45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
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/*
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* Texture.cpp
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*
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* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Texture.h"
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#include "gl.h"
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#include <GL/glpng.h>
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namespace Zoom {
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std::map<std::string, unsigned> Texture::textures;
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unsigned Texture::loadTexture(const std::string &name) {
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std::map<std::string, unsigned>::iterator it = textures.find(name);
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if(it != textures.end())
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return it->second;
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pngInfo info;
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unsigned texture = pngBind(("tex/" + name).c_str(), PNG_NOMIPMAP, PNG_ALPHA, &info, GL_REPEAT, GL_LINEAR, GL_LINEAR);
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if(texture) {
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textures.insert(std::make_pair(name, texture));
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}
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return texture;
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}
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}
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