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No commits in common. "09d8936f0e640ae863861a92f6d16f8c35c93501" and "5dc3e727e0fc470d344da8b18c3588104585496f" have entirely different histories.

10 changed files with 89 additions and 217 deletions

View file

@ -9,11 +9,10 @@ IF (NOT OPENGL_FOUND)
MESSAGE(FATAL_ERROR "Could not find OpenGL")
ENDIF (NOT OPENGL_FOUND)
find_package(X11 REQUIRED)
find_package(GLEW REQUIRED)
find_package(GLPng REQUIRED)
find_package(LibXml2 REQUIRED)
include_directories(${Boost_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${GLPNG_INCLUDE_DIR} ${LIBXML2_INCLUDE_DIR} ${X11_X11_INCLUDE_PATH} ${X11_Xi_INCLUDE_PATH})
include_directories(${Boost_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${GLPNG_INCLUDE_DIR} ${LIBXML2_INCLUDE_DIR})
add_subdirectory(src)

View file

@ -14,4 +14,4 @@ add_executable(zoom
TriangleRecord.h
zoom.cpp
)
target_link_libraries(zoom ${Boost_LIBRARIES} ${OPENGL_gl_LIBRARY} ${GLEW_LIBRARY} ${GLPNG_LIBRARY} ${LIBXML2_LIBRARIES} ${X11_LIBRARIES} ${X11_Xi_LIB})
target_link_libraries(zoom ${Boost_LIBRARIES} ${OPENGL_gl_LIBRARY} ${GLEW_LIBRARY} ${GLPNG_LIBRARY} ${LIBXML2_LIBRARIES})

