Only respect floor triangles when picking room

This commit is contained in:
Matthias Schiffer 2010-01-10 12:40:10 +01:00
parent b4adc20ef0
commit 02d3608a8b
2 changed files with 13 additions and 11 deletions

View file

@ -38,7 +38,7 @@ void RoomListRenderer::render_vfunc(const Glib::RefPtr<Gdk::Drawable> &window, G
const Gdk::Rectangle &/*background_area*/, const Gdk::Rectangle &cell_area,
const Gdk::Rectangle &/*expose_area*/, Gtk::CellRendererState /*flags*/) {
Data::Room *room = reinterpret_cast<Data::Room*>(value.get_value());
Data::Room *room = static_cast<Data::Room*>(value.get_value());
int xpad, ypad;
get_padding(xpad, ypad);

View file

@ -236,30 +236,32 @@ void TopView::click(float x, float y, unsigned int button) {
vmml::vec2f v(xCenter + x/scale, yCenter + y/scale);
Data::Room *selectedRoom = 0;
const std::list<Data::Room*> &rooms = instance->getLevel()->getRooms();
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
const std::list<Data::Triangle*>& triangles = (*room)->getTriangles();
for(std::list<Data::Triangle*>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
vmml::vec3f edge1 = (*t)->getVertex(1) - (*t)->getVertex(0);
vmml::vec3f edge2 = (*t)->getVertex(2) - (*t)->getVertex(0);
vmml::vec3f normal = edge1.cross(edge2);
if(normal.y() <= 0)
continue;
vmml::vec2f v1((*t)->getVertex(0).x(), (*t)->getVertex(0).z());
vmml::vec2f v2((*t)->getVertex(1).x(), (*t)->getVertex(1).z());
vmml::vec2f v3((*t)->getVertex(2).x(), (*t)->getVertex(2).z());
if(Math::Triangle2D(v1, v2, v3).contains(v)) {
selectedRoom = *room;
break;
instance->setSelectedRoom(*room);
return;
}
}
}
if(selectedRoom)
break;
}
instance->setSelectedRoom(selectedRoom);
signalUpdate().emit();
instance->setSelectedRoom(0);
}
}