Added movement controls

This commit is contained in:
Matthias Schiffer 2009-12-15 22:42:49 +01:00
parent d9f44af7ae
commit a407f8b9ed
5 changed files with 62 additions and 32 deletions

View file

@ -2,7 +2,6 @@ uniform sampler2D tex;
varying vec4 diffuse, ambientGlobal, ambient;
varying vec3 normal, pos;
/*varying vec3 normal, lightVector, reflectVector, eyeVector;*/
void main() {

View file

@ -1,22 +1,14 @@
varying vec4 diffuse, ambientGlobal, ambient;
varying vec3 normal, pos;
/*varying vec3 normal, lightVector, reflectVector, eyeVector;*/
void main() {
normal = normalize(gl_NormalMatrix * gl_Normal);
pos = vec3(gl_ModelViewMatrix * gl_Vertex);
/*lightVector = vec3(gl_LightSource[0].position - ecPos);
reflectVector = normalize(reflect(-lightVector, normal));
eyeVector = vec3(-ecPos);*/
/* Compute the diffuse, ambient and globalAmbient terms */
diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse;
/* The ambient terms have been separated since one of them */
/* suffers attenuation */
ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient;
ambientGlobal = gl_LightModel.ambient * gl_FrontMaterial.ambient;