examples/symmetry: allow scaling the squares

This commit is contained in:
Matthias Schiffer 2016-02-03 10:36:51 +01:00
parent fdb86173bc
commit 17d48c425c

View file

@ -5,6 +5,7 @@ out vec4 fragColor;
uniform vec2 res;
uniform float time;
uniform int param_k;
uniform int param_l;
uniform int param_m;
@ -34,10 +35,10 @@ void main(void) {
float scene = 0;
int n = param_l + 32;
float k = param_m;
int n = param_k + 32;
float k = param_l;
for (int i = 0; i < n; i++) {
float c = square(vec2(0.5, 0) * rot(PI/2*(4.0*i/n)) * vec2(1, 1), 0.3, -PI/2*(k*i/n + time/1500), p);
float c = square(vec2(0.5, 0) * rot(PI/2*(4.0*i/n)) * vec2(1, 1), 0.3 + 0.02 * param_m, -PI/2*(k*i/n + time/1500), p * (1 + 0.03*param_m));
scene = abs(scene - c);
}