MinedMap/src/world/chunk.rs

360 lines
9.1 KiB
Rust

//! Higher-level interfaces to chunk data
//!
//! The data types in this module attempt to provide interfaces abstracting
//! over different data versions as much as possible.
use std::{
collections::{btree_map, BTreeMap},
iter::{self, FusedIterator},
};
use anyhow::{bail, Context, Result};
use super::{de, section::*};
use crate::{
resource::{BiomeTypes, BlockTypes},
types::*,
};
/// Chunk data structure wrapping a [de::Chunk] for convenient access to
/// block and biome data
#[derive(Debug)]
pub enum Chunk<'a> {
/// Minecraft v1.18+ chunk with biome data moved into sections
V1_18 {
/// Section data
section_map: BTreeMap<SectionY, (SectionV1_13<'a>, BiomesV1_18<'a>, BlockLight<'a>)>,
},
/// Minecraft v1.13+ chunk
///
/// Block data is stored in an indexed format with variable bit width
/// (depending on the total numer of distinct block types used in a
/// section), and a palette mapping these indices to namespaced
/// block IDs
V1_13 {
/// Section data
section_map: BTreeMap<SectionY, (SectionV1_13<'a>, BlockLight<'a>)>,
/// Biome data
biomes: BiomesV0<'a>,
},
/// Original pre-1.13 chunk
///
/// The original chunk format with fixed 8-bit numeric block IDs
V0 {
/// Section data
section_map: BTreeMap<SectionY, (SectionV0<'a>, BlockLight<'a>)>,
/// Biome data
biomes: BiomesV0<'a>,
},
/// Unpopulated chunk without any block data
Empty,
}
/// Inner data structure of [SectionIter]
#[derive(Debug, Clone)]
enum SectionIterInner<'a> {
/// Iterator over sections of [Chunk::V1_18]
V1_18 {
/// Inner iterator into section map
iter: btree_map::Iter<'a, SectionY, (SectionV1_13<'a>, BiomesV1_18<'a>, BlockLight<'a>)>,
},
/// Iterator over sections of [Chunk::V1_13]
V1_13 {
/// Inner iterator into section map
iter: btree_map::Iter<'a, SectionY, (SectionV1_13<'a>, BlockLight<'a>)>,
/// Chunk biome data
biomes: &'a BiomesV0<'a>,
},
/// Iterator over sections of [Chunk::V0]
V0 {
/// Inner iterator into section map
iter: btree_map::Iter<'a, SectionY, (SectionV0<'a>, BlockLight<'a>)>,
/// Chunk biome data
biomes: &'a BiomesV0<'a>,
},
/// Empty iterator over an unpopulated chunk ([Chunk::Empty])
Empty,
}
/// Iterator over the sections of a [Chunk]
#[derive(Debug, Clone)]
pub struct SectionIter<'a> {
/// Inner iterator enum
inner: SectionIterInner<'a>,
}
impl<'a> Chunk<'a> {
/// Creates a new [Chunk] from a deserialized [de::Chunk]
pub fn new(
data: &'a de::Chunk,
block_types: &'a BlockTypes,
biome_types: &'a BiomeTypes,
) -> Result<Self> {
let data_version = data.data_version.unwrap_or_default();
match &data.chunk {
de::ChunkVariants::V1_18 { sections } => {
Self::new_v1_18(data_version, sections, block_types, biome_types)
}
de::ChunkVariants::V0 { level } => {
Self::new_v0(data_version, level, block_types, biome_types)
}
}
}
/// [Chunk::new] implementation for Minecraft v1.18+ chunks
fn new_v1_18(
data_version: u32,
sections: &'a Vec<de::SectionV1_18>,
block_types: &'a BlockTypes,
biome_types: &'a BiomeTypes,
) -> Result<Self> {
let mut section_map = BTreeMap::new();
for section in sections {
match &section.section {
de::SectionV1_18Variants::V1_18 {
block_states,
biomes,
block_light,
} => {
section_map.insert(
SectionY(section.y),
(
SectionV1_13::new(
data_version,
block_states.data.as_deref(),
&block_states.palette,
block_types,
)
.with_context(|| {
format!("Failed to load section at Y={}", section.y)
})?,
BiomesV1_18::new(biomes.data.as_deref(), &biomes.palette, biome_types)
.with_context(|| {
format!("Failed to load section biomes at Y={}", section.y)
})?,
BlockLight::new(block_light.as_deref()).with_context(|| {
format!("Failed to load section block light at Y={}", section.y)
})?,
),
);
}
de::SectionV1_18Variants::Empty {} => {}
};
}
Ok(Chunk::V1_18 { section_map })
}
/// [Chunk::new] implementation for all pre-1.18 chunk variants
fn new_v0(
data_version: u32,
level: &'a de::LevelV0,
block_types: &'a BlockTypes,
biome_types: &'a BiomeTypes,
) -> Result<Self> {
let mut section_map_v1_13 = BTreeMap::new();
let mut section_map_v0 = BTreeMap::new();
for section in &level.sections {
let block_light =
BlockLight::new(section.block_light.as_deref()).with_context(|| {
