Proper big trees
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parent
a5803b1320
commit
0b3e9e6ffe
4 changed files with 454 additions and 24 deletions
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@ -13,11 +13,13 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.feature.WorldGenAbstractTree;
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import net.minecraft.world.gen.feature.WorldGenBigTree;
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import net.minecraft.world.gen.feature.WorldGenTrees;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.terraingen.BiomeEvent.CreateDecorator;
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import net.universe_factory.minecraft.test.generic.GenericCrops;
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import net.universe_factory.minecraft.test.generic.GenericWood;
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import net.universe_factory.minecraft.test.generic.WorldGenGenericBigTree;
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import net.universe_factory.minecraft.test.generic.WorldGenGenericTrees;
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import net.universe_factory.minecraft.test.world.ExtensibleBiomeDecorator;
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import cpw.mods.fml.common.Mod;
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@ -67,8 +69,8 @@ public class Test {
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}
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};
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WorldGenGenericTrees cherryTreeGenerator = WorldGenGenericTrees.newInstance(false, false, cherryTree);
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WorldGenGenericTrees cherryTreeGeneratorBig = WorldGenGenericTrees.newInstance(false, true, cherryTree);
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WorldGenGenericTrees cherryTreeGenerator = new WorldGenGenericTrees(false, cherryTree);
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WorldGenGenericBigTree cherryTreeGeneratorBig = new WorldGenGenericBigTree(false, cherryTree);
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public static final GenericCrops saladField = new GenericCrops() {
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@Override
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@ -141,12 +143,13 @@ public class Test {
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@Override
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public Entry<WorldGenAbstractTree, Float> replaceTree(World world, BiomeGenBase biome, Random random, int x, int y, int z,
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WorldGenAbstractTree orig) {
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if (!(orig instanceof WorldGenTrees) || biome.getTempCategory() != BiomeGenBase.TempCategory.MEDIUM)
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if (!(orig instanceof WorldGenTrees || orig instanceof WorldGenBigTree)
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|| biome.getTempCategory() != BiomeGenBase.TempCategory.MEDIUM)
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return null;
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WorldGenAbstractTree generator = (random.nextInt(3) == 0) ? cherryTreeGenerator : cherryTreeGeneratorBig;
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WorldGenAbstractTree generator = (random.nextInt(3) == 0) ? cherryTreeGeneratorBig : cherryTreeGenerator;
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return new AbstractMap.SimpleEntry(generator, 0.5f);
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return new AbstractMap.SimpleEntry(generator, 0.3f);
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}
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});
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}
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@ -229,8 +229,8 @@ public abstract class GenericWood {
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}
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private class Sapling extends BlockSapling {
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WorldGenerator generator = WorldGenGenericTrees.newInstance(true, false, GenericWood.this);
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WorldGenerator generatorBig = WorldGenGenericTrees.newInstance(true, true, GenericWood.this);
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WorldGenerator generator = new WorldGenGenericTrees(true, GenericWood.this);
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WorldGenerator generatorBig = new WorldGenGenericBigTree(true, GenericWood.this);
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public Sapling() {
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setBlockName("sapling" + getName());
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@ -0,0 +1,442 @@
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package net.universe_factory.minecraft.test.generic;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockSapling;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenAbstractTree;
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import net.minecraftforge.common.util.ForgeDirection;
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public class WorldGenGenericBigTree extends WorldGenAbstractTree {
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private final GenericWood genericWood;
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public WorldGenGenericBigTree(boolean notify, GenericWood genericWood) {
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super(notify);
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this.genericWood = genericWood;
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}
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/**
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* Contains three sets of two values that provide complimentary indices
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* for a given 'major' index - 1 and 2 for 0, 0 and 2 for 1, and 0 and 1
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* for 2.
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*/
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static final byte[] otherCoordPairs = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1 };
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/** random seed for GenBigTree */
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Random rand = new Random();
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/** Reference to the World object. */
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World worldObj;
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int[] basePos = new int[] { 0, 0, 0 };
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int heightLimit;
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int height;
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double heightAttenuation = 0.618D;
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double branchDensity = 1.0D;
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double branchSlope = 0.381D;
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double scaleWidth = 1.0D;
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double leafDensity = 1.0D;
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/**
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* Currently always 1, can be set to 2 in the class constructor to
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* generate a double-sized tree trunk for big trees.
