Initial commit
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213e7046d1
3 changed files with 152 additions and 0 deletions
1
.gitignore
vendored
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.gitignore
vendored
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glslview
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2
Makefile
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2
Makefile
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glslview : glslview.c
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gcc -o glslview glslview.c -lSDL2 -lGL -lGLEW -Wall
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glslview.c
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glslview.c
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#include <stdbool.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <GL/glew.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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static GLint time;
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static GLint res;
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char * readfile(const char *filename) {
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FILE *f = fopen(filename, "r");
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if (!f)
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return NULL;
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size_t size = 1024;
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char *buffer = malloc(size+1);
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size_t count = 0, r;
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do {
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if (count == size) {
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size *= 2;
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buffer = realloc(buffer, size+1);
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}
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r = fread(buffer+count, 1, size-count, f);
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count += r;
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} while (r);
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fclose(f);
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buffer[count] = 0;
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return buffer;
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}
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void printShaderInfoLog(GLuint obj) {
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GLint length = 0;
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glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &length);
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if(length > 0) {
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char log[length];
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glGetShaderInfoLog(obj, sizeof(log), NULL, log);
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fprintf(stderr, "%s\n", log);
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}
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}
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void printProgramInfoLog(GLuint obj) {
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GLint length = 0;
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glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &length);
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if(length > 0) {
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char log[length];
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glGetProgramInfoLog(obj, sizeof(log), NULL, log);
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fprintf(stderr, "%s\n", log);
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}
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}
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void init(char *filename) {
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glewInit();
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glDisable(GL_DEPTH_TEST);
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char *shader = readfile(filename);
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if (!shader) {
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fprintf(stderr, "Error: unable to read '%s'\n", filename);
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exit(1);
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}
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GLuint frag = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(frag, 1, (const GLchar **)&shader, NULL);
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glCompileShader(frag);
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printShaderInfoLog(frag);
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GLuint program = glCreateProgram();
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glAttachShader(program, frag);
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glLinkProgram(program);
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printProgramInfoLog(program);
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glBindFragDataLocation(program, 0, "fragColor");
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time = glGetUniformLocation(program, "time");
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res = glGetUniformLocation(program, "res");
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glUseProgram(program);
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}
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void render(SDL_Window *window) {
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int width, height;
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SDL_GetWindowSize(window, &width, &height);
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glViewport(0, 0, (GLsizei)width, (GLsizei)height);
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glUniform1f(time, SDL_GetTicks());
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glUniform2f(res, width, height);
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glBegin(GL_QUADS);
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glVertex2f(-1, -1);
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glVertex2f(1, -1);
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glVertex2f(1, 1);
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glVertex2f(-1, 1);
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glEnd();
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SDL_GL_SwapWindow(window);
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}
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int main(int argc, char *argv[]) {
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bool running = true;
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if (argc != 2) {
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fprintf(stderr, "Usage: glslview <shader>\n");
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exit(1);
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}
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window *window = SDL_CreateWindow("glslview", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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SDL_GL_CreateContext(window);
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init(argv[1]);
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while (running) {
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SDL_Event e;
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while( SDL_PollEvent(&e)) {
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if(e.type == SDL_QUIT) {
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running = false;
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break;
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}
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}
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render(window);
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//usleep(1);
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}
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return 0;
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}
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