examples/symmetry: allow scaling the squares
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1 changed files with 4 additions and 3 deletions
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@ -5,6 +5,7 @@ out vec4 fragColor;
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uniform vec2 res;
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uniform float time;
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uniform int param_k;
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uniform int param_l;
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uniform int param_m;
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@ -34,10 +35,10 @@ void main(void) {
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float scene = 0;
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int n = param_l + 32;
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float k = param_m;
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int n = param_k + 32;
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float k = param_l;
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for (int i = 0; i < n; i++) {
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float c = square(vec2(0.5, 0) * rot(PI/2*(4.0*i/n)) * vec2(1, 1), 0.3, -PI/2*(k*i/n + time/1500), p);
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float c = square(vec2(0.5, 0) * rot(PI/2*(4.0*i/n)) * vec2(1, 1), 0.3 + 0.02 * param_m, -PI/2*(k*i/n + time/1500), p * (1 + 0.03*param_m));
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scene = abs(scene - c);
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}
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