})
}
/// Runs the mipmap generation
pub fn run(self) -> Result<Vec<TileCoordMap>> {
let mut tile_stack = {
let mut tile_map = TileCoordMap::default();
for &TileCoords { x, z } in self.regions {
tile_map.0.entry(z).or_default().insert(x);
}
vec![tile_map]
};
loop {
let level = tile_stack.len();
let prev = &tile_stack[level - 1];
if Self::done(prev) {
break;
}
fs::create_dir_all(&self.config.tile_dir(TileKind::Map, level))?;
fs::create_dir_all(&self.config.tile_dir(TileKind::Lightmap, level))?;
let next = Self::map_coords(prev);
next.0.par_iter().try_for_each(|(&z, xs)| {
xs.par_iter().try_for_each(|&x| {
let coords = TileCoords { x, z };
self.render_mipmap::<image::Rgba<u8>>(TileKind::Map, level, coords, prev)?;
self.render_mipmap::<image::LumaA<u8>>(
TileKind::Lightmap,
level,
coords,
prev,
)?;
anyhow::Ok(())
})
})?;
tile_stack.push(next);
}
Ok(tile_stack)
}
}