11 lines
325 B
C
11 lines
325 B
C
#ifndef GAME_COLLISION_H
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#define GAME_COLLISION_H
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#include "types.h"
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int CollisionPointTriangle(VERTEX, TRIANGLE);
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int CollisionRayTriangle(VERTEX, VECTOR, TRIANGLE, float*);
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int CollisionSphereTriangle(VERTEX, float,TRIANGLE);
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int CollisionMovingSphereTriangle(VERTEX, float, VECTOR, float, TRIANGLE);
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#endif
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