libzoom: Fixed some warnings with -Wall
This commit is contained in:
parent
0d161e31bb
commit
68ba1f6942
4 changed files with 73 additions and 73 deletions
4
init.c
4
init.c
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@ -18,8 +18,8 @@ extern PLAYER player;
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int InitGame() {
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LIGHT light = {LIGHT_POINT, {15.0, 15.0, 15.0}, {0.0, 0.0, 0.0}};
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COLOR ambient = {0.1, 0.1, 0.1};
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LIGHT light = {LIGHT_POINT, {{15.0, 15.0, 15.0}}, {{0.0, 0.0, 0.0}}};
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COLOR ambient = {{0.1, 0.1, 0.1}};
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glViewport(0, 0, 640, 480);
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122
level.c
122
level.c
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@ -37,18 +37,18 @@ static void LoadTriangles(xmlNodePtr node, LEVEL *level, WALL* walls, int nWalls
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for(; node != NULL; node = node->next) {
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if(node->type != XML_ELEMENT_NODE || xmlStrcmp(node->name, "triangle")) continue;
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if(node->type != XML_ELEMENT_NODE || xmlStrcmp(node->name, (xmlChar*)"triangle")) continue;
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walls[i].visible = 1;
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data = xmlGetProp(node, "visible");
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data = xmlGetProp(node, (xmlChar*)"visible");
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if(data) {
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if(!xmlStrcmp(data, "false")) walls[i].visible = 0;
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if(!xmlStrcmp(data, (xmlChar*)"false")) walls[i].visible = 0;
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xmlFree(data);
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}
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data = xmlGetProp(node, "texture");
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data = xmlGetProp(node, (xmlChar*)"texture");
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if(data) {
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tex.name = data;
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tex.name = (char*)data;
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texp = bsearch(&tex, level->textures, level->nTextures, sizeof(TEXTURE), SortTextures);
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if(texp) walls[i].texture = texp->id;
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@ -60,60 +60,60 @@ static void LoadTriangles(xmlNodePtr node, LEVEL *level, WALL* walls, int nWalls
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for(node2 = node->children; node2 != NULL; node2 = node2->next) {
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if(node2->type != XML_ELEMENT_NODE) continue;
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if(!xmlStrcmp(node2->name, "vertex")) {
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if(!xmlStrcmp(node2->name, (xmlChar*)"vertex")) {
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if(++j > 2) break;
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data = xmlGetProp(node2, "x");
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data = xmlGetProp(node2, (xmlChar*)"x");
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if(data) {
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walls[i].vertices[j].x = atof(data);
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walls[i].vertices[j].x = atof((char*)data);
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xmlFree(data);
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}
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data = xmlGetProp(node2, "y");
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data = xmlGetProp(node2, (xmlChar*)"y");
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if(data) {
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walls[i].vertices[j].y = atof(data);
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walls[i].vertices[j].y = atof((char*)data);
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xmlFree(data);
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}
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data = xmlGetProp(node2, "z");
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data = xmlGetProp(node2, (xmlChar*)"z");
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if(data) {
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walls[i].vertices[j].z = atof(data);
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walls[i].vertices[j].z = atof((char*)data);
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xmlFree(data);
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}
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}
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else if(!xmlStrcmp(node2->name, "normal")) {
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else if(!xmlStrcmp(node2->name, (xmlChar*)"normal")) {
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if(j < 0) continue;
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data = xmlGetProp(node2, "x");
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data = xmlGetProp(node2, (xmlChar*)"x");
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if(data) {
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walls[i].normals[j].x = atof(data);
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walls[i].normals[j].x = atof((char*)data);
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xmlFree(data);
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}
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data = xmlGetProp(node2, "y");
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data = xmlGetProp(node2, (xmlChar*)"y");
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if(data) {
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walls[i].normals[j].y = atof(data);
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walls[i].normals[j].y = atof((char*)data);
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xmlFree(data);
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}
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data = xmlGetProp(node2, "z");
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data = xmlGetProp(node2, (xmlChar*)"z");
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if(data) {
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walls[i].normals[j].z = atof(data);
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walls[i].normals[j].z = atof((char*)data);
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xmlFree(data);
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}
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}
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else if(!xmlStrcmp(node2->name, "texcoords")) {
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else if(!xmlStrcmp(node2->name, (xmlChar*)"texcoords")) {
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if(j < 0) continue;
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data = xmlGetProp(node2, "s");
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data = xmlGetProp(node2, (xmlChar*)"s");
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if(data) {
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walls[i].texcoords[j].s = atof(data);
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walls[i].texcoords[j].s = atof((char*)data);
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xmlFree(data);
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}
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data = xmlGetProp(node2, "t");
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data = xmlGetProp(node2, (xmlChar*)"t");
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if(data) {
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walls[i].texcoords[j].t = atof(data);
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walls[i].texcoords[j].t = atof((char*)data);
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xmlFree(data);
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}
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}
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@ -142,10 +142,10 @@ LEVEL *LoadLevel(char *filename) {
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xmlDocPtr doc;
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xmlDtdPtr dtd;
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xmlValidCtxtPtr validCtxt;