View file

@ -18,11 +18,36 @@
*/
#include "Collision.h"
#include <cmath>
#include <limits>
namespace Zoom {
vmml::vec3f Collision::projectToEdge(const vmml::vec3f& p, const vmml::vec3f& v1, const vmml::vec3f& v2) {
vmml::vec3f pVec = p - v1;
vmml::vec3f edge = v2 - v1;
float lengthSq = edge.squared_length();
float edgeProj = vmml::dot(edge, pVec);
if(edgeProj < 0) return v1;
if(edgeProj > lengthSq) return v2;
return v1 + (edgeProj/lengthSq)*edge;
}
vmml::vec3f Collision::projectToNearestEdge(const vmml::vec3f& p, const Triangle &t) {
vmml::vec3f p1 = projectToEdge(p, t.getVertex(0), t.getVertex(1));
vmml::vec3f p2 = projectToEdge(p, t.getVertex(1), t.getVertex(2));
vmml::vec3f p3 = projectToEdge(p, t.getVertex(2), t.getVertex(0));
if(p.squared_distance(p1) < p.squared_distance(p2) && p.squared_distance(p1) < p.squared_distance(p3))
return p1;
else if(p.squared_distance(p2) < p.squared_distance(p3))
return p2;
else
return p3;
}
bool Collision::test(const Triangle &t, const MathUtil::Ray &ray, float *distance) {
vmml::vec3f edge1 = t.getVertex(1) - t.getVertex(0);
vmml::vec3f edge2 = t.getVertex(2) - t.getVertex(0);
@ -50,157 +75,23 @@ bool Collision::test(const Triangle &t, const MathUtil::Ray &ray, float *distanc
return true;
}
vmml::vec3f Collision::projectToEdge(const vmml::vec3f& p, const vmml::vec3f& v1, const vmml::vec3f& v2) {
vmml::vec3f pVec = p - v1;
vmml::vec3f edge = v2 - v1;
float lengthSq = edge.squared_length();
float edgeProj = vmml::dot(edge, pVec);
if(edgeProj < 0) return v1;
if(edgeProj > lengthSq) return v2;
return v1 + (edgeProj/lengthSq)*edge;
}
bool Collision::testEdge(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance) {
vmml::vec3f edge = v2 - v1;
vmml::vec3f avec = vmml::dot(edge, move)*edge / edge.squared_length() - move;
vmml::vec3f cvec = v1 + vmml::dot(edge, m-v1)*edge / edge.squared_length() - m;
float a = avec.squared_length();
float b_2 = vmml::dot(avec, cvec);
float c = cvec.squared_length() - r*r;
float rootSq = b_2*b_2 - a*c;
if(rootSq < 0)
return false;
float minRoot = -a - b_2;
float maxRoot = a*MathUtil::EPSILON - b_2;
if(minRoot < 0)
minRoot = 0;
if(maxRoot < 0)
return false;
if(rootSq < minRoot*minRoot || rootSq >= maxRoot*maxRoot)
return false;
minRoot = a*(edge.dot(m - v1) - edge.squared_length())/edge.dot(move) - b_2;
maxRoot = a*edge.dot(m - v1)/edge.dot(move) - b_2;
if(minRoot < 0)
minRoot = 0;
if(maxRoot < 0)
return false;
if(rootSq < minRoot*minRoot || rootSq > maxRoot*maxRoot)
return false;
*distance = -(b_2 + std::sqrt(rootSq))/a;
return true;
}
bool Collision::testVertex(const vmml::vec3f &v, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance) {
float a = move.squared_length();
float b_2 = vmml::dot(m-v, move);
float c = (m-v).squared_length() - r*r;
float rootSq = b_2*b_2 - a*c;
if(rootSq < 0)
return false;
float minRoot = -a - b_2;
float maxRoot = a*MathUtil::EPSILON - b_2;
if(minRoot < 0)
minRoot = 0;
if(maxRoot < 0)
return false;
if(rootSq <= minRoot*minRoot || rootSq >= maxRoot*maxRoot)
return false;
*distance = -(b_2 + std::sqrt(rootSq))/a;
return true;
}
bool Collision::test(const Triangle &t, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance, vmml::vec3f *normal) {
if(move.squared_length() == 0)
return false;
float d;
vmml::vec3f triangleNormal = t.getNormal();
if(test(t, MathUtil::Ray(m - r*triangleNormal, move), &d) && d > -MathUtil::EPSILON) {
if(d < 1) {
if(distance)
*distance = d;
if(normal)
*normal = triangleNormal;
bool Collision::test(const Triangle &t, const vmml::vec3f &m, float r, const vmml::vec3f &move) {
float distance;
if(test(t, MathUtil::Ray(m - r*t.computeNormal(), move), &distance) && distance > -MathUtil::EPSILON) {
if(distance < 1)
return true;
}
else {
else
return false;
}
}
bool collision = false;
float minDistance;
for(int i = 0; i < 3; ++i) {
if(testEdge(t.getVertex(i), t.getVertex((i+1)%3), m, r, move, &d)) {
if(!collision || d < minDistance) {
collision = true;
minDistance = d;
if(normal) {
vmml::vec3f p = m + move*d;
*normal = (p - projectToEdge(p, t.getVertex(i), t.getVertex((i+1)%3)))/r;
}
}
}
}
if(collision) {
if(distance)
*distance = minDistance;
vmml::vec3f collisionPoint = projectToNearestEdge(m, t);
vmml::vec3f movedPoint = projectToEdge(m, collisionPoint, collisionPoint - move);
if(m.squared_distance(movedPoint) < r*r)
return true;
}
collision = false;
for(int i = 0; i < 3; ++i) {
if(testVertex(t.getVertex(i), m, r, move, &d)) {
if(!collision || d < minDistance) {
collision = true;
minDistance = d;
}
if(normal) {
vmml::vec3f p = m + move*d;
*normal = (p - t.getVertex(i))/r;
}
}
}
if(collision) {
if(distance)
*distance = minDistance;
return true;
}
else {
else
return false;
}
}
}

View file

@ -27,15 +27,13 @@ namespace Zoom {
class Collision {
public:
static bool test(const Triangle &t, const MathUtil::Ray &ray, float *distance = 0);
static bool test(const Triangle &t, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance = 0, vmml::vec3f *normal = 0);
static bool test(const Triangle &t, const vmml::vec3f &m, float r, const vmml::vec3f &move);
private:
Collision();
static vmml::vec3f projectToEdge(const vmml::vec3f& p, const vmml::vec3f& v1, const vmml::vec3f& v2);
static bool testEdge(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance);
static bool testVertex(const vmml::vec3f &v, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance);
static vmml::vec3f projectToNearestEdge(const vmml::vec3f& p, const Triangle &t);
};
}

