Added mouse support to turn

This commit is contained in:
Matthias Schiffer 2009-12-17 19:12:13 +01:00
parent bc797d4c8b
commit b3b74dc2af
3 changed files with 102 additions and 17 deletions

View file

@ -29,7 +29,7 @@
namespace Zoom { namespace Zoom {
Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRot(vmml::mat4f::IDENTITY), Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRotY(vmml::mat4f::IDENTITY), playerRotX(0),
input(0), lightPos(0) { input(0), lightPos(0) {
glClearColor(0.0, 0.0, 0.0, 1.0); glClearColor(0.0, 0.0, 0.0, 1.0);
glClearDepth(1.0); glClearDepth(1.0);
@ -63,8 +63,6 @@ Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRot(vmml::mat
Shader::loadProgram("default.vert", "default.frag"); Shader::loadProgram("default.vert", "default.frag");
playerRot.rotate_y(-M_PI/6);
loadLevel("level.xml"); loadLevel("level.xml");
triangles.insert(triangles.end(), level->getRooms().front().walls.begin(), level->getRooms().front().walls.end()); triangles.insert(triangles.end(), level->getRooms().front().walls.begin(), level->getRooms().front().walls.end());
std::sort(triangles.begin(), triangles.end(), Renderer::TextureSorter()); std::sort(triangles.begin(), triangles.end(), Renderer::TextureSorter());
@ -76,24 +74,37 @@ bool Game::loadLevel(const std::string &name) {
return level; return level;
} }
void Game::turn(float x, float y) {
playerRotY.rotate_y(-x*M_PI/180/10);
playerRotX -= y*M_PI/180/10;
if(playerRotX > M_PI_2)
playerRotX = M_PI_2;
else if(playerRotX < -M_PI_2)
playerRotX = -M_PI_2;
}
void Game::run(int delta) { void Game::run(int delta) {
lightPos += delta; lightPos += delta;
lightPos %= 24000; lightPos %= 24000;
playerRot.rotate_y(delta*M_PI/180/40); vmml::vec3f playerMove(vmml::vec3f::ZERO);
if(input & FORWARD) { if(input & FORWARD) {
playerPos -= playerRot*vmml::vec3f::UNIT_Z*0.01*delta; playerMove -= playerRotY*vmml::vec3f::UNIT_Z;
} }
if(input & BACKWARD) { if(input & BACKWARD) {
playerPos += playerRot*vmml::vec3f::UNIT_Z*0.01*delta; playerMove += playerRotY*vmml::vec3f::UNIT_Z;
} }
if(input & LEFT) { if(input & LEFT) {
playerPos -= playerRot*vmml::vec3f::UNIT_X*0.01*delta; playerMove -= playerRotY*vmml::vec3f::UNIT_X;
} }
if(input & RIGHT) { if(input & RIGHT) {
playerPos += playerRot*vmml::vec3f::UNIT_X*0.01*delta; playerMove += playerRotY*vmml::vec3f::UNIT_X;
} }
playerMove.normalize();
playerPos += playerMove*0.01*delta;
} }
void Game::render() { void Game::render() {
@ -122,7 +133,8 @@ void Game::render() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
vmml::mat4f transform(playerRot), inverse; vmml::mat4f transform(playerRotY), inverse;
transform.rotate_x(playerRotX);
transform.set_translation(playerPos); transform.set_translation(playerPos);
transform.inverse(inverse); transform.inverse(inverse);

View file

@ -46,6 +46,7 @@ class Game {
this->input = input; this->input = input;
} }
void turn(float x, float y);
void run(int delta); void run(int delta);
void render(); void render();
@ -56,7 +57,8 @@ class Game {
std::vector<BSPTree::TriangleRecord> triangles; std::vector<BSPTree::TriangleRecord> triangles;
vmml::vec3f playerPos; vmml::vec3f playerPos;
vmml::mat4f playerRot; vmml::mat4f playerRotY;
float playerRotX;
unsigned input; unsigned input;

