Moved Plane to MathUtil; some other tweaks
This commit is contained in:
parent
ea08fea654
commit
bc797d4c8b
7 changed files with 109 additions and 89 deletions
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@ -21,20 +21,15 @@
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namespace Zoom {
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vmml::vec3f BSPTree::Plane::intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const {
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float r = (d - p.dot(normal))/dir.dot(normal);
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return p + r*dir;
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}
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void BSPTree::Plane::partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const {
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void BSPTree::partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const {
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for(int i = 0; i < 3; ++i) {
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if(contains(t.triangle.getVertex(i))) {
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if(plane.contains(t.triangle.getVertex(i))) {
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const vmml::vec3f *v[3] = {&t.triangle.getVertex(i), &t.triangle.getVertex((i+1)%3), &t.triangle.getVertex((i+2)%3)};
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vmml::vec3f is = intersection(*v[1], *v[2]-*v[1]);
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vmml::vec3f is = plane.intersection(*v[1], *v[2]-*v[1]);
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if(isInFront(*v[1])) {
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if(plane.isInFront(*v[1])) {
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front->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.triangle.getColor()), t.data));
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back->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.triangle.getColor()), t.data));
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}
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@ -50,12 +45,12 @@ void BSPTree::Plane::partition(const TriangleRecord &t, std::list<TriangleRecord
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for(int i = 0; i < 3; ++i) {
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const vmml::vec3f *v[3] = {&t.triangle.getVertex(i), &t.triangle.getVertex((i+1)%3), &t.triangle.getVertex((i+2)%3)};
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if((isInFront(*v[0]) && isBehind(*v[1]) && isBehind(*v[2]))
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|| (isBehind(*v[0]) && isInFront(*v[1]) && isInFront(*v[2]))) {
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vmml::vec3f is1 = intersection(*v[0], *v[1]-*v[0]);
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vmml::vec3f is2 = intersection(*v[0], *v[2]-*v[0]);
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if((plane.isInFront(*v[0]) && plane.isBehind(*v[1]) && plane.isBehind(*v[2]))
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|| (plane.isBehind(*v[0]) && plane.isInFront(*v[1]) && plane.isInFront(*v[2]))) {
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vmml::vec3f is1 = plane.intersection(*v[0], *v[1]-*v[0]);
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vmml::vec3f is2 = plane.intersection(*v[0], *v[2]-*v[0]);
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if(isInFront(*v[0])) {
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if(plane.isInFront(*v[0])) {
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front->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.triangle.getColor()), t.data));
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back->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.triangle.getColor()), t.data));
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back->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.triangle.getColor()), t.data));
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@ -78,7 +73,7 @@ BSPTree::BSPTree(const std::list<TriangleRecord> &triangles) : frontTree(0), bac
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if(!planeT)
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return;
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plane = Plane(*planeT);
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plane = MathUtil::Plane(*planeT);
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std::list<TriangleRecord> front, back;
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@ -99,7 +94,7 @@ BSPTree::BSPTree(const std::list<TriangleRecord> &triangles) : frontTree(0), bac
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continue;
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}
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plane.partition(*t, &front, &back);
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partition(*t, &front, &back);
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}
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if(!front.empty())
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@ -21,6 +21,8 @@
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#define ZOOM_BSPTREE_H_
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#include "Triangle.h"
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#include "MathUtil.h"
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#include <list>
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#include <cmath>
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@ -50,66 +52,6 @@ class BSPTree {
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boost::shared_ptr<TriangleData> data;
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};
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private:
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class Plane {
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public:
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Plane() : d(0) {}
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Plane(const vmml::vec3f &n, float d0) : normal(n), d(d0) {}
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Plane(const Triangle &t) : normal(t.computeNormal()), d(t.getVertex(0).dot(normal)) {}
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bool contains(const vmml::vec3f &v) const {
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return (fabsf(normal.dot(v) - d) < 1E-6);
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}
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bool isBehind(const vmml::vec3f &v) const {
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return (normal.dot(v) - d) < 0;
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}
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bool isInFront(const vmml::vec3f &v) const {
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return (normal.dot(v) - d) > 0;
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}
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bool contains(const Triangle &t) const {
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for(int i = 0; i < 3; ++i) {
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if(!contains(t.getVertex(i)))
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return false;
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}
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return true;
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}
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bool isBehind(const Triangle &t) const {
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for(int i = 0; i < 3; ++i) {
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if(!isBehind(t.getVertex(i)) && !contains(t.getVertex(i)))
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return false;
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}
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return true;
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}
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bool isInFront(const Triangle &t) const {
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for(int i = 0; i < 3; ++i) {
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if(!isInFront(t.getVertex(i)) && !contains(t.getVertex(i)))
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return false;
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}
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return true;
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}
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const vmml::vec3f& getNormal() const {
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return normal;
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}
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vmml::vec3f intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const;
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void partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const;
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private:
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vmml::vec3f normal;
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float d;
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};
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public:
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BSPTree(const std::list<TriangleRecord> &triangles);
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@ -138,7 +80,7 @@ class BSPTree {
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}
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private:
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Plane plane;
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MathUtil::Plane plane;
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std::list<TriangleRecord> triangles;
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BSPTree *frontTree, *backTree;
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@ -168,6 +110,8 @@ class BSPTree {
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}
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}
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void partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const;
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static vmml::vec3f findCenter(const std::list<TriangleRecord> &triangles);
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static const Triangle* findNearestTriangle(const std::list<TriangleRecord> &triangles, const vmml::vec3f &v);
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};
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17
src/Game.cpp
17
src/Game.cpp
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@ -30,7 +30,7 @@
