Add README
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README.txt
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README.txt
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glslview
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========
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glslview is a simple program to run GLSL fragment shaders and interact with them.
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glslview will render a simple fullscreen rectangle, the shader will determine each
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pixel's color.
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The glslwrite tool can be used to write the generated frames to PNG files
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(with transparency support!).
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You will need a graphics adapter and drivers with modern OpenGL/GLSL support.
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Building
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~~~~~~~~
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glslview has been tested on Linux only, but it should work on other systems as well.
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If it doesn't, I'm happy to take patches.
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glslview has the following dependencies:
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* SDL2
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* libGL
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* libGLEW
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glslwrite additionally depends on libpng.
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On Linux, glslview will use inotify to watch the loaded shader file for changes.
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Running
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~~~~~~~
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Shader
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------
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glslview will supply the following uniform parameters to the shader:
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vec2 res
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The current resolution of the window
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float time
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Current time in milliseconds (by default since start of the program)
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int param0, param1, param2
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Modifiable parameters, 0 by default
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The shader must define an output vec4 called "fragColor" into which the fragment color
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is to be written.
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See the examples provided with the source for more information. The "symmetry"
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example makes use of all parameters.
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Command line
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------------
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glslview <options> <shader>
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glslwrite <options> <shader> <output directory>
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Common options:
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-w <width>
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Initial window width (default: 800)
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-h <height>
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Initial window height (default: 800)
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-0, -1, -2 <param>
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Initial value for the shader parameters
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glslview options:
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-s <speed>
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Initial speed factor (default: 1.0, negative values make time run backwards)
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-t <time>
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Initial time value (default: 0.0)
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glslwrite options:
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-s <step>
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Time step between frames (default: 20.0)
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-f <frame>
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Number of frames to generate (default: run forever)
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glslview control
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----------------
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+/-, scroll wheel
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Change speed
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=
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Reset speed
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<
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Run backwards
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>
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Run forwards
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r
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Reset time
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R
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Reset parameters
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Page up/down
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Modify param0
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Left/right
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Modify param1
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Up/down
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Modify param2
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Escape
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Quit
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