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xmlNodePtr root, node, node2, node3, rooms = NULL, gates = NULL;
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xmlNodePtr root, node, node2, rooms = NULL, gates = NULL;
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xmlChar *data;
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char *name;
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int i, j;
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int i;
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ROOM room, *roomp;
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@ -160,7 +160,7 @@ LEVEL *LoadLevel(char *filename) {
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if(!doc)
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return NULL;
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dtd = xmlParseDTD("-//libzoom//DTD level 0.1//EN", "levels/level.dtd");
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dtd = xmlParseDTD((xmlChar*)"-//libzoom//DTD level 0.1//EN", (xmlChar*)"levels/level.dtd");
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if(!dtd) {
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xmlFreeDoc(doc);
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@ -189,7 +189,7 @@ LEVEL *LoadLevel(char *filename) {
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xmlFreeDtd(dtd);
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root = xmlDocGetRootElement(doc);
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if(!root || xmlStrcmp(root->name, "level")) {
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if(!root || xmlStrcmp(root->name, (xmlChar*)"level")) {
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xmlFreeDoc(doc);
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xmlCleanupParser();
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return NULL;
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@ -202,51 +202,51 @@ LEVEL *LoadLevel(char *filename) {
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for(node = root->children; node != NULL; node = node->next) {
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if(node->type != XML_ELEMENT_NODE) continue;
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if(!xmlStrcmp(node->name, "info")) {
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if(!xmlStrcmp(node->name, (xmlChar*)"info")) {
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level->info = calloc(1, sizeof(LEVELINFO));
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for(node2 = node->children; node2 != NULL; node2 = node2->next) {
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if(node2->type != XML_ELEMENT_NODE) continue;
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if(!xmlStrcmp(node2->name, "name")) {
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if(!xmlStrcmp(node2->name, (xmlChar*)"name")) {
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if(level->info->name != NULL) continue;
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data = xmlNodeGetContent(node2);
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level->info->name = strdup(data);
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level->info->name = strdup((char*)data);
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xmlFree(data);
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}
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else if(!xmlStrcmp(node2->name, "desc")) {
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else if(!xmlStrcmp(node2->name, (xmlChar*)"desc")) {
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if(level->info->desc != NULL) continue;
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data = xmlNodeGetContent(node2);
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level->info->desc = strdup(data);
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level->info->desc = strdup((char*)data);
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xmlFree(data);
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}
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else if(!xmlStrcmp(node2->name, "start")) {
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data = xmlGetProp(node2, "x");
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if(data) level->info->start.x = atof(data);
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else if(!xmlStrcmp(node2->name, (xmlChar*)"start")) {
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data = xmlGetProp(node2, (xmlChar*)"x");
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if(data) level->info->start.x = atof((char*)data);
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xmlFree(data);
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data = xmlGetProp(node2, "y");
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if(data) level->info->start.y = atof(data);
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data = xmlGetProp(node2, (xmlChar*)"y");
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if(data) level->info->start.y = atof((char*)data);
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xmlFree(data);
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data = xmlGetProp(node2, "z");
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if(data) level->info->start.z = atof(data);
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data = xmlGetProp(node2, (xmlChar*)"z");
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if(data) level->info->start.z = atof((char*)data);
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xmlFree(data);
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}
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}
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}
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else if(!xmlStrcmp(node->name, "rooms")) {
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else if(!xmlStrcmp(node->name, (xmlChar*)"rooms")) {
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if(rooms != NULL) continue;
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rooms = node;
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for(node2 = node->children; node2 != NULL; node2 = node2->next) {
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, "room")) level->nRooms++;
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, (xmlChar*)"room")) level->nRooms++;
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}
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}
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else if(!xmlStrcmp(node->name, "gates")) {
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else if(!xmlStrcmp(node->name, (xmlChar*)"gates")) {
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if(gates != NULL) continue;
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gates = node;
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@ -254,32 +254,32 @@ LEVEL *LoadLevel(char *filename) {
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node2 = node->children;
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for(node2 = node->children; node2 != NULL; node2 = node2->next) {
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, "gate")) level->nGates++;
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, (xmlChar*)"gate")) level->nGates++;
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}
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}
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else if(!xmlStrcmp(node->name, "textures")) {
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else if(!xmlStrcmp(node->name, (xmlChar*)"textures")) {
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if(level->textures != NULL) continue;
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for(node2 = node->children; node2 != NULL; node2 = node2->next) {
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, "texture")) level->nTextures++;
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, (xmlChar*)"texture")) level->nTextures++;
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}
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level->textures = calloc(level->nTextures, sizeof(TEXTURE));
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i = 0;
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for(node2 = node->children; node2 != NULL; node2 = node2->next) {
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if(node2->type != XML_ELEMENT_NODE || xmlStrcmp(node2->name, "texture")) continue;
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if(node2->type != XML_ELEMENT_NODE || xmlStrcmp(node2->name, (xmlChar*)"texture")) continue;
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data = xmlGetProp(node2, "name");
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data = xmlGetProp(node2, (xmlChar*)"name");