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*/
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int trunkSize = 1;
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/**
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* Sets the limit of the random value used to initialize the height
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* limit.
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*/
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int heightLimitLimit = 12;
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/**
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* Sets the distance limit for how far away the generator will populate
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* leaves from the base leaf node.
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*/
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int leafDistanceLimit = 4;
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/** Contains a list of a points at which to generate groups of leaves. */
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int[][] leafNodes;
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/**
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* Generates a list of leaf nodes for the tree, to be populated by
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* generateLeaves.
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*/
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void generateLeafNodeList() {
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this.height = (int) ((double) this.heightLimit * this.heightAttenuation);
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if (this.height >= this.heightLimit) {
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this.height = this.heightLimit - 1;
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}
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int i = (int) (1.382D + Math.pow(this.leafDensity * (double) this.heightLimit / 13.0D, 2.0D));
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if (i < 1) {
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i = 1;
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}
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int[][] aint = new int[i * this.heightLimit][4];
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int j = this.basePos[1] + this.heightLimit - this.leafDistanceLimit;
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int k = 1;
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int l = this.basePos[1] + this.height;
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int i1 = j - this.basePos[1];
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aint[0][0] = this.basePos[0];
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aint[0][1] = j;
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aint[0][2] = this.basePos[2];
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aint[0][3] = l;
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--j;
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while (i1 >= 0) {
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int j1 = 0;
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float f = this.layerSize(i1);
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if (f < 0.0F) {
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--j;
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--i1;
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} else {
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for (double d0 = 0.5D; j1 < i; ++j1) {
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double d1 = this.scaleWidth * (double) f * ((double) this.rand.nextFloat() + 0.328D);
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double d2 = (double) this.rand.nextFloat() * 2.0D * Math.PI;
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int k1 = MathHelper.floor_double(d1 * Math.sin(d2) + (double) this.basePos[0] + d0);
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int l1 = MathHelper.floor_double(d1 * Math.cos(d2) + (double) this.basePos[2] + d0);
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int[] aint1 = new int[] { k1, j, l1 };
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int[] aint2 = new int[] { k1, j + this.leafDistanceLimit, l1 };
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if (this.checkBlockLine(aint1, aint2) == -1) {
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int[] aint3 = new int[] { this.basePos[0], this.basePos[1], this.basePos[2] };
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double d3 = Math.sqrt(Math.pow((double) Math.abs(this.basePos[0] - aint1[0]), 2.0D)
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+ Math.pow((double) Math.abs(this.basePos[2] - aint1[2]), 2.0D));
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double d4 = d3 * this.branchSlope;
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if ((double) aint1[1] - d4 > (double) l) {
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aint3[1] = l;
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} else {
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aint3[1] = (int) ((double) aint1[1] - d4);
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}
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if (this.checkBlockLine(aint3, aint1) == -1) {
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aint[k][0] = k1;
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aint[k][1] = j;
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aint[k][2] = l1;
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aint[k][3] = aint3[1];
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++k;
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}
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}
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}
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--j;
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--i1;
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}
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}
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this.leafNodes = new int[k][4];
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System.arraycopy(aint, 0, this.leafNodes, 0, k);
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}
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void func_150529_a(int p_150529_1_, int p_150529_2_, int p_150529_3_, float p_150529_4_, byte p_150529_5_, Block p_150529_6_) {
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int l = (int) ((double) p_150529_4_ + 0.618D);
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byte b1 = otherCoordPairs[p_150529_5_];
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byte b2 = otherCoordPairs[p_150529_5_ + 3];
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int[] aint = new int[] { p_150529_1_, p_150529_2_, p_150529_3_ };
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int[] aint1 = new int[] { 0, 0, 0 };
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int i1 = -l;
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int j1 = -l;
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for (aint1[p_150529_5_] = aint[p_150529_5_]; i1 <= l; ++i1) {
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aint1[b1] = aint[b1] + i1;
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j1 = -l;
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while (j1 <= l) {
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double d0 = Math.pow((double) Math.abs(i1) + 0.5D, 2.0D) + Math.pow((double) Math.abs(j1) + 0.5D, 2.0D);
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if (d0 > (double) (p_150529_4_ * p_150529_4_)) {
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++j1;
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} else {
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aint1[b2] = aint[b2] + j1;
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Block block1 = this.worldObj.getBlock(aint1[0], aint1[1], aint1[2]);
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if (!block1.isAir(worldObj, aint1[0], aint1[1], aint1[2]) && !block1.isLeaves(worldObj, aint1[0], aint1[1], aint1[2])) {
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++j1;
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} else {
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this.setBlockAndNotifyAdequately(this.worldObj, aint1[0], aint1[1], aint1[2], p_150529_6_, 0);
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++j1;
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}
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}
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}
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}
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}
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/**
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* Gets the rough size of a layer of the tree.
