#ifndef LEVELOBJECT_H_
#define LEVELOBJECT_H_
#include "Object.h"
#include "Vertex.h"
class LevelObject : public Object {
public:
virtual ~LevelObject() {}
virtual bool hit(const Vertex &v) const = 0;
virtual int getPriority() const = 0;
virtual void move(float x, float y) {}
};
#endif /*LEVELOBJECT_H_*/