#ifndef LEVEL_H_
#define LEVEL_H_
#include "LevelObject.h"
#include "SharedPtr.h"
#include "PlayerStart.h"
#include "Portal.h"
#include <vector>
class Level : public std::vector<SharedPtr<LevelObject> > {
public:
Level() {
push_back(SharedPtr<LevelObject>(new PlayerStart()));
push_back(SharedPtr<LevelObject>(new Portal(2, 2, 0.4f)));
}
};
#endif /*LEVEL_H_*/