MinedMap/src/main.rs

156 lines
3.9 KiB
Rust

use std::{
fs,
path::{Path, PathBuf},
};
use anyhow::{Context, Result};
use clap::Parser;
use minedmap::{io::storage, resource, types::*, world};
#[derive(Debug, Parser)]
struct Args {
/// Minecraft save directory
input_dir: PathBuf,
/// MinedMap data directory
output_dir: PathBuf,
}
type RegionCoords = (i32, i32);
/// Type with methods for processing the regions of a Minecraft save directory
struct RegionProcessor {
block_types: resource::BlockTypeMap,
processed_dir: PathBuf,
}
impl RegionProcessor {
fn new(output_dir: &Path) -> Self {
RegionProcessor {
block_types: resource::block_types(),
processed_dir: [output_dir, Path::new("processed")].iter().collect(),
}
}
/// Parses a filename in the format r.X.Z.mca into the contained X and Z values
fn parse_region_filename(path: &Path) -> Option<RegionCoords> {
let file_name = path.file_name()?.to_str()?;
let parts: Vec<_> = file_name.split('.').collect();
let &["r", x, z, "mca"] = parts.as_slice() else {
return None;
};
Some((x.parse().ok()?, z.parse().ok()?))
}
fn processed_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
let filename = format!(
"r.{}.{}.bin{}",
coords.0,
coords.1,
if temp { ".tmp" } else { "" },
);
[&self.processed_dir, Path::new(&filename)].iter().collect()
}
/// Processes a single chunk
fn process_chunk(&self, data: world::de::Chunk) -> Result<Box<world::layer::BlockInfoArray>> {
let chunk = world::chunk::Chunk::new(&data)?;
world::layer::top_layer(&chunk, &self.block_types)
}
fn save_region(
&self,
region: RegionCoords,
processed_data: &ChunkArray<Option<Box<world::layer::BlockInfoArray>>>,
) -> Result<()> {
let tmp_path = self.processed_path(region, true);
storage::write(&tmp_path, processed_data)?;
let output_path = self.processed_path(region, false);
fs::rename(&tmp_path, &output_path).with_context(|| {
format!(
"Failed to rename {} to {}",
tmp_path.display(),
output_path.display(),
)
})?;
Ok(())
}
/// Processes a single region file
fn process_region(&self, path: &Path, coords: RegionCoords) -> Result<()> {
println!("Processing region r.{}.{}.mca", coords.0, coords.1);
let mut processed_data: ChunkArray<Option<Box<world::layer::BlockInfoArray>>> =
Default::default();
minedmap::io::region::from_file(path)?.foreach_chunk(
|chunk_coords, data: world::de::Chunk| {
let processed_chunk = self
.process_chunk(data)
.with_context(|| format!("Failed to process chunk {:?}", chunk_coords))?;
processed_data[chunk_coords] = Some(processed_chunk);
Ok(())
},
)?;
self.save_region(coords, &processed_data)?;
Ok(())
}
/// Iterates over all region files of a Minecraft save directory
///
/// Returns a list of the coordinates of all processed regions
fn process_region_dir(&self, regiondir: &Path) -> Result<Vec<RegionCoords>> {
let read_dir = regiondir
.read_dir()
.with_context(|| format!("Failed to read directory {}", regiondir.display()))?;
fs::create_dir_all(&self.processed_dir).with_context(|| {
format!(
"Failed to create directory {}",
self.processed_dir.display(),
)
})?;
let mut ret = Vec::new();
for entry in read_dir.filter_map(|entry| entry.ok()).filter(|entry| {
// We are only interested in regular files
entry
.file_type()
.map(|file_type| file_type.is_file())
.unwrap_or_default()
}) {
let path = entry.path();
let Some(coords) = Self::parse_region_filename(&path) else {
continue;
};
if let Err(err) = self.process_region(&path, coords) {
eprintln!(
"Failed to process region r.{}.{}.mca: {}",
coords.0, coords.1, err,
);
}
ret.push(coords);
}
Ok(ret)
}
}
fn main() -> Result<()> {
let args = Args::parse();
let regiondir: PathBuf = [&args.input_dir, Path::new("region")].iter().collect();
let region_processor = RegionProcessor::new(&args.output_dir);
region_processor.process_region_dir(&regiondir)?;
Ok(())
}