varying vec4 diffuse, ambient;
varying vec3 normal, pos;
void main() {
normal = normalize(gl_NormalMatrix * gl_Normal);
pos = vec3(gl_ModelViewMatrix * gl_Vertex);
diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse;
ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}