Unify glwlview and glslwrite code
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parent
9d3cdc7f5e
commit
984b02a874
3 changed files with 94 additions and 224 deletions
6
Makefile
6
Makefile
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@ -1,7 +1,7 @@
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all : glslview glslwrite
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glslview : glslview.c
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gcc -o glslview glslview.c -lSDL2 -lGL -lGLEW -Wall
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$(CC) -o $@ $^ -lSDL2 -lGL -lGLEW -Wall
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glslwrite : glslwrite.c
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gcc -o glslwrite glslwrite.c -lSDL2 -lpng -lGL -lGLEW -Wall
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glslwrite : glslview.c
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$(CC) -o $@ $^ -DGLSLWRITE -lSDL2 -lpng -lGL -lGLEW -Wall
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108
glslview.c
108
glslview.c
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@ -1,16 +1,25 @@
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <unistd.h>
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#ifdef GLSLWRITE
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# include <png.h>
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#endif
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#include <GL/glew.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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#ifdef GLSLWRITE
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static unsigned frame_time = 0;
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#endif
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static GLint time;
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static GLint res;
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static GLint time_loc;
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static GLint res_loc;
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static char * readfile(const char *filename) {
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@ -88,22 +97,71 @@ static void init(char *filename) {
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printProgramInfoLog(program);
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glBindFragDataLocation(program, 0, "fragColor");
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time = glGetUniformLocation(program, "time");
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res = glGetUniformLocation(program, "res");
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time_loc = glGetUniformLocation(program, "time");
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res_loc = glGetUniformLocation(program, "res");
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glUseProgram(program);
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}
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static void render(SDL_Window *window) {
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int width, height;
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SDL_GetWindowSize(window, &width, &height);
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#ifdef GLSLWRITE
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static void savePNG(int width, int height, const char *output_dir) {
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uint8_t pixels[width*height*4];
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels);
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char filename[strlen(output_dir) + 20];
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snprintf(filename, sizeof(filename), "%s/%010u.png", output_dir, frame_time);
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FILE *f = fopen(filename, "wb");
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if (!f) {
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fprintf(stderr, "unable to open PNG file\n");
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exit(1);
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}
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png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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fprintf(stderr, "unable to open PNG file\n");
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exit(1);
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}
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png_set_swap_alpha(png_ptr);
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png_infop info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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fprintf(stderr, "unable to create PNG info struct\n");
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exit(1);
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}
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if (setjmp(png_jmpbuf(png_ptr))) {
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fprintf(stderr, "unable to write PNG file\n");
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exit(1);
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}
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png_init_io(png_ptr, f);
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png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA,
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PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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uint8_t *row_pointers[height];
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for (size_t i = 0; i < height; i++)
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row_pointers[i] = &pixels[4*i*width];
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png_set_rows(png_ptr, info_ptr, row_pointers);
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png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
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png_destroy_write_struct(&png_ptr, &info_ptr);
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fclose(f);
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}
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#endif
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static void render(int width, int height) {
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glViewport(0, 0, (GLsizei)width, (GLsizei)height);
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glUniform1f(time, SDL_GetTicks());
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glUniform2f(res, width, height);
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#ifdef GLSLWRITE
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glUniform1f(time_loc, frame_time);
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#else
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glUniform1f(time_loc, SDL_GetTicks());
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#endif
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glUniform2f(res_loc, width, height);
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glBegin(GL_QUADS);
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glVertex2f(-1, -1);
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@ -112,21 +170,30 @@ static void render(SDL_Window *window) {
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glVertex2f(-1, 1);
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glEnd();
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SDL_GL_SwapWindow(window);
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#ifdef GLSLWRITE
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frame_time += 20;
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#endif
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}
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int main(int argc, char *argv[]) {
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bool running = true;
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if (argc != 2) {
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fprintf(stderr, "Usage: glslview <shader>\n");
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#ifdef GLSLWRITE
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if (argc != 3) {
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fprintf(stderr, "Usage: glslwrite <shader> <output directory>\n");
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exit(1);
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}
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#else
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if (argc != 2) {
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fprintf(stderr, "Usage: glslview <shader> <output directory>\n");
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exit(1);
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}
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#endif
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window *window = SDL_CreateWindow("glslview", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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SDL_Window *window = SDL_CreateWindow("glslwrite", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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SDL_GL_CreateContext(window);
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init(argv[1]);
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@ -141,8 +208,15 @@ int main(int argc, char *argv[]) {
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}
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}
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render(window);
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//usleep(1);
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int width, height;
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SDL_GetWindowSize(window, &width, &height);
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render(width, height);
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SDL_GL_SwapWindow(window);
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#ifdef GLSLWRITE
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savePNG(width, height, argv[2]);
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#endif
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}
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return 0;
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204
glslwrite.c
204
glslwrite.c
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@ -1,204 +0,0 @@
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <png.h>
