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htanks/src
2010-04-12 16:17:41 +02:00
..
Bindings Use system sleep functions as threadDelay sleep to long without -threaded 2010-04-07 15:07:27 +02:00
Collision.hs Added lighting 2010-04-12 04:42:26 +02:00
CPUPlayer.hs Added Wiimote support 2010-04-07 13:28:38 +02:00
Debris.hs Reorganized code to add Debris class 2010-03-15 14:46:14 +01:00
DefaultPlayer.hs Simplified texture and model loading; also use crosshair for DefaultPlayer 2010-04-12 16:17:41 +02:00
Game.hs Restructured Simulation module 2010-04-11 02:12:48 +02:00
GLDriver.hs Use system sleep functions as threadDelay sleep to long without -threaded 2010-04-07 15:07:27 +02:00
GLX.hs Simplified texture and model loading; also use crosshair for DefaultPlayer 2010-04-12 16:17:41 +02:00
HTanks.hs Simplified texture and model loading; also use crosshair for DefaultPlayer 2010-04-12 16:17:41 +02:00
HWiidPlayer.hs Some improvements on coordinate calculation & player rendering 2010-04-12 14:40:31 +02:00
Level.hs Reorganized code to add Debris class 2010-03-15 14:46:14 +01:00
MainLoop.hs Added 3D models 2010-04-12 02:47:09 +02:00
Model.hs Simplified texture and model loading; also use crosshair for DefaultPlayer 2010-04-12 16:17:41 +02:00
Player.hs Added player cursor 2010-04-10 14:17:08 +02:00
Render.hs Simplified texture and model loading; also use crosshair for DefaultPlayer 2010-04-12 16:17:41 +02:00
Simulation.hs Restructured Simulation module 2010-04-11 02:12:48 +02:00
Tank.hs Hit tanks will die now. 2010-03-18 09:22:21 +01:00
Texture.hs Simplified texture and model loading; also use crosshair for DefaultPlayer 2010-04-12 16:17:41 +02:00