Some optimizations
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0f6fb2617e
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7 changed files with 60 additions and 45 deletions
3
shader/null.frag
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3
shader/null.frag
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@ -0,0 +1,3 @@
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void main() {
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gl_FragColor = vec4(0, 0, 0, 1);
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}
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3
shader/null.vert
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3
shader/null.vert
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void main() {
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gl_Position = ftransform();
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}
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