zoomedit:

* Use signals to inform RenderArea of view changes
This commit is contained in:
neoraider 2008-05-05 19:26:05 +00:00
parent 1d6f52984d
commit 36d892d1f0
10 changed files with 198 additions and 145 deletions

View file

@ -30,22 +30,51 @@
namespace ZoomEdit {
namespace View {
void MapView::zoom(Gui::RenderArea*, int zoom, float, float) {
if(!mainArea)
void MapView::setMainView(TopView *mainView0) {
mainView = mainView0;
if(mainViewUpdate)
mainViewUpdate.disconnect();
if(mainView)
mainViewUpdate = mainView->signalUpdate().connect(signalUpdate());
}
void MapView::init() {
glClearColor(0, 0, 0, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POINT_SMOOTH);
}
void MapView::resize(float width, float height) {
if(width == viewWidth && height == viewHeight)
return;
TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
viewWidth = width; viewHeight = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(width != 0 && height != 0)
glScalef(2.0f/width, -2.0f/height, 1);
signalUpdate().emit();
}
void MapView::zoom(int zoom, float, float) {
if(!mainView)
return;
mainView->zoom(mainArea, zoom, 0, 0);
mainView->zoom(zoom, 0, 0);
}
void MapView::move(Gui::RenderArea*, float x, float y, unsigned int state) {
if(!mainArea)
return;
TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
void MapView::move(float x, float y, unsigned int state) {
if(!mainView)
return;
@ -54,28 +83,20 @@ void MapView::move(Gui::RenderArea*, float x, float y, unsigned int state) {
mainView->setXCenter(mainView->getXCenter() - x/scale);
mainView->setYCenter(mainView->getYCenter() - y/scale);
mainArea->queue_draw();
}
void MapView::click(Gui::RenderArea *renderArea, float x, float y) {
if(!mainArea)
return;
TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
void MapView::click(float x, float y) {
if(!mainView)
return;
mainView->setXCenter(xCenter + (x - renderArea->get_width()/2)/scale);
mainView->setYCenter(yCenter + (y - renderArea->get_height()/2)/scale);
mainArea->queue_draw();
mainView->setXCenter(xCenter + (x - viewWidth/2)/scale);
mainView->setYCenter(yCenter + (y - viewHeight/2)/scale);
}
void MapView::render(Gui::RenderArea *renderArea) {
void MapView::render() {
glClear(GL_COLOR_BUFFER_BIT);
if(!level)
if(!mainView || !mainView->getLevel())
return;
float minX, maxX, minY, maxY;
@ -87,7 +108,7 @@ void MapView::render(Gui::RenderArea *renderArea) {
if(width == 0 || height == 0)
return;
scale = std::min(renderArea->get_width()/width, renderArea->get_height()/height)*0.75f;
scale = std::min(viewWidth/width, viewHeight/height)*0.75f;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
@ -95,44 +116,38 @@ void MapView::render(Gui::RenderArea *renderArea) {
glScalef(scale, scale, 1);
glTranslatef(-xCenter, -yCenter, 0);
const std::list<Data::Room*> &rooms = level->getRooms();
const std::list<Data::Room*> &rooms = mainView->getLevel()->getRooms();
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room)
TopView::renderRoom(*room);
if(mainArea) {
TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
if(mainView) {
float mainXCenter = mainView->getXCenter(), mainYCenter = mainView->getYCenter();
float mainScale = mainView->getScale();
float mainWidth = mainArea->get_width()/mainScale, mainHeight = mainArea->get_height()/mainScale;
glColor4f(0.7f, 0.7f, 0.7f, 0.3f);
glBegin(GL_POLYGON);
glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
glEnd();
glColor4f(0.7f, 0.7f, 0.7f, 0.7f);
glLineWidth(1.0f);
glBegin(GL_LINE_LOOP);
glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
glEnd();
}
}
float mainXCenter = mainView->getXCenter(), mainYCenter = mainView->getYCenter();
float mainScale = mainView->getScale();
float mainWidth = mainView->getWidth()/mainScale, mainHeight = mainView->getHeight()/mainScale;
glColor4f(0.7f, 0.7f, 0.7f, 0.3f);
glBegin(GL_POLYGON);
glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
glEnd();
glColor4f(0.7f, 0.7f, 0.7f, 0.7f);
glLineWidth(1.0f);
glBegin(GL_LINE_LOOP);
glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
glEnd();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
@ -148,10 +163,10 @@ void MapView::getBounds(float *minX, float *maxX, float *minY, float *maxY) {
if(maxY)
*maxY = 0;
if(!level)
if(!mainView || !mainView->getLevel())
return;
const std::list<Data::Room*> &rooms = level->getRooms();
const std::list<Data::Room*> &rooms = mainView->getLevel()->getRooms();
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
const std::list<Data::Triangle*> &triangles = (*room)->getFloorTriangles();

