74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/*
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* Level.h
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*
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* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZOOM_LEVEL_H_
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#define ZOOM_LEVEL_H_
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#include "BSPTree.h"
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#include <string>
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#include <map>
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#include <list>
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#include <boost/shared_ptr.hpp>
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#include <libxml/parser.h>
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#include <vmmlib/vector.hpp>
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namespace Zoom {
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class Level {
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public:
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static boost::shared_ptr<Level> loadLevel(const std::string &filename);
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struct WallData : public BSPTree::TriangleData {
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std::string texture;
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};
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struct Room {
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std::string id;
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std::list<BSPTree::TriangleRecord> walls;
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};
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const std::list<Room> &getRooms() const {
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return rooms;
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}
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private:
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std::list<Room> rooms;
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std::map<std::string, unsigned> textures;
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std::string name, description;
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vmml::vec3f startPoint;
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Level() {}
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void loadLevelInfo(xmlNodePtr infoNode);
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void loadRooms(xmlNodePtr roomsNode);
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void loadRoom(xmlNodePtr roomNode);
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void loadTextures(xmlNodePtr texturesNode);
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static BSPTree::TriangleRecord loadWall(xmlNodePtr wallNode);
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static vmml::vec3f loadVector(xmlNodePtr node);
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static bool validateLevel(xmlDocPtr doc);
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};
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}
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#endif /* ZOOM_LEVEL_H_ */
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