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*/
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float layerSize(int par1) {
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if ((double) par1 < (double) ((float) this.heightLimit) * 0.3D) {
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return -1.618F;
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} else {
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float f = (float) this.heightLimit / 2.0F;
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float f1 = (float) this.heightLimit / 2.0F - (float) par1;
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float f2;
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if (f1 == 0.0F) {
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f2 = f;
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} else if (Math.abs(f1) >= f) {
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f2 = 0.0F;
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} else {
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f2 = (float) Math.sqrt(Math.pow((double) Math.abs(f), 2.0D) - Math.pow((double) Math.abs(f1), 2.0D));
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}
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f2 *= 0.5F;
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return f2;
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}
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}
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float leafSize(int par1) {
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return par1 >= 0 && par1 < this.leafDistanceLimit ? (par1 != 0 && par1 != this.leafDistanceLimit - 1 ? 3.0F : 2.0F) : -1.0F;
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}
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/**
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* Generates the leaves surrounding an individual entry in the leafNodes
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* list.
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*/
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void generateLeafNode(int par1, int par2, int par3) {
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int l = par2;
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for (int i1 = par2 + this.leafDistanceLimit; l < i1; ++l) {
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float f = this.leafSize(l - par2);
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this.func_150529_a(par1, l, par3, f, (byte) 1, genericWood.leaves);
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}
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}
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void func_150530_a(int[] p_150530_1_, int[] p_150530_2_, Block p_150530_3_) {
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int[] aint2 = new int[] { 0, 0, 0 };
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byte b0 = 0;
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byte b1;
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for (b1 = 0; b0 < 3; ++b0) {
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aint2[b0] = p_150530_2_[b0] - p_150530_1_[b0];
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if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) {
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b1 = b0;
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}
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}
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if (aint2[b1] != 0) {
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byte b2 = otherCoordPairs[b1];
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byte b3 = otherCoordPairs[b1 + 3];
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byte b4;
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if (aint2[b1] > 0) {
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b4 = 1;
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} else {
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b4 = -1;
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}
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double d0 = (double) aint2[b2] / (double) aint2[b1];
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double d1 = (double) aint2[b3] / (double) aint2[b1];
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int[] aint3 = new int[] { 0, 0, 0 };
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int i = 0;
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for (int j = aint2[b1] + b4; i != j; i += b4) {
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aint3[b1] = MathHelper.floor_double((double) (p_150530_1_[b1] + i) + 0.5D);
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aint3[b2] = MathHelper.floor_double((double) p_150530_1_[b2] + (double) i * d0 + 0.5D);
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aint3[b3] = MathHelper.floor_double((double) p_150530_1_[b3] + (double) i * d1 + 0.5D);
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byte b5 = 0;
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int k = Math.abs(aint3[0] - p_150530_1_[0]);
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int l = Math.abs(aint3[2] - p_150530_1_[2]);
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int i1 = Math.max(k, l);
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if (i1 > 0) {
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if (k == i1) {
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b5 = 4;
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} else if (l == i1) {
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b5 = 8;
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}
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}
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this.setBlockAndNotifyAdequately(this.worldObj, aint3[0], aint3[1], aint3[2], p_150530_3_, b5);
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}
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}
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}
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/**
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* Generates the leaf portion of the tree as specified by the leafNodes
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* list.