View file

@ -21,6 +21,7 @@
#define ZOOMEDIT_VIEW_MAPVIEW_H_
#include "View.h"
#include <sigc++/connection.h>
namespace ZoomEdit {
@ -34,29 +35,33 @@ class TopView;
class MapView : public View {
private:
Data::Level *level;
sigc::connection mainViewUpdate;
Gui::RenderArea *mainArea;
float viewWidth, viewHeight;
TopView *mainView;
float scale, xCenter, yCenter;
void getBounds(float *minX, float *maxX, float *minY, float *maxY);
public:
MapView(Gui::RenderArea *mainArea0 = 0, Data::Level *level0 = 0)
: level(level0), mainArea(mainArea0), scale(1), xCenter(0), yCenter(0) {}
MapView(TopView *mainView0 = 0)
: mainView(0), scale(1), xCenter(0), yCenter(0) {
setMainView(mainView0);
}
Data::Level* getLevel() {return level;}
void setLevel(Data::Level *level0) {level = level0;}
TopView* getMainView() {return mainView;}
void setMainView(TopView *mainView0);
Gui::RenderArea* getMainArea() {return mainArea;}
void setMainArea(Gui::RenderArea *mainArea0) {mainArea = mainArea0;}
virtual void init();
virtual void resize(float width, float height);
virtual void zoom(Gui::RenderArea*, int zoom, float, float);
virtual void move(Gui::RenderArea*, float x, float y, unsigned int state);
virtual void click(Gui::RenderArea *renderArea, float x, float y);
virtual void render();
virtual void render(Gui::RenderArea *renderArea);
virtual void zoom(int zoom, float, float);
virtual void move(float x, float y, unsigned int state);
virtual void click(float x, float y);
};
}

