#ifndef NEOFX_COLLISION_H
#define NEOFX_COLLISION_H
#include <neofx/types.h>
int CollisionPointTriangle(VERTEX, TRIANGLE);
int CollisionRayTriangle(VERTEX, VECTOR, TRIANGLE, float*);
int CollisionSphereTriangle(VERTEX, float,TRIANGLE);
int CollisionMovingSphereTriangle(VERTEX, float, VECTOR, float, TRIANGLE);
#endif