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*/
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void generateLeaves() {
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int i = 0;
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for (int j = this.leafNodes.length; i < j; ++i) {
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int k = this.leafNodes[i][0];
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int l = this.leafNodes[i][1];
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int i1 = this.leafNodes[i][2];
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this.generateLeafNode(k, l, i1);
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}
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}
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/**
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* Indicates whether or not a leaf node requires additional wood to be
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* added to preserve integrity.
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*/
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boolean leafNodeNeedsBase(int par1) {
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return (double) par1 >= (double) this.heightLimit * 0.2D;
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}
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/**
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* Places the trunk for the big tree that is being generated. Able to
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* generate double-sized trunks by changing a field that is always 1 to
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* 2.
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*/
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void generateTrunk() {
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int i = this.basePos[0];
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int j = this.basePos[1];
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int k = this.basePos[1] + this.height;
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int l = this.basePos[2];
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int[] aint = new int[] { i, j, l };
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int[] aint1 = new int[] { i, k, l };
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this.func_150530_a(aint, aint1, genericWood.log);
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if (this.trunkSize == 2) {
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++aint[0];
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++aint1[0];
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this.func_150530_a(aint, aint1, genericWood.log);
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++aint[2];
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++aint1[2];
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this.func_150530_a(aint, aint1, genericWood.log);
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aint[0] += -1;
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aint1[0] += -1;
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this.func_150530_a(aint, aint1, genericWood.log);
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}
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}
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/**
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* Generates additional wood blocks to fill out the bases of different
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* leaf nodes that would otherwise degrade.
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*/
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void generateLeafNodeBases() {
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int i = 0;
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int j = this.leafNodes.length;
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for (int[] aint = new int[] { this.basePos[0], this.basePos[1], this.basePos[2] }; i < j; ++i) {
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int[] aint1 = this.leafNodes[i];
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int[] aint2 = new int[] { aint1[0], aint1[1], aint1[2] };
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aint[1] = aint1[3];
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int k = aint[1] - this.basePos[1];
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if (this.leafNodeNeedsBase(k)) {
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this.func_150530_a(aint, aint2, genericWood.log);
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}
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}
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}
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/**
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* Checks a line of blocks in the world from the first coordinate to
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* triplet to the second, returning the distance (in blocks) before a
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* non-air, non-leaf block is encountered and/or the end is encountered.
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*/
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int checkBlockLine(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger) {
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int[] aint2 = new int[] { 0, 0, 0 };
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byte b0 = 0;
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byte b1;
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for (b1 = 0; b0 < 3; ++b0) {
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aint2[b0] = par2ArrayOfInteger[b0] - par1ArrayOfInteger[b0];
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if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) {
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b1 = b0;
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}
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}
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if (aint2[b1] == 0) {
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return -1;
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} else {
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byte b2 = otherCoordPairs[b1];
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byte b3 = otherCoordPairs[b1 + 3];
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byte b4;
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if (aint2[b1] > 0) {
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b4 = 1;
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} else {
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b4 = -1;
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}
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double d0 = (double) aint2[b2] / (double) aint2[b1];
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double d1 = (double) aint2[b3] / (double) aint2[b1];
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int[] aint3 = new int[] { 0, 0, 0 };
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int i = 0;
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int j;
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for (j = aint2[b1] + b4; i != j; i += b4) {
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aint3[b1] = par1ArrayOfInteger[b1] + i;
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aint3[b2] = MathHelper.floor_double((double) par1ArrayOfInteger[b2] + (double) i * d0);
|
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aint3[b3] = MathHelper.floor_double((double) par1ArrayOfInteger[b3] + (double) i * d1);
|
||||
Block block = this.worldObj.getBlock(aint3[0], aint3[1], aint3[2]);
|
||||
|
||||
if (!this.isReplaceable(worldObj, aint3[0], aint3[1], aint3[2])) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return i == j ? -1 : Math.abs(i);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a boolean indicating whether or not the current location for
|
||||
* the tree, spanning basePos to to the height limit, is valid.
