#ifndef ZOOM_PLAYER_H
#define ZOOM_PLAYER_H
#include "types.h"
#define INPUT_UP 1
#define INPUT_DOWN 2
#define INPUT_RIGHT 4
#define INPUT_LEFT 8
#define INPUT_OPEN 16
typedef struct _PLAYER {
VERTEX pos;
float rotx;
float rotysin, rotycos;
int health;
int shield;
int room;
} PLAYER;
void MouseInput(int, int);
void DoInput(int);
#endif