Add reload support (using inotify)

This commit is contained in:
Matthias Schiffer 2016-02-02 08:20:15 +01:00
parent bf44fa5810
commit d28929a69b
2 changed files with 99 additions and 20 deletions

View file

@ -1,7 +1,11 @@
all : glslview glslwrite all : glslview glslwrite
USE_INOTIFY = -DUSE_INOTIFY
CFLAGS = -O3 -Wall $(USE_INOTIFY)
glslview : glslview.c glslview : glslview.c
$(CC) -o $@ $^ -lSDL2 -lGL -lGLEW -Wall $(CC) $(CFLAGS) -o $@ $^ -lSDL2 -lGL -lGLEW
glslwrite : glslview.c glslwrite : glslview.c
$(CC) -o $@ $^ -DGLSLWRITE -lSDL2 -lpng -lGL -lGLEW -Wall $(CC) $(CFLAGS) -o $@ $^ -DGLSLWRITE -lSDL2 -lpng -lGL -lGLEW

View file

@ -1,8 +1,16 @@
#include <fcntl.h>
#include <limits.h>
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
#include <stdio.h> #include <stdio.h>
#include <unistd.h> #include <unistd.h>
#ifdef USE_INOTIFY
# include <sys/inotify.h>
# include <sys/stat.h>
# include <sys/types.h>
#endif
#ifdef GLSLWRITE #ifdef GLSLWRITE
# include <png.h> # include <png.h>
#endif #endif
@ -14,16 +22,27 @@
#ifdef GLSLWRITE #ifdef GLSLWRITE
static unsigned frame_time = 0; static unsigned frame_time = 0;
#else
static unsigned time_orig = 0;
#ifdef USE_INOTIFY
static int inotify_fd = -1;
#endif
#endif #endif
static char *filename;
static GLint time_loc; static GLint time_loc;
static GLint res_loc; static GLint res_loc;
static char * readfile(const char *filename) { static char * readfile(const char *name) {
FILE *f = fopen(filename, "r"); FILE *f = fopen(name, "r");
if (!f) if (!f)
return NULL; return NULL;
@ -74,15 +93,11 @@ static void printProgramInfoLog(GLuint obj) {
} }
} }
static void init(char *filename) { static void load(void) {
glewInit();
glDisable(GL_DEPTH_TEST);
char *shader = readfile(filename); char *shader = readfile(filename);
if (!shader) { if (!shader) {
fprintf(stderr, "Error: unable to read '%s'\n", filename); fprintf(stderr, "Error: unable to read '%s'\n", filename);
exit(1); return;
} }
GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); GLuint frag = glCreateShader(GL_FRAGMENT_SHADER);
@ -101,6 +116,43 @@ static void init(char *filename) {
res_loc = glGetUniformLocation(program, "res"); res_loc = glGetUniformLocation(program, "res");
glUseProgram(program); glUseProgram(program);
free(shader);
glDeleteShader(frag);
glDeleteProgram(program);
}
static void init(void) {
#if defined(USE_INOTIFY) && !defined(GLSLWRITE)
inotify_fd = inotify_init();
if (inotify_fd < 0) {
fprintf(stderr, "unable to initialize inotify\n");
exit(1);
}
int watch = inotify_add_watch(inotify_fd, filename, IN_CLOSE_WRITE);
if (watch < 0) {
fprintf(stderr, "unable to watch '%s' for changes\n", filename);
exit(1);
}
fcntl(inotify_fd, F_SETFL, fcntl(inotify_fd, F_GETFL)|O_NONBLOCK);
#endif
glewInit();
glDisable(GL_DEPTH_TEST);
glColor4f(0, 0, 0, 0);
load();
}
static void check_reload(void) {
#if defined(USE_INOTIFY) && !defined(GLSLWRITE)
char buf[sizeof(struct inotify_event) + NAME_MAX + 1];
if (read(inotify_fd, buf, sizeof(buf)) > 0)
load();
#endif
} }
#ifdef GLSLWRITE #ifdef GLSLWRITE
@ -159,7 +211,7 @@ static void render(int width, int height) {
#ifdef GLSLWRITE #ifdef GLSLWRITE
glUniform1f(time_loc, frame_time); glUniform1f(time_loc, frame_time);
#else #else
glUniform1f(time_loc, SDL_GetTicks()); glUniform1f(time_loc, SDL_GetTicks() - time_orig);
#endif #endif
glUniform2f(res_loc, width, height); glUniform2f(res_loc, width, height);
@ -177,8 +229,6 @@ static void render(int width, int height) {
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
bool running = true;
#ifdef GLSLWRITE #ifdef GLSLWRITE
if (argc != 3) { if (argc != 3) {
fprintf(stderr, "Usage: glslwrite <shader> <output directory>\n"); fprintf(stderr, "Usage: glslwrite <shader> <output directory>\n");
@ -186,7 +236,7 @@ int main(int argc, char *argv[]) {
} }
#else #else
if (argc != 2) { if (argc != 2) {
fprintf(stderr, "Usage: glslview <shader> <output directory>\n"); fprintf(stderr, "Usage: glslview <shader>\n");
exit(1); exit(1);
} }
#endif #endif
@ -199,20 +249,40 @@ int main(int argc, char *argv[]) {
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_Window *window = SDL_CreateWindow("glslwrite", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); SDL_Window *window = SDL_CreateWindow("glslwrite", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
SDL_GL_CreateContext(window); SDL_GLContext ctx = SDL_GL_CreateContext(window);
init(argv[1]); filename = argv[1];
init();
while (running) { while (true) {
SDL_Event e; SDL_Event e;
while( SDL_PollEvent(&e)) { while (SDL_PollEvent(&e)) {
if(e.type == SDL_QUIT) { switch (e.type) {
running = false; case SDL_KEYDOWN:
switch (e.key.keysym.sym) {
case SDLK_ESCAPE:
goto quit;
#ifndef GLSLWRITE
case SDLK_l:
load();
break; break;
case SDLK_r:
time_orig = SDL_GetTicks();
break;
#endif
}
break;
case SDL_QUIT:
goto quit;
} }
} }
check_reload();
int width, height; int width, height;
SDL_GetWindowSize(window, &width, &height); SDL_GetWindowSize(window, &width, &height);
@ -224,5 +294,10 @@ int main(int argc, char *argv[]) {
#endif #endif
} }
quit:
SDL_GL_DeleteContext(ctx);
SDL_DestroyWindow(window);
SDL_Quit();
return 0; return 0;
} }