76 lines
1.5 KiB
C
76 lines
1.5 KiB
C
#include <stdlib.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <zoom/init.h>
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#include <zoom/texture.h>
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#include <zoom/level.h>
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#include <zoom/light.h>
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LEVEL level;
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GLuint sphere;
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GLuint meditex_blue;
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GLuint lightmap;
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extern TEXLIST *texlist;
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int InitGame() {
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LIGHT light = {LIGHT_POINT, {30.0, 30.0, 30.0}, {0.0, 0.0, 0.0}};
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COLOR ambient = {0.1, 0.1, 0.1};
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glViewport(0, 0, 640, 480);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(50.0, 640.0/480.0, 0.1, 1000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glShadeModel(GL_SMOOTH);
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glClearDepth(1.0);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glEnable(GL_CULL_FACE);
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glFrontFace(GL_CCW);
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glDisable(GL_LIGHTING);
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SetAmbient(ambient);
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AddLight(light);
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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meditex_blue = LoadTexture("medib.tex");
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lightmap = LoadTexture("lightmap.tex");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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GLUquadricObj *quadric = gluNewQuadric();
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gluQuadricDrawStyle(quadric, GLU_FILL);
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gluQuadricTexture(quadric, GL_TRUE);
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LoadLevel("level2.lvl", &level);
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sphere = glGenLists(1);
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glNewList(sphere, GL_COMPILE);
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glRotatef(90, 1.0, 0.0, 0.0);
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gluSphere(quadric, 1.0, 24, 24);
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glEndList();
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gluDeleteQuadric(quadric);
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return 1;
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}
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void UninitGame() {
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FreeLevel(&level);
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free(texlist);
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}
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