56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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* Renderer.h
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*
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* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZOOM_RENDERER_H_
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#define ZOOM_RENDERER_H_
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#include "BSPTree.h"
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namespace Zoom {
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class Renderer {
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public:
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Renderer() : lastTexture(0), renderVisitor(this) {}
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void render(const BSPTree &tree);
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void render(const std::list<BSPTree::TriangleRecord> &triangles);
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private:
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void renderTriangle(const Triangle &t);
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class RenderVisitor {
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public:
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RenderVisitor(Renderer *renderer0) : renderer(renderer0) {}
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void operator() (const BSPTree::TriangleRecord &t) const {
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renderer->renderTriangle(t.triangle);
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}
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private:
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Renderer *renderer;
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};
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unsigned lastTexture;
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const RenderVisitor renderVisitor;
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};
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}
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#endif /* ZOOM_RENDERER_H_ */
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