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#include <GL/glew.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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static unsigned frame_time = 0;
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static GLint time_loc;
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static GLint res_loc;
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static char * readfile(const char *filename) {
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FILE *f = fopen(filename, "r");
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if (!f)
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return NULL;
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size_t size = 1024;
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char *buffer = malloc(size+1);
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size_t count = 0, r;
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do {
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if (count == size) {
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size *= 2;
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buffer = realloc(buffer, size+1);
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}
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r = fread(buffer+count, 1, size-count, f);
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count += r;
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} while (r);
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fclose(f);
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buffer[count] = 0;
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return buffer;
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}
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static void printShaderInfoLog(GLuint obj) {
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GLint length = 0;
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glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &length);
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if(length > 0) {
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char log[length];
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glGetShaderInfoLog(obj, sizeof(log), NULL, log);
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fprintf(stderr, "%s\n", log);
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}
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}
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static void printProgramInfoLog(GLuint obj) {
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GLint length = 0;
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glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &length);
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if(length > 0) {
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char log[length];
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glGetProgramInfoLog(obj, sizeof(log), NULL, log);
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fprintf(stderr, "%s\n", log);
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}
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}
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static void init(char *filename) {
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glewInit();
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glDisable(GL_DEPTH_TEST);
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char *shader = readfile(filename);
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if (!shader) {
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fprintf(stderr, "Error: unable to read '%s'\n", filename);
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exit(1);
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}
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GLuint frag = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(frag, 1, (const GLchar **)&shader, NULL);
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glCompileShader(frag);
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printShaderInfoLog(frag);
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GLuint program = glCreateProgram();
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glAttachShader(program, frag);
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glLinkProgram(program);
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printProgramInfoLog(program);
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glBindFragDataLocation(program, 0, "fragColor");
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time_loc = glGetUniformLocation(program, "time");
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res_loc = glGetUniformLocation(program, "res");
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glUseProgram(program);
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}
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static void savePNG(uint8_t *pixels, int width, int height, const char *output_dir) {
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char filename[strlen(output_dir) + 20];
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snprintf(filename, sizeof(filename), "%s/%010u.png", output_dir, frame_time);
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FILE *f = fopen(filename, "wb");
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if (!f) {
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fprintf(stderr, "unable to open PNG file\n");
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exit(1);
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}
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png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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fprintf(stderr, "unable to open PNG file\n");
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exit(1);
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}
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png_set_swap_alpha(png_ptr);
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png_infop info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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fprintf(stderr, "unable to create PNG info struct\n");
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exit(1);
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}
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if (setjmp(png_jmpbuf(png_ptr))) {
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fprintf(stderr, "unable to write PNG file\n");
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exit(1);
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}
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png_init_io(png_ptr, f);
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png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA,
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PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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uint8_t *row_pointers[height];
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for (size_t i = 0; i < height; i++)
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row_pointers[i] = &pixels[4*i*width];
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png_set_rows(png_ptr, info_ptr, row_pointers);
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png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
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png_destroy_write_struct(&png_ptr, &info_ptr);
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fclose(f);
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}
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static void render(SDL_Window *window, const char *output_dir) {
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int width, height;
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SDL_GetWindowSize(window, &width, &height);
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glViewport(0, 0, (GLsizei)width, (GLsizei)height);
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glUniform1f(time_loc, frame_time);
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glUniform2f(res_loc, width, height);
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glBegin(GL_QUADS);
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glVertex2f(-1, -1);
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glVertex2f(1, -1);
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glVertex2f(1, 1);
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glVertex2f(-1, 1);
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glEnd();
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SDL_GL_SwapWindow(window);
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uint8_t pixels[width*height*4];
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels);
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savePNG(pixels, width, height, output_dir);
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frame_time += 20;
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}
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int main(int argc, char *argv[]) {
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bool running = true;
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if (argc != 3) {
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fprintf(stderr, "Usage: glslwrite <shader> <output directory>\n");
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exit(1);
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}
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window *window = SDL_CreateWindow("glslwrite", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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SDL_GL_CreateContext(window);
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init(argv[1]);
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while (running) {
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SDL_Event e;
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while( SDL_PollEvent(&e)) {
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if(e.type == SDL_QUIT) {
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running = false;
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break;
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}
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}
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render(window, argv[2]);
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//usleep(1);
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}
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return 0;
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}
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