View file

@ -30,7 +30,7 @@
namespace Zoom {
const float Game::PLAYER_SPEED = 3;
const float Game::PLAYER_SPEED = 10;
const float Game::PLAYER_RADIUS = 0.3;
Game::Game() : playerPos(vmml::vec3f::ZERO), playerRotY(vmml::mat4f::IDENTITY), playerRotX(0),
@ -131,37 +131,36 @@ void Game::run(int delta) {
vmml::vec3f origMove = playerMove;
bool collision = true;
bool ok = false;
while(collision) {
collision = false;
while(!ok) {
ok = true;
float nearestDistance;
vmml::vec3f nearestNormal;
MathUtil::Plane nearestPlane;
for(std::vector<TriangleRecord>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
float distance;
vmml::vec3f normal;
if(Collision::test(t->getTriangle(), playerPos, PLAYER_RADIUS, playerMove)) {
vmml::vec3f normal = t->getTriangle().computeNormal();
MathUtil::Plane p(normal, vmml::dot(normal, t->getTriangle().getVertex(0)+PLAYER_RADIUS*normal));
if(p.isInFront(playerPos) || p.contains(playerPos)) {
if(ok || p.distance(playerPos) < nearestPlane.distance(playerPos)) {
ok = false;
if(Collision::test(t->getTriangle(), playerPos, PLAYER_RADIUS, playerMove, &distance, &normal)) {
normal.y() = 0;
if(normal.dot(playerMove) >= 0)
continue;
if(!collision || distance < nearestDistance) {
collision = true;
nearestDistance = distance;
nearestNormal = normal;
nearestPlane = p;
}
}
}
}
if(collision) {
vmml::vec3f move = playerMove*nearestDistance;
if(!ok) {
vmml::vec3f move;
if(move.dot(origMove) <= 0 && move.squared_length() > 0) {
if(playerMove.dot(nearestPlane.getNormal()) == 0)
move = playerMove;
else
move = nearestPlane.intersection(MathUtil::Ray(playerPos, playerMove)) - playerPos;
if(move.dot(origMove) <= 0 && move.squared_length() > MathUtil::EPSILON) {
return;
}
@ -171,8 +170,7 @@ void Game::run(int delta) {
playerPos += move;
vmml::vec3f restMove = playerMove - move;
playerMove = restMove - nearestNormal * (nearestNormal.dot(restMove));
playerMove = restMove - nearestPlane.getNormal() * (nearestPlane.getNormal().dot(restMove));
}
}

View file

@ -172,13 +172,13 @@ TriangleRecord Level::loadWall(xmlNodePtr wallNode) {
if(++vertexNum > 2)
break;
wall.getTriangle().setVertex(vertexNum, loadVector(node), false);
wall.getTriangle().setVertex(vertexNum, loadVector(node));
}
else if(!xmlStrcmp(node->name, (xmlChar*)"normal")) {
if(vertexNum < 0)
continue;
wall.getTriangle().setVertexNormal(vertexNum, loadVector(node));
wall.getTriangle().setNormal(vertexNum, loadVector(node));
}
else if(!xmlStrcmp(node->name, (xmlChar*)"texcoords")) {
if(vertexNum < 0) continue;
@ -197,14 +197,18 @@ TriangleRecord Level::loadWall(xmlNodePtr wallNode) {
}
}
wall.getTriangle().updateNormal();
vmml::vec3f normal = wall.getTriangle().getNormal();
vmml::vec3f normal = wall.getTriangle().computeNormal();
for(int i = 0; i < 3; ++i) {
if(wall.getTriangle().getVertexNormal(i).squared_length() == 0)
wall.getTriangle().setVertexNormal(i, normal);
if(normal.squared_length() > 0) {
normal.normalize();
for(int i = 0; i < 3; ++i) {
if(wall.getTriangle().getNormal(i).squared_length() == 0)
wall.getTriangle().setNormal(i, normal);
}
}
return wall;
}

View file

@ -51,7 +51,7 @@ class MathUtil {
class Plane {
public:
Plane(const vmml::vec3f &n = vmml::vec3f::ZERO, float d0 = 0) : normal(n), d(d0) {}
Plane(const Triangle &t) : normal(t.getNormal()), d(t.getVertex(0).dot(normal)) {}
Plane(const Triangle &t) : normal(t.computeNormal()), d(t.getVertex(0).dot(normal)) {}
bool contains(const vmml::vec3f &v) const {
return (fabsf(normal.dot(v) - d) < EPSILON);

View file

@ -53,7 +53,7 @@ void Renderer::renderTriangle(const Triangle &t) {
for(int i = 0; i < 3; ++i) {
glTexCoord2fv(t.getTexCoords(i).array);
glNormal3fv(t.getVertexNormal(i).array);
glNormal3fv(t.getNormal(i).array);
glVertex3fv(t.getVertex(i).array);
}
}

