mirror of
https://github.com/neocturne/MinedMap.git
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360 lines
9.1 KiB
Rust
360 lines
9.1 KiB
Rust
//! Higher-level interfaces to chunk data
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//!
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//! The data types in this module attempt to provide interfaces abstracting
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//! over different data versions as much as possible.
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use std::{
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collections::{btree_map, BTreeMap},
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iter::{self, FusedIterator},
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};
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use anyhow::{bail, Context, Result};
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use super::{de, section::*};
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use crate::{
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resource::{BiomeTypes, BlockTypes},
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types::*,
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};
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/// Chunk data structure wrapping a [de::Chunk] for convenient access to
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/// block and biome data
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#[derive(Debug)]
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pub enum Chunk<'a> {
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/// Minecraft v1.18+ chunk with biome data moved into sections
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V1_18 {
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/// Section data
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section_map: BTreeMap<SectionY, (SectionV1_13<'a>, BiomesV1_18<'a>, BlockLight<'a>)>,
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},
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/// Minecraft v1.13+ chunk
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///
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/// Block data is stored in an indexed format with variable bit width
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/// (depending on the total numer of distinct block types used in a
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/// section), and a palette mapping these indices to namespaced
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/// block IDs
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V1_13 {
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/// Section data
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section_map: BTreeMap<SectionY, (SectionV1_13<'a>, BlockLight<'a>)>,
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/// Biome data
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biomes: BiomesV0<'a>,
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},
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/// Original pre-1.13 chunk
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///
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/// The original chunk format with fixed 8-bit numeric block IDs
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V0 {
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/// Section data
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section_map: BTreeMap<SectionY, (SectionV0<'a>, BlockLight<'a>)>,
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/// Biome data
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biomes: BiomesV0<'a>,
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},
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/// Unpopulated chunk without any block data
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Empty,
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}
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/// Inner data structure of [SectionIter]
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#[derive(Debug, Clone)]
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enum SectionIterInner<'a> {
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/// Iterator over sections of [Chunk::V1_18]
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V1_18 {
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/// Inner iterator into section map
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iter: btree_map::Iter<'a, SectionY, (SectionV1_13<'a>, BiomesV1_18<'a>, BlockLight<'a>)>,
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},
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/// Iterator over sections of [Chunk::V1_13]
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V1_13 {
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/// Inner iterator into section map
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iter: btree_map::Iter<'a, SectionY, (SectionV1_13<'a>, BlockLight<'a>)>,
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/// Chunk biome data
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biomes: &'a BiomesV0<'a>,
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},
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/// Iterator over sections of [Chunk::V0]
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V0 {
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/// Inner iterator into section map
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iter: btree_map::Iter<'a, SectionY, (SectionV0<'a>, BlockLight<'a>)>,
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/// Chunk biome data
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biomes: &'a BiomesV0<'a>,
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},
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/// Empty iterator over an unpopulated chunk ([Chunk::Empty])
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Empty,
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}
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/// Iterator over the sections of a [Chunk]
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#[derive(Debug, Clone)]
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pub struct SectionIter<'a> {
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/// Inner iterator enum
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inner: SectionIterInner<'a>,
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}
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impl<'a> Chunk<'a> {
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/// Creates a new [Chunk] from a deserialized [de::Chunk]
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pub fn new(
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data: &'a de::Chunk,
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block_types: &'a BlockTypes,
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biome_types: &'a BiomeTypes,
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) -> Result<Self> {
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let data_version = data.data_version.unwrap_or_default();
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match &data.chunk {
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de::ChunkVariants::V1_18 { sections } => {
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Self::new_v1_18(data_version, sections, block_types, biome_types)
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}
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de::ChunkVariants::V0 { level } => {
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Self::new_v0(data_version, level, block_types, biome_types)
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}
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}
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}
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/// [Chunk::new] implementation for Minecraft v1.18+ chunks
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fn new_v1_18(
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data_version: u32,
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sections: &'a Vec<de::SectionV1_18>,
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block_types: &'a BlockTypes,
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biome_types: &'a BiomeTypes,
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) -> Result<Self> {
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let mut section_map = BTreeMap::new();
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for section in sections {
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match §ion.section {
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de::SectionV1_18Variants::V1_18 {
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block_states,
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biomes,
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block_light,
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} => {
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section_map.insert(
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SectionY(section.y),
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(
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SectionV1_13::new(
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data_version,
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block_states.data.as_deref(),
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&block_states.palette,
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block_types,
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)
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.with_context(|| {
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format!("Failed to load section at Y={}", section.y)
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})?,
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BiomesV1_18::new(biomes.data.as_deref(), &biomes.palette, biome_types)
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.with_context(|| {
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format!("Failed to load section biomes at Y={}", section.y)
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})?,
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BlockLight::new(block_light.as_deref()).with_context(|| {
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format!("Failed to load section block light at Y={}", section.y)
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})?,
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),
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);
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}
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de::SectionV1_18Variants::Empty {} => {}
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};
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}
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Ok(Chunk::V1_18 { section_map })
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}
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/// [Chunk::new] implementation for all pre-1.18 chunk variants
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fn new_v0(
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data_version: u32,
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level: &'a de::LevelV0,
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block_types: &'a BlockTypes,
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biome_types: &'a BiomeTypes,
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) -> Result<Self> {
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let mut section_map_v1_13 = BTreeMap::new();
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let mut section_map_v0 = BTreeMap::new();
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for section in &level.sections {
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let block_light =
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BlockLight::new(section.block_light.as_deref()).with_context(|| {
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format!("Failed to load section block light at Y={}", section.y)
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})?;
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match §ion.section {
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de::SectionV0Variants::V1_13 {
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block_states,
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palette,
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} => {
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section_map_v1_13.insert(
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SectionY(section.y.into()),
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(
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SectionV1_13::new(
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data_version,
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Some(block_states),
