mirror of
https://github.com/neocturne/MinedMap.git
synced 2025-03-05 17:44:52 +01:00
368 lines
8.8 KiB
Rust
368 lines
8.8 KiB
Rust
use std::{
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fs,
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path::{Path, PathBuf},
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};
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use anyhow::{Context, Result};
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use clap::Parser;
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use minedmap::{
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io::storage,
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resource,
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types::*,
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world::{self, layer::BlockLightArray},
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};
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#[derive(Debug, Parser)]
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struct Args {
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/// Minecraft save directory
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input_dir: PathBuf,
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/// MinedMap data directory
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output_dir: PathBuf,
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}
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type RegionCoords = (i32, i32);
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type ProcessedRegion = ChunkArray<Option<Box<world::layer::BlockInfoArray>>>;
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struct Config {
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region_dir: PathBuf,
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processed_dir: PathBuf,
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light_dir: PathBuf,
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map_dir: PathBuf,
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}
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impl Config {
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fn new(args: Args) -> Self {
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let region_dir = [&args.input_dir, Path::new("region")].iter().collect();
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let processed_dir = [&args.output_dir, Path::new("processed")].iter().collect();
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let light_dir = [&args.output_dir, Path::new("light/0")].iter().collect();
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let map_dir = [&args.output_dir, Path::new("map/0")].iter().collect();
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Config {
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region_dir,
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processed_dir,
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light_dir,
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map_dir,
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}
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}
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fn processed_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
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let filename = format!(
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"r.{}.{}.bin{}",
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coords.0,
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coords.1,
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if temp { ".tmp" } else { "" },
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);
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[&self.processed_dir, Path::new(&filename)].iter().collect()
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}
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fn light_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
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let filename = format!(
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"r.{}.{}.png{}",
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coords.0,
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coords.1,
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if temp { ".tmp" } else { "" },
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);
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[&self.light_dir, Path::new(&filename)].iter().collect()
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}
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fn map_path(&self, coords: RegionCoords, temp: bool) -> PathBuf {
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let filename = format!(
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"r.{}.{}.png{}",
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coords.0,
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coords.1,
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if temp { ".tmp" } else { "" },
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);
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[&self.map_dir, Path::new(&filename)].iter().collect()
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}
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}
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fn overlay_chunk<I, J>(image: &mut I, chunk: &J, coords: ChunkCoords)
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where
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I: image::GenericImage,
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J: image::GenericImageView<Pixel = I::Pixel>,
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{
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image::imageops::overlay(
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image,
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chunk,
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coords.x.0 as i64 * BLOCKS_PER_CHUNK as i64,
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coords.z.0 as i64 * BLOCKS_PER_CHUNK as i64,
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);
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}
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/// Type with methods for processing the regions of a Minecraft save directory
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struct RegionProcessor<'a> {
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block_types: resource::BlockTypes,
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config: &'a Config,
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}
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impl<'a> RegionProcessor<'a> {
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fn new(config: &'a Config) -> Self {
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RegionProcessor {
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block_types: resource::BlockTypes::default(),
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config,
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}
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}
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/// Parses a filename in the format r.X.Z.mca into the contained X and Z values
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fn parse_region_filename(path: &Path) -> Option<RegionCoords> {
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let file_name = path.file_name()?.to_str()?;
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let parts: Vec<_> = file_name.split('.').collect();
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let &["r", x, z, "mca"] = parts.as_slice() else {
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return None;
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};
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Some((x.parse().ok()?, z.parse().ok()?))
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}
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/// Processes a single chunk
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fn process_chunk(
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&self,
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data: world::de::Chunk,
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) -> Result<
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Option<(
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Box<world::layer::BlockInfoArray>,
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Box<world::layer::BlockLightArray>,
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)>,
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> {
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let chunk = world::chunk::Chunk::new(&data, &self.block_types)?;
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world::layer::top_layer(&chunk)
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}
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fn chunk_lightmap(block_light: Box<BlockLightArray>) -> image::GrayAlphaImage {
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const N: u32 = BLOCKS_PER_CHUNK as u32;
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image::GrayAlphaImage::from_fn(N, N, |x, z| {
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let v: f32 = block_light[LayerBlockCoords {
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x: BlockX(x as u8),
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z: BlockZ(z as u8),
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}]
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.into();
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image::LumaA([0, (192.0 * (1.0 - v / 15.0)) as u8])
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})
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}
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fn save_region(&self, coords: RegionCoords, processed_region: &ProcessedRegion) -> Result<()> {
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let tmp_path = self.config.processed_path(coords, true);
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storage::write(&tmp_path, processed_region)?;
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let output_path = self.config.processed_path(coords, false);
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fs::rename(&tmp_path, &output_path).with_context(|| {
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format!(
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"Failed to rename {} to {}",
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tmp_path.display(),
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output_path.display(),
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)
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})?;
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Ok(())
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}
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fn save_lightmap(&self, coords: RegionCoords, lightmap: &image::GrayAlphaImage) -> Result<()> {
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let tmp_path = self.config.light_path(coords, true);
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lightmap
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.save_with_format(&tmp_path, image::ImageFormat::Png)
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.context("Failed to save image")?;
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let output_path = self.config.light_path(coords, false);
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fs::rename(&tmp_path, &output_path).with_context(|| {
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format!(
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"Failed to rename {} to {}",
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tmp_path.display(),
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output_path.display(),
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)
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})?;
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Ok(())
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}
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/// Processes a single region file
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fn process_region(&self, path: &Path, coords: RegionCoords) -> Result<()> {
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const N: u32 = (BLOCKS_PER_CHUNK * CHUNKS_PER_REGION) as u32;
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println!("Processing region r.{}.{}.mca", coords.0, coords.1);
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let mut processed_region = ProcessedRegion::default();
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let mut lightmap = image::GrayAlphaImage::new(N, N);
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minedmap::io::region::from_file(path)?.foreach_chunk(
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|chunk_coords, data: world::de::Chunk| {
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let Some((processed_chunk, block_light)) = self
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.process_chunk(data)
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.with_context(|| format!("Failed to process chunk {:?}", chunk_coords))?
