mirror of
https://github.com/neocturne/MinedMap.git
synced 2025-04-20 19:35:08 +02:00
344 lines
8.9 KiB
Rust
344 lines
8.9 KiB
Rust
#![doc = env!("CARGO_PKG_DESCRIPTION")]
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#![warn(missing_docs)]
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#![warn(clippy::missing_docs_in_private_items)]
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mod biomes;
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mod block_color;
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mod block_types;
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mod legacy_biomes;
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mod legacy_block_types;
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use std::collections::HashMap;
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use bincode::{BorrowDecode, Decode, Encode};
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use enumflags2::{BitFlags, bitflags};
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/// Flags describing special properties of [BlockType]s
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#[bitflags]
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#[repr(u8)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum BlockFlag {
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/// The block type is opaque
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Opaque,
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/// The block type is colored using biome grass colors
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Grass,
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/// The block type is colored using biome foliage colors
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Foliage,
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/// The block type is birch foliage
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Birch,
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/// The block type is spruce foliage
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Spruce,
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/// The block type is colored using biome water colors
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Water,
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/// The block type is a wall sign
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///
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/// The WallSign flag is used to distinguish wall signs from
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/// freestanding or -hanging signs.
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WallSign,
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}
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/// An RGB color with u8 components
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Encode, Decode)]
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pub struct Color(pub [u8; 3]);
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/// An RGB color with f32 components
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pub type Colorf = glam::Vec3;
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/// A block type specification
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#[derive(Debug, Clone, Copy)]
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pub struct BlockColor {
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/// Bit set of [BlockFlag]s describing special properties of the block type
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pub flags: BitFlags<BlockFlag>,
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/// Base color of the block type
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pub color: Color,
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}
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impl BlockColor {
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/// Checks whether a block color has a given [BlockFlag] set
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#[inline]
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pub fn is(&self, flag: BlockFlag) -> bool {
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self.flags.contains(flag)
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}
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}
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impl Encode for BlockColor {
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fn encode<E: bincode::enc::Encoder>(
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&self,
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encoder: &mut E,
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) -> Result<(), bincode::error::EncodeError> {
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bincode::Encode::encode(&self.flags.bits(), encoder)?;
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bincode::Encode::encode(&self.color, encoder)?;
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Ok(())
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}
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}
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impl<Context> Decode<Context> for BlockColor {
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fn decode<D: bincode::de::Decoder<Context = Context>>(
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decoder: &mut D,
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) -> Result<Self, bincode::error::DecodeError> {
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Ok(BlockColor {
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flags: BitFlags::from_bits(bincode::Decode::decode(decoder)?).or(Err(
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bincode::error::DecodeError::Other("invalid block flags"),
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))?,
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color: bincode::Decode::decode(decoder)?,
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})
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}
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}
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impl<'de, Context> BorrowDecode<'de, Context> for BlockColor {
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fn borrow_decode<D: bincode::de::BorrowDecoder<'de, Context = Context>>(
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decoder: &mut D,
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) -> Result<Self, bincode::error::DecodeError> {
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Ok(BlockColor {
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flags: BitFlags::from_bits(bincode::BorrowDecode::borrow_decode(decoder)?).or(Err(
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bincode::error::DecodeError::Other("invalid block flags"),
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))?,
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color: bincode::BorrowDecode::borrow_decode(decoder)?,
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})
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}
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}
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/// A block type specification (for use in constants)
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#[derive(Debug, Clone)]
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struct ConstBlockType {
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/// Determines the rendered color of the block type
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pub block_color: BlockColor,
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/// Material of a sign block
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pub sign_material: Option<&'static str>,
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}
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/// A block type specification
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#[derive(Debug, Clone)]
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pub struct BlockType {
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/// Determines the rendered color of the block type
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pub block_color: BlockColor,
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/// Material of a sign block
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pub sign_material: Option<String>,
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}
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impl From<&ConstBlockType> for BlockType {
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fn from(value: &ConstBlockType) -> Self {
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BlockType {
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block_color: value.block_color,
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sign_material: value.sign_material.map(String::from),
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}
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}
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}
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/// Used to look up standard Minecraft block types
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#[derive(Debug)]
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pub struct BlockTypes {
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/// Map of string IDs to block types
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block_type_map: HashMap<String, BlockType>,
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/// Array used to look up old numeric block type and subtype values
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legacy_block_types: Box<[[BlockType; 16]; 256]>,
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}
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impl Default for BlockTypes {
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fn default() -> Self {
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let block_type_map: HashMap<_, _> = block_types::BLOCK_TYPES
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.iter()
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.map(|(k, v)| (String::from(*k), BlockType::from(v)))
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.collect();
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let legacy_block_types = Box::new(legacy_block_types::LEGACY_BLOCK_TYPES.map(|inner| {
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inner.map(|id| {
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block_type_map
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.get(id)
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.expect("Unknown legacy block type")
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.clone()
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})
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}));
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BlockTypes {
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block_type_map,
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legacy_block_types,
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}
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}
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}
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impl BlockTypes {
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/// Resolves a Minecraft 1.13+ string block type ID
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#[inline]
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pub fn get(&self, id: &str) -> Option<&BlockType> {
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let suffix = id.strip_prefix("minecraft:")?;
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self.block_type_map.get(suffix)
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}
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/// Resolves a Minecraft pre-1.13 numeric block type ID
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#[inline]
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pub fn get_legacy(&self, id: u8, data: u8) -> Option<&BlockType> {
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Some(&self.legacy_block_types[id as usize][data as usize])
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}
