/*
 * Game.h
 *
 * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ZOOM_GAME_H_
#define ZOOM_GAME_H_

#include "Renderer.h"

#include <boost/shared_ptr.hpp>
#include <string>

namespace Zoom {

class Level;
class Triangle;

class Game {
  public:
    enum Input {
      FORWARD = (1 << 0),
      BACKWARD = (1 << 1),
      LEFT = (1 << 2),
      RIGHT = (1 << 3)
    };

    Game();

    bool loadLevel(const std::string &name);

    void resize(int width, int height);

    void setInput(unsigned input) {
      this->input = input;
    }

    bool doesCollide(const vmml::vec3f &move) const;

    void turn(float x, float y);
    void run(int delta);
    void render();

  private:
    static const float PLAYER_SPEED;
    static const float PLAYER_RADIUS;

    Renderer renderer;

    boost::shared_ptr<Level> level;
    std::vector<TriangleRecord> triangles;

    vmml::vec3f playerPos;
    vmml::mat4f playerRotY;
    float playerRotX;

    unsigned input;

    float lightPos;
};

}

#endif /* ZOOM_GAME_H_ */