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namespace Zoom {
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Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRot(vmml::mat4f::IDENTITY),
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input(NONE), lightPos(0) {
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input(0), lightPos(0) {
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClearDepth(1.0);
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glEnable(GL_DEPTH_TEST);
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@ -80,6 +80,8 @@ void Game::run(int delta) {
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lightPos += delta;
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lightPos %= 24000;
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playerRot.rotate_y(delta*M_PI/180/40);
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if(input & FORWARD) {
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playerPos -= playerRot*vmml::vec3f::UNIT_Z*0.01*delta;
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}
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@ -127,7 +129,20 @@ void Game::render() {
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glLoadMatrixf(inverse.array);
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glLightfv(GL_LIGHT0, GL_POSITION, light);
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renderer.render(triangles);
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/*glBegin(GL_LINES);
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glColor3f(0, 0, 1);
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glVertex4f(-1, -0.5, -2, 1);
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glVertex4f(1, -0.5, -2, 1);
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glColor3f(1, 0, 0);
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glVertex4f(0, -0.5, -2, 1);
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glVertex4f(1, 0, 0, 0);
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glEnd();*/
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}
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}
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@ -32,7 +32,6 @@ class Triangle;
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class Game {
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public:
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enum Input {
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NONE = 0,
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FORWARD = (1 << 0),
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BACKWARD = (1 << 1),
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LEFT = (1 << 2),
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@ -44,7 +43,7 @@ class Game {
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bool loadLevel(const std::string &name);
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void setInput(unsigned input) {
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this->input = static_cast<Input>(input);
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this->input = input;
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}
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void run(int delta);
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@ -59,7 +58,7 @@ class Game {
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vmml::vec3f playerPos;
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vmml::mat4f playerRot;
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Input input;
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unsigned input;
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int lightPos;
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};
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@ -22,14 +22,23 @@
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namespace Zoom {
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const float MathUtil::EPSILON = 1E-6;
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vmml::vec3f MathUtil::Plane::intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const {
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float r = (d - p.dot(normal))/dir.dot(normal);
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return p + r*dir;
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}
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vmml::mat4f MathUtil::perspective(float fovy, float aspect, float zNear) {
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float f = 1/std::tan(fovy*M_PI/360);
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vmml::mat4f ret(vmml::mat4f::ZERO);
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ret[0][0] = f/aspect;
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ret[1][1] = f;
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ret[2][2] = -1;
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ret[2][3] = -2*zNear;
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ret[2][2] = EPSILON-1;
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ret[2][3] = (EPSILON-2)*zNear;
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ret[3][2] = -1;
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return ret;
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@ -20,12 +20,73 @@
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#ifndef ZOOM_MATHUTIL_H_
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#define ZOOM_MATHUTIL_H_
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#include "Triangle.h"
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#include <vmmlib/matrix.hpp>
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namespace Zoom {
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class MathUtil {
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public:
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static const float EPSILON;
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class Plane {
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public:
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Plane(const vmml::vec3f &n = vmml::vec3f::ZERO, float d0 = 0) : normal(n), d(d0) {}
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Plane(const Triangle &t) : normal(t.computeNormal()), d(t.getVertex(0).dot(normal)) {}
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bool contains(const vmml::vec3f &v) const {
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return (fabsf(normal.dot(v) - d) < EPSILON);
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}
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bool isBehind(const vmml::vec3f &v) const {
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return (normal.dot(v) - d) < 0;
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}
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bool isInFront(const vmml::vec3f &v) const {
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return (normal.dot(v) - d) > 0;
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}
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bool contains(const Triangle &t) const {
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for(int i = 0; i < 3; ++i) {
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if(!contains(t.getVertex(i)))
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return false;
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}
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return true;
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}
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bool isBehind(const Triangle &t) const {
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for(int i = 0; i < 3; ++i) {
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if(!isBehind(t.getVertex(i)) && !contains(t.getVertex(i)))
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return false;
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}
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return true;
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}
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bool isInFront(const Triangle &t) const {
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for(int i = 0; i < 3; ++i) {
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if(!isInFront(t.getVertex(i)) && !contains(t.getVertex(i)))
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return false;
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}
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return true;
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}
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const vmml::vec3f& getNormal() const {
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return normal;
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}
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vmml::vec3f intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const;
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private:
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vmml::vec3f normal;
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float d;
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};
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static vmml::mat4f perspective(float fovy, float aspect, float zNear);
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private:
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@ -32,8 +32,7 @@
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#include <unistd.h>
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#endif
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void resize(int width, int height)
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{
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void resize(int width, int height) {
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if(height == 0) {
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height = 1;
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}
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bool running = true;
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MSG msg;
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while(running)
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{
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while(running) {
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unsigned long delta = 0;
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unsigned long ticks = GetTickCount();
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while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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if(msg.message == WM_QUIT)
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{
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running = false;
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