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palette,
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block_types,
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)
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.with_context(|| {
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format!("Failed to load section at Y={}", section.y)
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})?,
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block_light,
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),
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);
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}
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de::SectionV0Variants::V0 { blocks, data } => {
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section_map_v0.insert(
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SectionY(section.y.into()),
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(
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SectionV0::new(blocks, data, block_types).with_context(|| {
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format!("Failed to load section at Y={}", section.y)
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})?,
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block_light,
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),
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);
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}
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de::SectionV0Variants::Empty {} => {}
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}
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}
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let biomes = BiomesV0::new(level.biomes.as_ref(), biome_types);
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Ok(
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match (section_map_v1_13.is_empty(), section_map_v0.is_empty()) {
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(true, true) => Chunk::Empty,
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(false, true) => Chunk::V1_13 {
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section_map: section_map_v1_13,
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biomes: biomes?,
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},
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(true, false) => Chunk::V0 {
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section_map: section_map_v0,
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biomes: biomes?,
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},
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(false, false) => {
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bail!("Mixed section versions");
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}
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},
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)
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}
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/// Returns true if the chunk does not contain any sections
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pub fn is_empty(&self) -> bool {
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match self {
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Chunk::V1_18 { section_map } => section_map.is_empty(),
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Chunk::V1_13 { section_map, .. } => section_map.is_empty(),
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Chunk::V0 { section_map, .. } => section_map.is_empty(),
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Chunk::Empty => true,
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}
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}
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/// Returns an interator over the chunk's sections and their Y coordinates
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pub fn sections(&self) -> SectionIter {
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use SectionIterInner::*;
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SectionIter {
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inner: match self {
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Chunk::V1_18 { section_map } => V1_18 {
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iter: section_map.iter(),
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},
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Chunk::V1_13 {
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section_map,
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biomes,
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} => V1_13 {
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iter: section_map.iter(),
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biomes,
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},
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Chunk::V0 {
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section_map,
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biomes,
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} => V0 {
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iter: section_map.iter(),
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biomes,
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},
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Chunk::Empty => Empty,
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},
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}
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}
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}
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/// Reference to block, biome and block light data of a section
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#[derive(Debug, Clone, Copy)]
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pub struct SectionIterItem<'a> {
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/// The Y coordinate of the section
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pub y: SectionY,
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/// Section block data
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pub section: &'a dyn Section,
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/// Section biome data
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pub biomes: &'a dyn Biomes,
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/// Section block light data
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pub block_light: BlockLight<'a>,
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}
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/// Helper trait to specify section iterator trait bounds
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trait SectionIterTrait<'a>:
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Iterator<Item = SectionIterItem<'a>> + DoubleEndedIterator + ExactSizeIterator + FusedIterator
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{
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}
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impl<'a, T> SectionIterTrait<'a> for T where
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T: Iterator<Item = SectionIterItem<'a>>
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+ DoubleEndedIterator
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+ ExactSizeIterator
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+ FusedIterator
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{
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}
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impl<'a> SectionIter<'a> {
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/// Helper to run a closure on the inner section iterator
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fn with_iter<F, T>(&mut self, f: F) -> T
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where
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F: FnOnce(&mut dyn SectionIterTrait<'a>) -> T,
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{
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match &mut self.inner {
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SectionIterInner::V1_18 { iter } => f(&mut iter.map(
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|(&y, (section, biomes, block_light))| SectionIterItem {
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y,
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section,
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biomes,
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block_light: *block_light,
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},
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)),
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SectionIterInner::V1_13 { iter, biomes } => f(&mut iter.map(
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|(&y, (section, block_light))| SectionIterItem {
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y,
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section,
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biomes: *biomes,
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block_light: *block_light,
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},
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)),
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SectionIterInner::V0 { iter, biomes } => f(&mut iter.map(
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|(&y, (section, block_light))| SectionIterItem {
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y,
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section,
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biomes: *biomes,
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block_light: *block_light,
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},
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)),
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SectionIterInner::Empty => f(&mut iter::empty()),
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}
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}
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}
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impl<'a> Iterator for SectionIter<'a> {
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type Item = SectionIterItem<'a>;
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fn next(&mut self) -> Option<Self::Item> {
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self.with_iter(|iter| iter.next())
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}
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fn size_hint(&self) -> (usize, Option<usize>) {
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match &self.inner {
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SectionIterInner::V1_18 { iter } => iter.size_hint(),
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SectionIterInner::V1_13 { iter, .. } => iter.size_hint(),
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SectionIterInner::V0 { iter, .. } => iter.size_hint(),
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SectionIterInner::Empty => (0, Some(0)),
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}
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}
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fn last(mut self) -> Option<Self::Item> {
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self.with_iter(|iter| iter.last())
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}
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}
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impl<'a> DoubleEndedIterator for SectionIter<'a> {
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fn next_back(&mut self) -> Option<Self::Item> {
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self.with_iter(|iter| iter.next_back())
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}
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}
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impl<'a> ExactSizeIterator for SectionIter<'a> {
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fn len(&self) -> usize {
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match &self.inner {
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SectionIterInner::V1_18 { iter } => iter.len(),
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SectionIterInner::V1_13 { iter, .. } => iter.len(),
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SectionIterInner::V0 { iter, .. } => iter.len(),
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SectionIterInner::Empty => 0,
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}
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}
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}
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impl<'a> FusedIterator for SectionIter<'a> {}
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