View file

@ -27,6 +27,7 @@
#else #else
#include <iostream> #include <iostream>
#include <X11/X.h> #include <X11/X.h>
#include <X11/extensions/XInput2.h>
#include <GL/glx.h> #include <GL/glx.h>
#include <sys/time.h> #include <sys/time.h>
#include <unistd.h> #include <unistd.h>
@ -64,7 +65,7 @@ bool WGLInit(HINSTANCE hInstance, HWND *hWnd, HDC *hDC, HGLRC *hRC) {
wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = 0; wc.hbrBackground = 0;
wc.lpszMenuName = 0; wc.lpszMenuName = 0;
wc.lpszClassName = "3D"; wc.lpszClassName = "Zoom";
if (!RegisterClass(&wc)) { if (!RegisterClass(&wc)) {
MessageBox(0, "Failed To Register The Window Class.", "ERROR", MB_OK|MB_ICONEXCLAMATION); MessageBox(0, "Failed To Register The Window Class.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
@ -82,7 +83,7 @@ bool WGLInit(HINSTANCE hInstance, HWND *hWnd, HDC *hDC, HGLRC *hRC) {
AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle); AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle);
*hWnd = CreateWindowEx(dwExStyle, "3D" /* Class Name */, "3D" /* Title*/, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dwStyle, *hWnd = CreateWindowEx(dwExStyle, "Zoom" /* Class Name */, "Zoom" /* Title*/, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dwStyle,
0, 0, windowRect.right-windowRect.left, windowRect.bottom-windowRect.top, 0, 0, hInstance, 0); 0, 0, windowRect.right-windowRect.left, windowRect.bottom-windowRect.top, 0, 0, hInstance, 0);
if(!*hWnd) { if(!*hWnd) {
MessageBox(0, "Window Creation Error.", "ERROR", MB_OK|MB_ICONEXCLAMATION); MessageBox(0, "Window Creation Error.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
@ -231,7 +232,23 @@ LRESULT CALLBACK wndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
#else #else
bool GLXinit(Display *disp, Atom windele, Window *wnd, GLXContext *gc, bool *multisample) { bool XIInit(Display *disp, int *opcode) {
int event, error;
if (!XQueryExtension(disp, "XInputExtension", opcode, &event, &error)) {
std::cerr << "X Input extension not available." << std::endl;
return false;
}
int major = 2, minor = 0;
if (XIQueryVersion(disp, &major, &minor) == BadRequest) {
std::cerr << "XI2 not available. Server supports " << major << "." << minor << std::endl;
return false;
}
return true;
}
bool GLXinit(Display *disp, Atom windele, Window *wnd, GLXContext *gc, bool *multisample, int *xi_opcode, int *pointer) {
static const int msAttributeList[] = {GLX_RENDER_TYPE, GLX_RGBA_BIT, static const int msAttributeList[] = {GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_X_RENDERABLE, True, GLX_X_RENDERABLE, True,
@ -248,6 +265,9 @@ bool GLXinit(Display *disp, Atom windele, Window *wnd, GLXContext *gc, bool *mul
GLX_DEPTH_SIZE, 1, GLX_DEPTH_SIZE, 1,
None}; None};
if(!XIInit(disp, xi_opcode))
return false;
bool ok = false; bool ok = false;
*multisample = true; *multisample = true;
@ -276,11 +296,11 @@ bool GLXinit(Display *disp, Atom windele, Window *wnd, GLXContext *gc, bool *mul
