Beleuchtung und Rendering ge?ndert, um Schatten zu erm?glichen.

This commit is contained in:
neoraider 2006-10-24 15:04:02 +00:00
parent 1021d32f7c
commit c3580f59f7

View file

@ -6,9 +6,14 @@ typedef union _MATRIX {
float f[16]; float f[16];
} MATRIX; } MATRIX;
typedef struct _VECTOR_VERTEX_ROTATION { typedef union _VECTOR_VERTEX_ROTATION_COLOR {
struct {
float x, y, z; float x, y, z;
} VECTOR, VERTEX, ROTATION; };
struct {
float r, g, b;
};
} VECTOR, VERTEX, ROTATION, COLOR;
typedef struct _TEXCOORDS { typedef struct _TEXCOORDS {
float s, t; float s, t;