Physik-Engine angefangen.
Lightmaps implementiert.
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05f9b1d15c
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10 changed files with 238 additions and 234 deletions
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@ -2,7 +2,7 @@
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#define ZOOM_LEVEL_H
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#include <GL/gl.h>
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#include "types.h"
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#include <zoom/types.h>
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#pragma pack(push, 2)
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typedef struct _LEVELHEADER {
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@ -13,7 +13,7 @@ typedef struct _LEVELHEADER {
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typedef struct _ROOMHEADER {
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int nWalls;
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int nObjects;
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int nThings;
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int nGates;
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} ROOMHEADER;
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@ -24,10 +24,10 @@ typedef struct _GATEINFO {
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typedef struct _ROOM {
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int nWalls;
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int nObjects;
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int nThings;
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int nGates;
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WALL *walls;
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OBJECT *objects;
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THING *things;
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GATE *gates;
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GATEINFO *gateinfo;
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} ROOM;
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@ -1,7 +1,7 @@
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#ifndef ZOOM_PLAYER_H
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#define ZOOM_PLAYER_H
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#include "types.h"
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#include <zoom/types.h>
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#define INPUT_UP 1
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#define INPUT_DOWN 2
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27
zoom/types.h
27
zoom/types.h
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@ -7,10 +7,15 @@
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#define TRIANGLE_WALL 1
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#define TRIANGLE_FLOOR 2
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#define OBJECT_UNKNOWN 0
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#define OBJECT_MEDIPAK25 1
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#define OBJECT_MEDIPAK50 2
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#define OBJECT_MEDIPAK100 3
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#define LIGHT_UNKNOWN 0
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#define LIGHT_POINT 1
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#define LIGHT_DIRECTIONAL 2
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#define LIGHT_SPOT 3
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#define THING_UNKNOWN 0
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#define THING_MEDIPAK25 1
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#define THING_MEDIPAK50 2
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#define THING_MEDIPAK100 3
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#define GATE_UNKNOWN 0
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#define GATE_SIDE 1
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@ -36,11 +41,21 @@ typedef struct WALL {
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TEXCOORDS texcoords[3];
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} WALL;
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typedef struct _OBJECT {
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typedef struct _COLOR {
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float r, g, b;
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} COLOR;
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typedef struct _LIGHT {
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unsigned char type;
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COLOR diffuse;
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VERTEX pos;
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} LIGHT;
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typedef struct _THING {
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unsigned char type;
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unsigned char visible;
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VERTEX pos;
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} OBJECT;
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} THING;
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typedef struct _GATE {
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unsigned char type;
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