vi->visual, CWBorderPixel|CWColormap|CWEventMask, &swa); vi->visual, CWBorderPixel|CWColormap|CWEventMask, &swa);
XClassHint chint; XClassHint chint;
chint.res_name = const_cast<char*>("3D"); chint.res_name = const_cast<char*>("Zoom");
chint.res_class = const_cast<char*>("3d"); chint.res_class = const_cast<char*>("zoom");
XSetClassHint(disp, *wnd, &chint); XSetClassHint(disp, *wnd, &chint);
char *str = const_cast<char*>("3D"); char *str = const_cast<char*>("Zoom");
XTextProperty name; XTextProperty name;
if(XStringListToTextProperty(&str, 1, &name) != 0) if(XStringListToTextProperty(&str, 1, &name) != 0)
{ {
@ -290,7 +310,31 @@ bool GLXinit(Display *disp, Atom windele, Window *wnd, GLXContext *gc, bool *mul
XSetWMProtocols(disp, *wnd, &windele, 1); XSetWMProtocols(disp, *wnd, &windele, 1);
XColor color;
color.pixel = WhitePixel(disp, vi->screen);
XQueryColor(disp, cmap, &color);
Pixmap pixmap = XCreatePixmap(disp, *wnd, 1, 1, 1);
Cursor cursor = XCreatePixmapCursor(disp, pixmap, pixmap, &color, &color, 0, 0);
XSync(disp, False);
XFreePixmap(disp, pixmap);
XMapWindow(disp, *wnd); XMapWindow(disp, *wnd);
XSync(disp, False);
XIGetClientPointer(disp, *wnd, pointer);
XIEventMask eventmask;
unsigned char mask[4] = {0};
eventmask.deviceid = 2;
eventmask.mask_len = sizeof(mask);
eventmask.mask = mask;
/*XISetMask(mask, XI_ButtonPress);
XISetMask(mask, XI_Motion);
XISetMask(mask, XI_KeyPress);*/
XISetMask(mask, XI_RawMotion);
XIGrabDevice(disp, *pointer, *wnd, CurrentTime, cursor, GrabModeAsync, GrabModeAsync, True, &eventmask);
*gc = glXCreateContext(disp, vi, NULL, True); *gc = glXCreateContext(disp, vi, NULL, True);
@ -317,7 +361,9 @@ int main() {
GLXContext gc; GLXContext gc;
bool multisample; bool multisample;
if(!GLXinit(disp, windele, &wnd, &gc, &multisample)) int xi_opcode;
int pointer;
if(!GLXinit(disp, windele, &wnd, &gc, &multisample, &xi_opcode, &pointer))
return 1; return 1;
glewInit(); glewInit();
@ -371,6 +417,30 @@ int main() {
case XK_Left: case XK_a: input &= ~Zoom::Game::LEFT; break; case XK_Left: case XK_a: input &= ~Zoom::Game::LEFT; break;
case XK_Right: case XK_d: input &= ~Zoom::Game::RIGHT; break; case XK_Right: case XK_d: input &= ~Zoom::Game::RIGHT; break;
} }
break;
case GenericEvent:
if(event.xcookie.extension == xi_opcode && XGetEventData(disp, &event.xcookie)) {
XIRawEvent *rawEvent = reinterpret_cast<XIRawEvent*>(event.xcookie.data);
float deltaX = 0, deltaY = 0;
double *rawValuator = rawEvent->raw_values;
if(XIMaskIsSet(rawEvent->valuators.mask, 0)) {
deltaX = (float)*rawValuator;
++rawValuator;
}
if(XIMaskIsSet(rawEvent->valuators.mask, 1)) {
deltaY = (float)*rawValuator;
++rawValuator;
}
if(deltaX != 0 || deltaY != 0)
game.turn(deltaX, deltaY);
XFreeEventData(disp, &event.xcookie);
}
} }
} }
@ -407,6 +477,7 @@ int main() {
} }
} }
XIUngrabDevice(disp, pointer, CurrentTime);
XDestroyWindow(disp, wnd); XDestroyWindow(disp, wnd);
glXDestroyContext(disp, gc); glXDestroyContext(disp, gc);
XCloseDisplay(disp); XCloseDisplay(disp);