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neofx-zoom-plusplus/src
Matthias Schiffer 4b9928e16e Minor fix
2009-12-24 12:16:41 +01:00
..
BSPTree.cpp Moved Plane to MathUtil; some other tweaks 2009-12-17 02:14:32 +01:00
BSPTree.h Moved Plane to MathUtil; some other tweaks 2009-12-17 02:14:32 +01:00
CMakeLists.txt ShadowVolume: Well, it's a beginning... 2009-12-18 15:06:04 +01:00
config.h Moved source files to src; sort triangles by texture. 2009-12-15 19:37:12 +01:00
Game.cpp Some optimizations 2009-12-24 12:14:51 +01:00
Game.h Don't disable shaders when rendering shadow volumes 2009-12-24 04:01:19 +01:00
gl.h Use perspective projection matrix without far clipping plane. 2009-12-16 14:58:56 +01:00
Level.cpp Moved source files to src; sort triangles by texture. 2009-12-15 19:37:12 +01:00
Level.h Moved source files to src; sort triangles by texture. 2009-12-15 19:37:12 +01:00
MathUtil.cpp Moved Plane to MathUtil; some other tweaks 2009-12-17 02:14:32 +01:00
MathUtil.h Moved Plane to MathUtil; some other tweaks 2009-12-17 02:14:32 +01:00
Renderer.cpp Minor fix 2009-12-24 12:16:41 +01:00
Renderer.h Some optimizations 2009-12-24 12:14:51 +01:00
Shader.cpp Use multi-pass rendering with seperate ambient and light shaders 2009-12-18 13:31:07 +01:00
Shader.h Use multi-pass rendering with seperate ambient and light shaders 2009-12-18 13:31:07 +01:00
ShadowVolume.cpp Some optimizations 2009-12-24 12:14:51 +01:00
ShadowVolume.h Some optimizations 2009-12-24 12:14:51 +01:00
Texture.cpp Moved source files to src; sort triangles by texture. 2009-12-15 19:37:12 +01:00
Texture.h Moved source files to src; sort triangles by texture. 2009-12-15 19:37:12 +01:00
Triangle.h Moved source files to src; sort triangles by texture. 2009-12-15 19:37:12 +01:00
zoom.cpp Make shadow volumes visible 2009-12-24 02:47:35 +01:00