format!("Failed to load section block light at Y={}", section.y)
})?;
match &section.section {
de::SectionV0Variants::V1_13 {
block_states,
palette,
} => {
section_map_v1_13.insert(
SectionY(section.y.into()),
(
SectionV1_13::new(
data_version,
Some(block_states),
palette,
block_types,
)
.with_context(|| {
format!("Failed to load section at Y={}", section.y)
})?,
block_light,
),
);
}
de::SectionV0Variants::V0 { blocks, data } => {
section_map_v0.insert(
SectionY(section.y.into()),
(
SectionV0::new(blocks, data, block_types).with_context(|| {
format!("Failed to load section at Y={}", section.y)
})?,
block_light,
),
);
}
de::SectionV0Variants::Empty {} => {}
}
}
let biomes = BiomesV0::new(level.biomes.as_ref(), biome_types);
Ok(
match (section_map_v1_13.is_empty(), section_map_v0.is_empty()) {
(true, true) => Chunk::Empty,
(false, true) => Chunk::V1_13 {
section_map: section_map_v1_13,
biomes: biomes?,
},
(true, false) => Chunk::V0 {
section_map: section_map_v0,
biomes: biomes?,
},
(false, false) => {
bail!("Mixed section versions");
}
},
)
}
/// Returns true if the chunk does not contain any sections
pub fn is_empty(&self) -> bool {
match self {
Chunk::V1_18 { section_map } => section_map.is_empty(),
Chunk::V1_13 { section_map, .. } => section_map.is_empty(),
Chunk::V0 { section_map, .. } => section_map.is_empty(),
Chunk::Empty => true,
}
}
/// Returns an interator over the chunk's sections and their Y coordinates
pub fn sections(&self) -> SectionIter {
use SectionIterInner::*;
SectionIter {
inner: match self {
Chunk::V1_18 { section_map } => V1_18 {
iter: section_map.iter(),
},
Chunk::V1_13 {
section_map,
biomes,
} => V1_13 {
iter: section_map.iter(),
biomes,
},
Chunk::V0 {
section_map,
biomes,
} => V0 {
iter: section_map.iter(),
biomes,
},
Chunk::Empty => Empty,
},
}
}
}
/// Reference to block, biome and block light data of a section
#[derive(Debug, Clone, Copy)]
pub struct SectionIterItem<'a> {
/// The Y coordinate of the section
pub y: SectionY,
/// Section block data
pub section: &'a dyn Section,
/// Section biome data
pub biomes: &'a dyn Biomes,
/// Section block light data
pub block_light: BlockLight<'a>,
}
/// Helper trait to specify section iterator trait bounds
trait SectionIterTrait<'a>:
Iterator<Item = SectionIterItem<'a>> + DoubleEndedIterator + ExactSizeIterator + FusedIterator
{
}
impl<'a, T> SectionIterTrait<'a> for T where
T: Iterator<Item = SectionIterItem<'a>>
+ DoubleEndedIterator
+ ExactSizeIterator
+ FusedIterator
{
}
impl<'a> SectionIter<'a> {
/// Helper to run a closure on the inner section iterator
fn with_iter<F, T>(&mut self, f: F) -> T
where
F: FnOnce(&mut dyn SectionIterTrait<'a>) -> T,
{
match &mut self.inner {
SectionIterInner::V1_18 { iter } => f(&mut iter.map(
|(&y, (section, biomes, block_light))| SectionIterItem {
y,
section,
biomes,
block_light: *block_light,
},
)),
SectionIterInner::V1_13 { iter, biomes } => f(&mut iter.map(
|(&y, (section, block_light))| SectionIterItem {
y,
section,
biomes: *biomes,
block_light: *block_light,
},
)),
SectionIterInner::V0 { iter, biomes } => f(&mut iter.map(
|(&y, (section, block_light))| SectionIterItem {
y,
section,
biomes: *biomes,
block_light: *block_light,
},
)),
SectionIterInner::Empty => f(&mut iter::empty()),
}
}
}
impl<'a> Iterator for SectionIter<'a> {
type Item = SectionIterItem<'a>;
fn next(&mut self) -> Option<Self::Item> {
self.with_iter(|iter| iter.next())
}
fn size_hint(&self) -> (usize, Option<usize>) {
match &self.inner {
SectionIterInner::V1_18 { iter } => iter.size_hint(),
SectionIterInner::V1_13 { iter, .. } => iter.size_hint(),
SectionIterInner::V0 { iter, .. } => iter.size_hint(),
SectionIterInner::Empty => (0, Some(0)),
}
}
fn last(mut self) -> Option<Self::Item> {
self.with_iter(|iter| iter.last())
}
}
impl<'a> DoubleEndedIterator for SectionIter<'a> {
fn next_back(&mut self) -> Option<Self::Item> {
self.with_iter(|iter| iter.next_back())
}
}
impl<'a> ExactSizeIterator for SectionIter<'a> {
fn len(&self) -> usize {
match &self.inner {
SectionIterInner::V1_18 { iter } => iter.len(),
SectionIterInner::V1_13 { iter, .. } => iter.len(),
SectionIterInner::V0 { iter, .. } => iter.len(),
SectionIterInner::Empty => 0,
}
}
}
impl<'a> FusedIterator for SectionIter<'a> {}