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glslview/glslview.c

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C
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#include <fcntl.h>
#include <limits.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
#include <unistd.h>
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#ifdef USE_INOTIFY
# include <sys/inotify.h>
# include <sys/stat.h>
# include <sys/types.h>
#endif
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#ifdef GLSLWRITE
# include <png.h>
#endif
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#include <GL/glew.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
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#ifdef GLSLWRITE
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static unsigned frame_time = 0;
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#else
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static float speed = 1.0;
static float current_time = 0;
static unsigned previous_ticks = 0;
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#ifdef USE_INOTIFY
static int inotify_fd = -1;
static int inotify_watch = -1;
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#endif
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#endif
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static char *filename;
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static GLint time_loc;
static GLint res_loc;
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static char * readfile(const char *name) {
FILE *f = fopen(name, "r");
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if (!f)
return NULL;
size_t size = 1024;
char *buffer = malloc(size+1);
size_t count = 0, r;
do {
if (count == size) {
size *= 2;
buffer = realloc(buffer, size+1);
}
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r = fread(buffer+count, 1, size-count, f);
count += r;
} while (r);
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fclose(f);
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buffer[count] = 0;
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return buffer;
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}
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static void printShaderInfoLog(GLuint obj) {
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GLint length = 0;
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glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &length);
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if(length > 0) {
char log[length];
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glGetShaderInfoLog(obj, sizeof(log), NULL, log);
fprintf(stderr, "%s\n", log);
}
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}
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static void printProgramInfoLog(GLuint obj) {
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GLint length = 0;
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glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &length);
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if(length > 0) {
char log[length];
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glGetProgramInfoLog(obj, sizeof(log), NULL, log);
fprintf(stderr, "%s\n", log);
}
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}
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static void load(void) {
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char *shader = readfile(filename);
if (!shader) {
fprintf(stderr, "Error: unable to read '%s'\n", filename);
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return;
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}
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GLuint frag = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(frag, 1, (const GLchar **)&shader, NULL);
glCompileShader(frag);
printShaderInfoLog(frag);
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GLuint program = glCreateProgram();
glAttachShader(program, frag);
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glLinkProgram(program);
printProgramInfoLog(program);
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glBindFragDataLocation(program, 0, "fragColor");
time_loc = glGetUniformLocation(program, "time");
res_loc = glGetUniformLocation(program, "res");
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glUseProgram(program);
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free(shader);
glDeleteShader(frag);
glDeleteProgram(program);
}
#if defined(USE_INOTIFY) && !defined(GLSLWRITE)
static void reset_watch(void) {
if (inotify_watch >= 0) {
if (inotify_rm_watch(inotify_fd, inotify_watch)) {
fprintf(stderr, "unable to remove watch\n");
exit(1);
}
}
inotify_watch = inotify_add_watch(inotify_fd, filename, IN_CLOSE_WRITE);
if (inotify_watch < 0) {
fprintf(stderr, "unable to watch '%s' for changes\n", filename);
return;
}
}
#endif
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static void init(void) {
#if defined(USE_INOTIFY) && !defined(GLSLWRITE)
inotify_fd = inotify_init();
if (inotify_fd < 0) {
fprintf(stderr, "unable to initialize inotify\n");
exit(1);
}
fcntl(inotify_fd, F_SETFL, fcntl(inotify_fd, F_GETFL)|O_NONBLOCK);
reset_watch();
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#endif
glewInit();
glDisable(GL_DEPTH_TEST);
glColor4f(0, 0, 0, 0);
load();
}
static void check_reload(void) {
#if defined(USE_INOTIFY) && !defined(GLSLWRITE)
char buf[sizeof(struct inotify_event) + NAME_MAX + 1];
if (read(inotify_fd, buf, sizeof(buf)) > 0)
load();
#endif
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}
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#ifdef GLSLWRITE
static void savePNG(int width, int height, const char *output_dir) {
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uint8_t pixels[width*height*4];
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels);
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char filename[strlen(output_dir) + 20];
snprintf(filename, sizeof(filename), "%s/%010u.png", output_dir, frame_time);
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FILE *f = fopen(filename, "wb");
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if (!f) {
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fprintf(stderr, "unable to open PNG file\n");
exit(1);
}
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png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
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fprintf(stderr, "unable to open PNG file\n");
exit(1);
}
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png_set_swap_alpha(png_ptr);
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png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
fprintf(stderr, "unable to create PNG info struct\n");
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exit(1);
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}
if (setjmp(png_jmpbuf(png_ptr))) {
fprintf(stderr, "unable to write PNG file\n");
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exit(1);
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}
png_init_io(png_ptr, f);
png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
uint8_t *row_pointers[height];
for (size_t i = 0; i < height; i++)
row_pointers[i] = &pixels[4*i*width];
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png_set_rows(png_ptr, info_ptr, row_pointers);
png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
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png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(f);
}
#endif
static void render(int width, int height) {
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glViewport(0, 0, (GLsizei)width, (GLsizei)height);
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#ifdef GLSLWRITE
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glUniform1f(time_loc, frame_time);
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#else
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unsigned ticks = SDL_GetTicks();
current_time += speed * (ticks - previous_ticks);
previous_ticks = ticks;
glUniform1f(time_loc, current_time);
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#endif
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glUniform2f(res_loc, width, height);
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glBegin(GL_QUADS);
glVertex2f(-1, -1);
glVertex2f(1, -1);
glVertex2f(1, 1);
glVertex2f(-1, 1);
glEnd();
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#ifdef GLSLWRITE
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frame_time += 20;
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#endif
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}
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#ifndef GLSLWRITE
static void handle_input(const char *input) {
for (; *input; input++) {
switch (*input) {
case 'l':
#ifdef USE_INOTIFY
reset_watch();
#endif
load();
break;
case 'r':
current_time = 0;
break;
case '+':
speed *= 1.1;
break;
case '-':
speed /= 1.1;
break;
case '=':
speed = 1.0;
}
}
}
#endif
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int main(int argc, char *argv[]) {
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#ifdef GLSLWRITE
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if (argc != 3) {
fprintf(stderr, "Usage: glslwrite <shader> <output directory>\n");
exit(1);
}
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#else
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if (argc != 2) {
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fprintf(stderr, "Usage: glslview <shader>\n");
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exit(1);
}
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#endif
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SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_Window *window = SDL_CreateWindow("glslwrite", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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SDL_GLContext ctx = SDL_GL_CreateContext(window);
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filename = argv[1];
init();
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SDL_StartTextInput();
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while (true) {
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_KEYDOWN:
switch (e.key.keysym.sym) {
case SDLK_ESCAPE:
goto quit;
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}
break;
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#ifndef GLSLWRITE
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case SDL_TEXTINPUT:
handle_input(e.text.text);
break;
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case SDL_MOUSEWHEEL:
speed /= pow(1.1, e.wheel.y);
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break;
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#endif
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case SDL_QUIT:
goto quit;
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}
}
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check_reload();
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int width, height;
SDL_GetWindowSize(window, &width, &height);
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render(width, height);
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SDL_GL_SwapWindow(window);
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#ifdef GLSLWRITE
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savePNG(width, height, argv[2]);
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#endif
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}
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quit:
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SDL_StopTextInput();
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SDL_GL_DeleteContext(ctx);
SDL_DestroyWindow(window);
SDL_Quit();
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return 0;
}