|
||||
*/
|
||||
boolean validTreeLocation() {
|
||||
int[] aint = new int[] { this.basePos[0], this.basePos[1], this.basePos[2] };
|
||||
int[] aint1 = new int[] { this.basePos[0], this.basePos[1] + this.heightLimit - 1, this.basePos[2] };
|
||||
Block block = this.worldObj.getBlock(this.basePos[0], this.basePos[1] - 1, this.basePos[2]);
|
||||
|
||||
boolean isSoil = block.canSustainPlant(worldObj, basePos[0], basePos[1] - 1, basePos[2], ForgeDirection.UP, (BlockSapling) Blocks.sapling);
|
||||
if (!isSoil) {
|
||||
return false;
|
||||
} else {
|
||||
int i = this.checkBlockLine(aint, aint1);
|
||||
|
||||
if (i == -1) {
|
||||
return true;
|
||||
} else if (i < 6) {
|
||||
return false;
|
||||
} else {
|
||||
this.heightLimit = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rescales the generator settings, only used in WorldGenBigTree
|
||||
*/
|
||||
public void setScale(double par1, double par3, double par5) {
|
||||
this.heightLimitLimit = (int) (par1 * 12.0D);
|
||||
|
||||
if (par1 > 0.5D) {
|
||||
this.leafDistanceLimit = 5;
|
||||
}
|
||||
|
||||
this.scaleWidth = par3;
|
||||
this.leafDensity = par5;
|
||||
}
|
||||
|
||||
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) {
|
||||
this.worldObj = par1World;
|
||||
long l = par2Random.nextLong();
|
||||
this.rand.setSeed(l);
|
||||
this.basePos[0] = par3;
|
||||
this.basePos[1] = par4;
|
||||
this.basePos[2] = par5;
|
||||
|
||||
if (this.heightLimit == 0) {
|
||||
this.heightLimit = 5 + this.rand.nextInt(this.heightLimitLimit);
|
||||
}
|
||||
|
||||
if (!this.validTreeLocation()) {
|
||||
return false;
|
||||
} else {
|
||||
this.generateLeafNodeList();
|
||||
this.generateLeaves();
|
||||
this.generateTrunk();
|
||||
this.generateLeafNodeBases();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,33 +9,18 @@ import net.minecraftforge.common.util.ForgeDirection;
|
|||
|
||||
public class WorldGenGenericTrees extends WorldGenAbstractTree {
|
||||
private final GenericWood genericWood;
|
||||
private final int minHeight;
|
||||
private final boolean big;
|
||||
|
||||
public static WorldGenGenericTrees newInstance(boolean notify, boolean big, GenericWood genericWood) {
|
||||
return new WorldGenGenericTrees(notify, big, genericWood, genericWood.getMinTreeHeight());
|
||||
}
|
||||
|
||||
public static WorldGenGenericTrees newForestInstance(boolean notify, boolean big, GenericWood genericWood) {
|
||||
return new WorldGenGenericTrees(notify, big, genericWood, 5);
|
||||
}
|
||||
|
||||
protected WorldGenGenericTrees(boolean notify, boolean big, GenericWood genericWood, int minHeight) {
|
||||
public WorldGenGenericTrees(boolean notify, GenericWood genericWood) {
|
||||
super(notify);
|
||||
|
||||
this.genericWood = genericWood;
|
||||
this.minHeight = minHeight;
|
||||
this.big = big;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(World world, Random random, int x, int y, int z) {
|
||||
int height = random.nextInt(3) + minHeight;
|
||||
int height = random.nextInt(3) + genericWood.getMinTreeHeight();
|
||||
boolean flag = true;
|
||||
|
||||
if (big)
|
||||
height += random.nextInt(7);
|
||||
|
||||
if (y >= 1 && y + height + 1 <= 256) {
|
||||
byte b0;
|
||||
int k1;
|
||||
|
|
Reference in a new issue