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else {
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return Ok(());
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};
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processed_region[chunk_coords] = Some(processed_chunk);
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let chunk_lightmap = Self::chunk_lightmap(block_light);
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overlay_chunk(&mut lightmap, &chunk_lightmap, chunk_coords);
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Ok(())
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},
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)?;
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self.save_region(coords, &processed_region)?;
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self.save_lightmap(coords, &lightmap)?;
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Ok(())
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}
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/// Iterates over all region files of a Minecraft save directory
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///
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/// Returns a list of the coordinates of all processed regions
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fn run(self) -> Result<Vec<RegionCoords>> {
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let read_dir = self.config.region_dir.read_dir().with_context(|| {
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format!(
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"Failed to read directory {}",
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self.config.region_dir.display()
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)
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})?;
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fs::create_dir_all(&self.config.processed_dir).with_context(|| {
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format!(
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"Failed to create directory {}",
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self.config.processed_dir.display(),
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)
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})?;
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fs::create_dir_all(&self.config.light_dir).with_context(|| {
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format!(
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"Failed to create directory {}",
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self.config.light_dir.display(),
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)
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})?;
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let mut ret = Vec::new();
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for entry in read_dir.filter_map(|entry| entry.ok()).filter(|entry| {
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// We are only interested in regular files
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entry
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.file_type()
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.map(|file_type| file_type.is_file())
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.unwrap_or_default()
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}) {
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let path = entry.path();
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let Some(coords) = Self::parse_region_filename(&path) else {
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continue;
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};
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if let Err(err) = self.process_region(&path, coords) {
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eprintln!(
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"Failed to process region {}: {:?}",
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path.file_name().unwrap_or_default().to_string_lossy(),
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err,
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);
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}
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ret.push(coords);
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}
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Ok(ret)
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}
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}
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struct TileRenderer<'a> {
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config: &'a Config,
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}
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impl<'a> TileRenderer<'a> {
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fn new(config: &'a Config) -> Self {
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TileRenderer { config }
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}
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fn load_region(&self, coords: RegionCoords) -> Result<ProcessedRegion> {
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let processed_path = self.config.processed_path(coords, false);
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storage::read(&processed_path).context("Failed to load processed region data")
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}
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fn render_chunk(
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image: &mut image::RgbaImage,
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coords: ChunkCoords,
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chunk: &world::layer::BlockInfoArray,
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) {
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const N: u32 = BLOCKS_PER_CHUNK as u32;
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let chunk_image = image::RgbaImage::from_fn(N, N, |x, z| {
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image::Rgba(
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match chunk[LayerBlockCoords {
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x: BlockX(x as u8),
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z: BlockZ(z as u8),
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}] {
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Some(block) => {
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let c = block.block_type.color;
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[c.0, c.1, c.2, 255]
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}
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None => [0, 0, 0, 0],
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},
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)
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});
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overlay_chunk(image, &chunk_image, coords);
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}
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fn render_region(image: &mut image::RgbaImage, region: &ProcessedRegion) {
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for (coords, chunk) in region.iter() {
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let Some(chunk) = chunk else {
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continue;
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};
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Self::render_chunk(image, coords, chunk);
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}
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}
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fn render_tile(&self, coords: RegionCoords) -> Result<()> {
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const N: u32 = (BLOCKS_PER_CHUNK * CHUNKS_PER_REGION) as u32;
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let tmp_path = self.config.map_path(coords, true);
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let output_path = self.config.map_path(coords, false);
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println!(
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"Rendering tile {}",
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output_path
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.file_name()
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.unwrap_or_default()
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.to_string_lossy(),
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);
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let region = self.load_region(coords)?;
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let mut image = image::RgbaImage::new(N, N);
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Self::render_region(&mut image, ®ion);
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image
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.save_with_format(&tmp_path, image::ImageFormat::Png)
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.context("Failed to save image")?;
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fs::rename(&tmp_path, &output_path).with_context(|| {
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format!(
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"Failed to rename {} to {}",
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tmp_path.display(),
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output_path.display(),
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)
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})?;
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Ok(())
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}
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fn run(self, regions: &[RegionCoords]) -> Result<()> {
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fs::create_dir_all(&self.config.map_dir).with_context(|| {
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format!(
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"Failed to create directory {}",
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self.config.map_dir.display(),
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)
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})?;
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for &coords in regions {
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if let Err(err) = self.render_tile(coords) {
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eprintln!("Failed to render tile {:?}: {:?}", coords, err,);
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}
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}
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Ok(())
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}
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}
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fn main() -> Result<()> {
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let args = Args::parse();
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let config = Config::new(args);
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let regions = RegionProcessor::new(&config).run()?;
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TileRenderer::new(&config).run(®ions)?;
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Ok(())
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}
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