#ifndef LEVELVERTEX_H_
#define LEVELVERTEX_H_
#include "LevelObject.h"
#include "VertexProvider.h"
class LevelVertex : public LevelObject {
private:
VertexProvider *provider;
size_t id;
public:
LevelVertex(VertexProvider *p, size_t i, LevelObject *parent)
: LevelObject(parent), provider(p), id(i) {}
virtual const char* getType() const {
return "LevelVertex";
}
virtual bool hit(const Vertex &v, float scale) const {
return (provider->getVertex(id)->distanceSq(v) < (3.5f*3.5f)/(scale*scale));
virtual int getPriority() const {
return 1000;
virtual void move(float x, float y) {
provider->moveVertex(id, x, y);
virtual void rotate(Vertex m, float a) {
provider->rotateVertex(id, m, a);
virtual bool canConnect() const {return provider->canConnectVertex(id);}
virtual void connect() {provider->connectVertex(id);}
const Vertex* operator->() const {return provider->getVertex(id);}
const Vertex& operator*() const {return *provider->getVertex(id);}
};
#endif /*LEVELVERTEX_H_*/