MinedMap/src/main.rs

94 lines
2.3 KiB
Rust

use std::path::{Path, PathBuf};
use anyhow::{Context, Result};
use clap::Parser;
use minedmap::{resource, world};
#[derive(Debug, Parser)]
struct Args {
/// Minecraft save directory
input_dir: PathBuf,
}
type RegionCoords = (i32, i32);
/// Type with methods for processing the regions of a Minecraft save directory
struct RegionProcessor {
block_types: resource::BlockTypeMap,
}
impl RegionProcessor {
fn new() -> Self {
RegionProcessor {
block_types: resource::block_types(),
}
}
/// Parses a filename in the format r.X.Z.mca into the contained X and Z values
fn parse_region_filename(path: &Path) -> Option<RegionCoords> {
let file_name = path.file_name()?.to_str()?;
let parts: Vec<_> = file_name.split('.').collect();
let &["r", x, z, "mca"] = parts.as_slice() else {
return None;
};
Some((x.parse().ok()?, z.parse().ok()?))
}
/// Processes a single region file
fn process_region(&self, path: &Path, _coords: RegionCoords) -> Result<()> {
minedmap::io::region::from_file(path)?.foreach_chunk(
|chunk_coords, data: world::de::Chunk| {
(|| -> Result<()> {
let chunk = world::chunk::Chunk::new(&data)?;
let _top_layer = world::layer::top_layer(&chunk, &self.block_types)?;
Ok(())
})()
.with_context(|| format!("Failed to process chunk {:?}", chunk_coords))
},
)
}
/// Iterates over all region files of a Minecraft save directory
fn process_region_dir(&self, regiondir: &Path) -> Result<()> {
let read_dir = regiondir
.read_dir()
.with_context(|| format!("Failed to read directory {}", regiondir.display()))?;
for entry in read_dir.filter_map(|entry| entry.ok()).filter(|entry| {
// We are only interested in regular files
entry
.file_type()
.map(|file_type| file_type.is_file())
.unwrap_or_default()
}) {
let path = entry.path();
let Some(coords) = Self::parse_region_filename(&path) else {
continue;
};
if let Err(err) = self.process_region(&path, coords) {
eprintln!(
"Failed to process region r.{}.{}.mca: {}",
coords.0, coords.1, err,
);
}
}
Ok(())
}
}
fn main() -> Result<()> {
let args = Args::parse();
let regiondir: PathBuf = [&args.input_dir, Path::new("region")].iter().collect();
let region_processor = RegionProcessor::new();
region_processor.process_region_dir(&regiondir)?;
Ok(())
}