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}
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pub use block_color::{block_color, needs_biome};
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/// Grass color modifier used by a biome
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Encode, Decode)]
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pub enum BiomeGrassColorModifier {
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/// Grass color modifier used by the dark forest biome
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DarkForest,
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/// Grass color modifier used by swamp biomes
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Swamp,
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}
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/// A biome specification
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///
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/// A Biome contains all information about a biome necessary to compute a block
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/// color given a block type and depth
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Encode, Decode)]
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pub struct Biome {
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/// Temperature value
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///
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/// For more efficient storage, the temperature is stored as an integer
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/// after mutiplying the raw value by 20
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pub temp: i8,
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/// Downfall value
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///
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/// For more efficient storage, the downfall is stored as an integer
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/// after mutiplying the raw value by 20
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pub downfall: i8,
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/// Water color override
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pub water_color: Option<Color>,
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/// Foliage color override
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pub foliage_color: Option<Color>,
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/// Grass color override
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pub grass_color: Option<Color>,
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/// Grass color modifier
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pub grass_color_modifier: Option<BiomeGrassColorModifier>,
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}
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impl Biome {
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/// Constructs a new Biome
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const fn new(temp: i16, downfall: i16) -> Biome {
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/// Helper to encode temperature and downfall values
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///
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/// Converts temperatue and downfall from the input format
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/// (mutiplied by 100) to i8 range for more efficient storage.
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const fn encode(v: i16) -> i8 {
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(v / 5) as i8
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}
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Biome {
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temp: encode(temp),
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downfall: encode(downfall),
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grass_color_modifier: None,
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water_color: None,
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foliage_color: None,
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grass_color: None,
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}
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}
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/// Builder function to override the biome water color
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const fn water(self, water_color: [u8; 3]) -> Biome {
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Biome {
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water_color: Some(Color(water_color)),
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..self
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}
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}
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/// Builder function to override the biome foliage color
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const fn foliage(self, foliage_color: [u8; 3]) -> Biome {
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Biome {
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foliage_color: Some(Color(foliage_color)),
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..self
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}
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}
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/// Builder function to override the biome grass color
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const fn grass(self, grass_color: [u8; 3]) -> Biome {
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Biome {
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grass_color: Some(Color(grass_color)),
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..self
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}
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}
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/// Builder function to set a grass color modifier
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const fn modify(self, grass_color_modifier: BiomeGrassColorModifier) -> Biome {
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Biome {
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grass_color_modifier: Some(grass_color_modifier),
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..self
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}
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}
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/// Decodes a temperature or downfall value from the storage format to
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/// f32 for further calculation
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fn decode(val: i8) -> f32 {
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f32::from(val) / 20.0
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}
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/// Returns the biome's temperature decoded to its original float value
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pub fn temp(&self) -> f32 {
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Self::decode(self.temp)
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}
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/// Returns the biome's downfall decoded to its original float value
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pub fn downfall(&self) -> f32 {
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Self::decode(self.downfall)
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}
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}
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/// Used to look up standard Minecraft biome types
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#[derive(Debug)]
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pub struct BiomeTypes {
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/// Map of string IDs to biome types
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biome_map: HashMap<String, &'static Biome>,
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/// Array used to look up old numeric biome IDs
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legacy_biomes: Box<[&'static Biome; 256]>,
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/// Fallback for unknown (new/modded) biomes
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fallback_biome: &'static Biome,
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}
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impl Default for BiomeTypes {
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fn default() -> Self {
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let mut biome_map: HashMap<_, _> = biomes::BIOMES
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.iter()
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.map(|(k, v)| (String::from(*k), v))
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.collect();
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for &(old, new) in legacy_biomes::BIOME_ALIASES.iter().rev() {
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let biome = biome_map
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.get(new)
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.copied()
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.expect("Biome alias for unknown biome");
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assert!(biome_map.insert(String::from(old), biome).is_none());
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}
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let legacy_biomes = (0..=255)
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.map(|index| {
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let id = legacy_biomes::legacy_biome(index);
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*biome_map.get(id).expect("Unknown legacy biome")
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})
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.collect::<Box<[_]>>()
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.try_into()
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.unwrap();
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let fallback_biome = *biome_map.get("plains").expect("Plains biome undefined");
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Self {
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biome_map,
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legacy_biomes,
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fallback_biome,
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}
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}
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}
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impl BiomeTypes {
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/// Resolves a Minecraft 1.18+ string biome type ID
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#[inline]
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pub fn get(&self, id: &str) -> Option<&Biome> {
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let suffix = id.strip_prefix("minecraft:")?;
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self.biome_map.get(suffix).copied()
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}
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/// Resolves a Minecraft pre-1.18 numeric biome type ID
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#[inline]
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pub fn get_legacy(&self, id: u8) -> Option<&Biome> {
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Some(self.legacy_biomes[id as usize])
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}
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/// Returns the fallback for unknown (new/modded) biomes
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#[inline]
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pub fn get_fallback(&self) -> &Biome {
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self.fallback_biome
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}
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}
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