#ifndef NEOFX_TYPES_H
#define NEOFX_TYPES_H
typedef union _MATRIX {
float m[4][4];
float f[16];
} MATRIX;
typedef union _VECTOR_VERTEX_ROTATION_COLOR {
struct {
float x, y, z;
};
float r, g, b;
} VECTOR, VERTEX, ROTATION, COLOR;
typedef struct _TEXCOORDS {
float s, t;
} TEXCOORDS;
typedef struct _TRIANGLE {
VERTEX vertices[3];
VECTOR normal;
} TRIANGLE;
typedef struct _OBJECT {
VERTEX pos;
VECTOR move;
ROTATION rot;
float air_resistance;
float bounce;
} OBJECT;
#endif