View file

@ -58,12 +58,12 @@ bool TopView::Edge::operator<(const Edge &e) const {
return false;
}
void TopView::drawGrid(Gui::RenderArea *renderArea) {
void TopView::drawGrid() {
float depth = 1.25f + 0.04f*zoomLevel;
float depth2 = std::floor(depth);
float step = std::pow(0.1f, depth2);
float width = renderArea->get_width()/scale;
float height = renderArea->get_height()/scale;
float width = viewWidth/scale;
float height = viewHeight/scale;
float x1 = xCenter - width/2;
float x2 = xCenter + width/2;
@ -140,7 +140,34 @@ void TopView::renderRoom(Data::Room *room) {
glEnd();
}
void TopView::zoom(Gui::RenderArea *renderArea, int zoom, float x, float y) {
void TopView::init() {
glClearColor(0, 0, 0, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POINT_SMOOTH);
}
void TopView::resize(float width, float height) {
if(width == viewWidth && height == viewHeight)
return;
viewWidth = width; viewHeight = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(width != 0 && height != 0)
glScalef(2.0f/width, -2.0f/height, 1);
signalUpdate().emit();
}
void TopView::zoom(int zoom, float x, float y) {
const float oldScale = scale;
zoomLevel = std::max(std::min(zoomLevel + zoom, 50), -100);
@ -149,29 +176,29 @@ void TopView::zoom(Gui::RenderArea *renderArea, int zoom, float x, float y) {
xCenter += x*(1/oldScale - 1/scale);
yCenter += y*(1/oldScale - 1/scale);
renderArea->queue_draw();
signalUpdate().emit();
}
void TopView::move(Gui::RenderArea *renderArea, float x, float y, unsigned int state) {
void TopView::move(float x, float y, unsigned int state) {
if(!(state & GDK_BUTTON3_MASK))
return;
xCenter += x/scale;
yCenter += y/scale;
renderArea->queue_draw();
signalUpdate().emit();
}
void TopView::render(Gui::RenderArea *renderArea) {
void TopView::render() {
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glScalef(scale, scale, 1);
glTranslatef(-xCenter, -yCenter, 0);
drawGrid(renderArea);
drawGrid();
if(!level)
return;
@ -180,9 +207,6 @@ void TopView::render(Gui::RenderArea *renderArea) {
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room)
renderRoom(*room);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
}

View file

@ -45,30 +45,38 @@ class TopView : public View {
Data::Level *level;
float viewWidth, viewHeight;
float xCenter, yCenter;
int zoomLevel;
float scale;
void drawGrid(Gui::RenderArea *renderArea);
void drawGrid();
public:
TopView(Data::Level *level0 = 0) : level(level0), xCenter(0), yCenter(0), zoomLevel(0), scale(100) {}
TopView(Data::Level *level0 = 0) : level(level0), viewWidth(0), viewHeight(0), xCenter(0), yCenter(0), zoomLevel(0), scale(100) {}
float getWidth() const {return viewWidth;}
float getHeight() const {return viewHeight;}
float getXCenter() const {return xCenter;}
void setXCenter(float xCenter0) {xCenter = xCenter0;}
void setXCenter(float xCenter0) {xCenter = xCenter0; signalUpdate().emit();}
float getYCenter() const {return yCenter;}
void setYCenter(float yCenter0) {yCenter = yCenter0;}
void setYCenter(float yCenter0) {yCenter = yCenter0; signalUpdate().emit();}
float getScale() const {return scale;}
Data::Level* getLevel() {return level;}
void setLevel(Data::Level *level0) {level = level0;}
void setLevel(Data::Level *level0) {level = level0; signalUpdate().emit();}
virtual void zoom(Gui::RenderArea *renderArea, int zoom, float x, float y);
virtual void move(Gui::RenderArea *renderArea, float x, float y, unsigned int state);
virtual void init();
virtual void resize(float width, float height);
virtual void render(Gui::RenderArea *renderArea);
virtual void render();
virtual void zoom(int zoom, float x, float y);
virtual void move(float x, float y, unsigned int state);
static void renderRoom(Data::Room *room);
};

View file

@ -20,23 +20,28 @@
#ifndef ZOOMEDIT_VIEW_VIEW_H_
#define ZOOMEDIT_VIEW_VIEW_H_
#include <sigc++/signal.h>
namespace ZoomEdit {
namespace Gui {
class RenderArea;
}
namespace View {
class View {
private:
sigc::signal<void> update;
public:
virtual ~View() {}
virtual void render(Gui::RenderArea *renderArea) = 0;
virtual void init() = 0;
virtual void resize(float width, float height) = 0;
virtual void zoom(Gui::RenderArea*, int, float, float) {}
virtual void move(Gui::RenderArea*, float, float, unsigned int) {}
virtual void click(Gui::RenderArea*, float, float) {}
virtual void render() = 0;
virtual void zoom(int, float, float) {}
virtual void move(float, float, unsigned int) {}
virtual void click(float, float) {}
sigc::signal<void> signalUpdate() const {return update;}
};
}