View file

@ -30,44 +30,30 @@ class Triangle {
Triangle() : color(vmml::vec4f::ONE), texture(0) {
vertices[0] = vertices[1] = vertices[2] = vmml::vec3f::ZERO;
normals[0] = normals[1] = normals[2] = vmml::vec3f::ZERO;
normal = vmml::vec3f::ZERO;
texcoords[0] = texcoords[1] = texcoords[2] = vmml::vec2f::ZERO;
}
Triangle(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &v3, const vmml::vec4f &color0, bool update = true) : color(color0), texture(0) {
Triangle(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &v3, const vmml::vec4f &color0) : color(color0), texture(0) {
vertices[0] = v1;
vertices[1] = v2;
vertices[2] = v3;
normals[0] = normals[1] = normals[2] = vmml::vec3f::ZERO;
texcoords[0] = texcoords[1] = texcoords[2] = vmml::vec2f::ZERO;
if(update)
updateNormal();
else
normal = vmml::vec3f::ZERO;
}
const vmml::vec3f& getVertex(int i) const {return vertices[i];}
void setVertex(int i, vmml::vec3f v, bool update = true) {
vmml::vec3f& getVertex(int i) {return vertices[i];}
void setVertex(int i, vmml::vec3f v) {
vertices[i] = v;
if(update)
updateNormal();
}
void updateNormal() {
normal = vertices[0].compute_normal(vertices[1], vertices[2]);
}
const vmml::vec3f& getVertexNormal(int i) const {return normals[i];}
vmml::vec3f& getVertexNormal(int i) {return normals[i];}
void setVertexNormal(int i, vmml::vec3f n) {
const vmml::vec3f& getNormal(int i) const {return normals[i];}
vmml::vec3f& getNormal(int i) {return normals[i];}
void setNormal(int i, vmml::vec3f n) {
normals[i] = n;
}
const vmml::vec3f& getNormal() const {return normal;}
const vmml::vec2f& getTexCoords(int i) const {return texcoords[i];}
vmml::vec2f& getTexCoords(int i) {return texcoords[i];}
void setTexCoords(int i, vmml::vec2f t) {
@ -87,8 +73,12 @@ class Triangle {
color = c;
}
vmml::vec3f computeNormal() const {
return vertices[0].compute_normal(vertices[1], vertices[2]);
}
bool isDegenerate() const {
return (normal.squared_length() == 0);
return (computeNormal().squared_length() == 0);
}
void transform(const vmml::mat4f &matrix) {
@ -104,7 +94,6 @@ class Triangle {
private:
vmml::vec3f vertices[3];
vmml::vec3f normals[3];
vmml::vec3f normal;
vmml::vec2f texcoords[3];
vmml::vec4f color;
unsigned texture;

View file

@ -26,7 +26,6 @@
#else
#include <iostream>
#include <X11/X.h>
#include <X11/XKBlib.h>
#include <X11/extensions/XInput2.h>
#include <GL/glx.h>
#include <sys/time.h>
@ -234,10 +233,6 @@ bool XIInit(Display *disp, int *opcode) {
return true;
}
static Bool WaitForMapNotify(Display*, XEvent *event, XPointer arg) {
return (event->type == MapNotify && event->xmap.window == (Window)arg);
}
bool GLXinit(Display *disp, Atom windele, Window *wnd, GLXContext *gc, int *xi_opcode, int *pointer) {
static const int msAttributeList[] = {GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
@ -310,9 +305,7 @@ bool GLXinit(Display *disp, Atom windele, Window *wnd, GLXContext *gc, int *xi_o
XFreePixmap(disp, pixmap);
XMapWindow(disp, *wnd);
XEvent event;
XIfEvent(disp, &event, WaitForMapNotify, (XPointer)*wnd);
XSync(disp, False);
XIGetClientPointer(disp, *wnd, pointer);
@ -391,7 +384,7 @@ int main() {
break;
case KeyPress:
switch(XkbKeycodeToKeysym(disp, event.xkey.keycode, 0, 0)) {
switch(XKeycodeToKeysym(disp, event.xkey.keycode, 0)) {
case XK_Up: case XK_w: input |= Zoom::Game::FORWARD; break;
case XK_Down: case XK_s: input |= Zoom::Game::BACKWARD; break;
case XK_Left: case XK_a: input |= Zoom::Game::LEFT; break;
@ -401,7 +394,7 @@ int main() {
break;
case KeyRelease:
switch(XkbKeycodeToKeysym(disp, event.xkey.keycode, 0, 0)) {
switch(XKeycodeToKeysym(disp, event.xkey.keycode, 0)) {
case XK_Up: case XK_w: input &= ~Zoom::Game::FORWARD; break;
case XK_Down: case XK_s: input &= ~Zoom::Game::BACKWARD; break;
case XK_Left: case XK_a: input &= ~Zoom::Game::LEFT; break;