util: use handle_alloc_error()
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use alloc::alloc;
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#[inline]
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#[inline]
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pub fn must_succeed<T>(p: *mut T) -> *mut T {
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pub fn must_succeed<T>(p: *mut T) -> *mut T {
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assert!(!p.is_null(), "allocation failure");
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if p.is_null() {
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alloc::handle_alloc_error(alloc::Layout::new::<T>())
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}
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p
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p
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}
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}
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