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if(data) {
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level->textures[i].id = LoadTexture(data);
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level->textures[i].id = LoadTexture((char*)data);
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xmlFree(data);
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}
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data = xmlGetProp(node2, "id");
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data = xmlGetProp(node2, (xmlChar*)"id");
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if(data) {
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level->textures[i].name = strdup(data);
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level->textures[i].name = strdup((char*)data);
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xmlFree(data);
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}
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@ -295,17 +295,17 @@ LEVEL *LoadLevel(char *filename) {
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i = 0;
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for(node = rooms->children; node != NULL; node = node->next) {
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if(node->type != XML_ELEMENT_NODE || xmlStrcmp(node->name, "room")) continue;
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if(node->type != XML_ELEMENT_NODE || xmlStrcmp(node->name, (xmlChar*)"room")) continue;
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data = xmlGetProp(node, "id");
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data = xmlGetProp(node, (xmlChar*)"id");
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if(data) {
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level->rooms[i].id = strdup(data);
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level->rooms[i].id = strdup((char*)data);
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xmlFree(data);
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}
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for(node2 = node->children; node2 != NULL; node2 = node2->next) {
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, "triangle")) level->rooms[i].nWalls++;
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, (xmlChar*)"triangle")) level->rooms[i].nWalls++;
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}
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level->rooms[i].walls = calloc(level->rooms[i].nWalls, sizeof(WALL));
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@ -321,11 +321,11 @@ LEVEL *LoadLevel(char *filename) {
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i = 0;
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for(node = gates->children; node != NULL; node = node->next) {
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if(node->type != XML_ELEMENT_NODE || xmlStrcmp(node->name, "gate")) continue;
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if(node->type != XML_ELEMENT_NODE || xmlStrcmp(node->name, (xmlChar*)"gate")) continue;
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data = xmlGetProp(node2, "room1");
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data = xmlGetProp(node, (xmlChar*)"room1");
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if(data) {
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room.id = data;
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room.id = (char*)data;
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roomp = bsearch(&room, level->rooms, level->nRooms, sizeof(ROOM), SortRooms);
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if(roomp) level->gates[i].room1 = roomp;
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@ -333,9 +333,9 @@ LEVEL *LoadLevel(char *filename) {
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xmlFree(data);
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}
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data = xmlGetProp(node2, "room2");
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data = xmlGetProp(node, (xmlChar*)"room2");
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if(data) {
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room.id = data;
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room.id = (char*)data;
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roomp = bsearch(&room, level->rooms, level->nRooms, sizeof(ROOM), SortRooms);
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if(roomp) level->gates[i].room2 = roomp;
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@ -344,7 +344,7 @@ LEVEL *LoadLevel(char *filename) {
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}
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for(node2 = node->children; node2 != NULL; node2 = node2->next) {
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, "triangle")) level->gates[i].nWalls++;
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if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, (xmlChar*)"triangle")) level->gates[i].nWalls++;
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}
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level->gates[i].walls = calloc(level->gates[i].nWalls, sizeof(WALL));
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14
player.c
14
player.c
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@ -10,7 +10,7 @@ int input = 0;
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int falling = 0;
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PLAYER player = {
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{0.0, 0.0, 0.0},
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{{0.0, 0.0, 0.0}},
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0.0, 0.0, 1.0,
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100, 100, 0
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};
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@ -34,16 +34,16 @@ void MouseInput(int x, int y) {
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void DoInput(int delta) {
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int i, wasfalling = falling;
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int g;
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//int g;
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VERTEX pos;
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int room = player.room;
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VECTOR move = {0.0, 0.0, 0.0};
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VECTOR v = {0.0, -1.0, 0.0};
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VECTOR move = {{0.0, 0.0, 0.0}};
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VECTOR v = {{0.0, -1.0, 0.0}};
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float s, c;
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float f = 0.0;
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VERTEX p1, p2;
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VECTOR v1, v2;
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MATRIX transform;
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//VERTEX p1, p2;
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//VECTOR v1, v2;
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//MATRIX transform;
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objrot += 0.01*delta;
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if(objrot > 360.0) objrot -= 360.0;
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6
render.c
6
render.c
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@ -23,13 +23,13 @@ static int SortByTex(const void *p1, const void *p2) {
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}
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void Render() {
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GLfloat std_emission[] = {0.0, 0.0, 0.0, 1.0};
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MATRIX rotate = {
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//GLfloat std_emission[] ={{0.0, 0.0, 0.0, 1.0};
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MATRIX rotate = {.f = {
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player.rotycos, 0.0, -player.rotysin, 0.0,
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0.0, 1.0, 0.0, 0.0,
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player.rotysin, 0.0, player.rotycos, 0.0,
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0.0, 0.0, 0.0, 1.0
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};
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}};
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POLYGON_LIST *room;
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int i, j, k;
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float d;
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