MinedMap/src/core/common.rs

181 lines
5.3 KiB
Rust

//! Common data types and functions used by multiple generation steps
use std::{
collections::{BTreeMap, BTreeSet},
fmt::Debug,
path::{Path, PathBuf},
};
use indexmap::IndexSet;
use serde::{Deserialize, Serialize};
use crate::{io::fs::FileMetaVersion, resource::Biome, types::*, world::layer};
/// Increase to force regeneration of all output files
/// MinedMap processed region data version number
pub const REGION_FILE_META_VERSION: FileMetaVersion = FileMetaVersion(0);
/// MinedMap map tile data version number
pub const MAP_FILE_META_VERSION: FileMetaVersion = FileMetaVersion(0);
/// MinedMap lightmap data version number
pub const LIGHTMAP_FILE_META_VERSION: FileMetaVersion = FileMetaVersion(0);
/// Coordinate pair of a generated tile
///
/// Each tile corresponds to one Minecraft region file
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct TileCoords {
/// The X coordinate
pub x: i32,
/// The Z coordinate
pub z: i32,
}
impl Debug for TileCoords {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x, self.z)
}
}
/// Set of tile coordinates
///
/// Used to store list of populated tiles for each mipmap level in the
/// viewer metadata file.
#[derive(Debug, Clone, Default, Serialize)]
#[serde(transparent)]
pub struct TileCoordMap(pub BTreeMap<i32, BTreeSet<i32>>);
impl TileCoordMap {
/// Checks whether the map contains a given coordinate pair
pub fn contains(&self, coords: TileCoords) -> bool {
let Some(xs) = self.0.get(&coords.z) else {
return false;
};
xs.contains(&coords.x)
}
}
/// Data structure for storing chunk data between processing and rendering steps
#[derive(Debug, Serialize, Deserialize)]
pub struct ProcessedChunk {
/// Block type data
pub blocks: Box<layer::BlockArray>,
/// Biome data
pub biomes: Box<layer::BiomeArray>,
/// Block height/depth data
pub depths: Box<layer::DepthArray>,
}
/// Data structure for storing region data between processing and rendering steps
#[derive(Debug, Default, Serialize, Deserialize)]
pub struct ProcessedRegion {
/// List of biomes used in the region
///
/// Indexed by [ProcessedChunk] biome data
pub biome_list: IndexSet<Biome>,
/// Processed chunk data
pub chunks: ChunkArray<Option<Box<ProcessedChunk>>>,
}
/// Derives a filename from region coordinates and a file extension
///
/// Can be used for input regions, processed data or rendered tiles
fn coord_filename(coords: TileCoords, ext: &str) -> String {
format!("r.{}.{}.{}", coords.x, coords.z, ext)
}
/// Tile kind corresponding to a map layer
#[derive(Debug, Clone, Copy)]
pub enum TileKind {
/// Regular map tile contains block colors
Map,
/// Lightmap tile for illumination layer
Lightmap,
}
/// Common configuration based on command line arguments
pub struct Config {
/// Number of threads for parallel processing
pub num_threads: usize,
/// Path of input region directory
pub region_dir: PathBuf,
/// Path of input `level.dat` file
pub level_dat_path: PathBuf,
/// Base path for storage of rendered tile data
pub output_dir: PathBuf,
/// Path for storage of intermediate processed data files
pub processed_dir: PathBuf,
/// Path of viewer metadata file
pub metadata_path: PathBuf,
}
impl Config {
/// Crates a new [Config] from [command line arguments](super::Args)
pub fn new(args: &super::Args) -> Self {
let num_threads = match args.jobs {
Some(0) => num_cpus::get(),
Some(threads) => threads,
None => 1,
};
let region_dir = [&args.input_dir, Path::new("region")].iter().collect();
let level_dat_path = [&args.input_dir, Path::new("level.dat")].iter().collect();
let processed_dir = [&args.output_dir, Path::new("processed")].iter().collect();
let metadata_path = [&args.output_dir, Path::new("info.json")].iter().collect();
Config {
num_threads,
region_dir,
level_dat_path,
output_dir: args.output_dir.clone(),
processed_dir,
metadata_path,
}
}
/// Constructs the path to an input region file
pub fn region_path(&self, coords: TileCoords) -> PathBuf {
let filename = coord_filename(coords, "mca");
[&self.region_dir, Path::new(&filename)].iter().collect()
}
/// Constructs the path of an intermediate processed region file
pub fn processed_path(&self, coords: TileCoords) -> PathBuf {
let filename = coord_filename(coords, "bin");
[&self.processed_dir, Path::new(&filename)].iter().collect()
}
/// Constructs the base output path for a [TileKind] and mipmap level
pub fn tile_dir(&self, kind: TileKind, level: usize) -> PathBuf {
let prefix = match kind {
TileKind::Map => "map",
TileKind::Lightmap => "light",
};
let dir = format!("{}/{}", prefix, level);
[&self.output_dir, Path::new(&dir)].iter().collect()
}
/// Constructs the path of an output tile image
pub fn tile_path(&self, kind: TileKind, level: usize, coords: TileCoords) -> PathBuf {
let filename = coord_filename(coords, "png");
let dir = self.tile_dir(kind, level);
[Path::new(&dir), Path::new(&filename)].iter().collect()
}
}
/// Copies a chunk image into a region tile
pub fn overlay_chunk<I, J>(image: &mut I, chunk: &J, coords: ChunkCoords)
where
I: image::GenericImage,
J: image::GenericImageView<Pixel = I::Pixel>,
{
image::imageops::overlay(
image,
chunk,
coords.x.0 as i64 * BLOCKS_PER_CHUNK as i64,
coords.z.0 as i64 * BLOCKS_PER_CHUNK as i64,
);
}