/* * Game.cpp * * Copyright (C) 2009 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along * with this program. If not, see . */ #include "Game.h" #include "BSPTree.h" #include "Level.h" #include "Triangle.h" #include "gl.h" namespace Zoom { Game::Game(bool multisample) : angle(0) { glClearColor(0.0, 0.0, 0.0, 1.0); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); //glEnable(GL_BLEND); //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); #ifndef _WIN32 if(multisample) glEnable(GL_MULTISAMPLE_ARB); #endif glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); static const float light[] = {0, 0, 0, 1}; static const float lightColor[] = {1, 1, 1, 1}; glLightfv(GL_LIGHT0, GL_POSITION, light); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glEnable(GL_CULL_FACE); glFrontFace(GL_CCW); glLoadIdentity(); loadLevel("level.xml"); } bool Game::loadLevel(const std::string &name) { level = Level::loadLevel(name); return level; } void Game::run(int delta) { angle += delta*0.01; if(angle >= 360) angle -= 360; } void Game::render() { std::list triangles; triangles.insert(triangles.end(), level->getRooms().front().walls.begin(), level->getRooms().front().walls.end()); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(angle, 1, 2, 1); //glRotatef(3*angle, 0, -1, 2); //glRotatef(5*angle, 2, -1, 0); renderer.render(triangles); glPopMatrix(); } }